/* * Terrain.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "TerrainHandler.h" #include "CModHandler.h" #include "CGeneralTextHandler.h" VCMI_LIB_NAMESPACE_BEGIN TerrainType * TerrainTypeHandler::loadFromJson( const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) { assert(identifier.find(':') == std::string::npos); TerrainType * info = new TerrainType; info->id = TerrainId(index); if (identifier.find(':') == std::string::npos) info->identifier = scope + ":" + identifier; else info->identifier = identifier; info->moveCost = static_cast(json["moveCost"].Integer()); info->musicFilename = json["music"].String(); info->tilesFilename = json["tiles"].String(); info->horseSound = json["horseSound"].String(); info->horseSoundPenalty = json["horseSoundPenalty"].String(); info->transitionRequired = json["transitionRequired"].Bool(); info->terrainViewPatterns = json["terrainViewPatterns"].String(); VLC->generaltexth->registerString(info->getNameTextID(), json["text"].String()); const JsonVector & unblockedVec = json["minimapUnblocked"].Vector(); info->minimapUnblocked = { ui8(unblockedVec[0].Float()), ui8(unblockedVec[1].Float()), ui8(unblockedVec[2].Float()) }; const JsonVector &blockedVec = json["minimapBlocked"].Vector(); info->minimapBlocked = { ui8(blockedVec[0].Float()), ui8(blockedVec[1].Float()), ui8(blockedVec[2].Float()) }; info->passabilityType = 0; for(const auto& node : json["type"].Vector()) { //Set bits auto s = node.String(); if (s == "LAND") info->passabilityType |= TerrainType::PassabilityType::LAND; if (s == "WATER") info->passabilityType |= TerrainType::PassabilityType::WATER; if (s == "ROCK") info->passabilityType |= TerrainType::PassabilityType::ROCK; if (s == "SURFACE") info->passabilityType |= TerrainType::PassabilityType::SURFACE; if (s == "SUB") info->passabilityType |= TerrainType::PassabilityType::SUBTERRANEAN; } info->river = River::NO_RIVER; if(!json["river"].isNull()) { VLC->modh->identifiers.requestIdentifier("river", json["river"], [info](int32_t identifier) { info->river = RiverId(identifier); }); } info->shortIdentifier = json["shortIdentifier"].String(); assert(info->shortIdentifier.length() == 2); for(auto & t : json["battleFields"].Vector()) { VLC->modh->identifiers.requestIdentifier("battlefield", t, [info](int32_t identifier) { info->battleFields.emplace_back(identifier); }); } for(auto & t : json["prohibitTransitions"].Vector()) { VLC->modh->identifiers.requestIdentifier("terrain", t, [info](int32_t identifier) { info->prohibitTransitions.emplace_back(identifier); }); } info->rockTerrain = ETerrainId::ROCK; if(!json["rockTerrain"].isNull()) { VLC->modh->identifiers.requestIdentifier("terrain", json["rockTerrain"], [info](int32_t identifier) { info->rockTerrain = TerrainId(identifier); }); } return info; } const std::vector & TerrainTypeHandler::getTypeNames() const { static const std::vector typeNames = { "terrain" }; return typeNames; } std::vector TerrainTypeHandler::loadLegacyData(size_t dataSize) { objects.resize(dataSize); CLegacyConfigParser terrainParser("DATA/TERRNAME.TXT"); std::vector result; do { JsonNode terrain; terrain["text"].String() = terrainParser.readString(); result.push_back(terrain); } while (terrainParser.endLine()); return result; } std::vector TerrainTypeHandler::getDefaultAllowed() const { return {}; } bool TerrainType::isLand() const { return !isWater(); } bool TerrainType::isWater() const { return passabilityType & PassabilityType::WATER; } bool TerrainType::isPassable() const { return !(passabilityType & PassabilityType::ROCK); } bool TerrainType::isSurface() const { return passabilityType & PassabilityType::SURFACE; } bool TerrainType::isUnderground() const { return passabilityType & PassabilityType::SUBTERRANEAN; } bool TerrainType::isSurfaceCartographerCompatible() const { return isSurface(); } bool TerrainType::isUndergroundCartographerCompatible() const { return isLand() && isPassable() && !isSurface(); } bool TerrainType::isTransitionRequired() const { return transitionRequired; } std::string TerrainType::getNameTextID() const { return TextIdentifier( "terrain", identifier, "name" ).get(); } std::string TerrainType::getNameTranslated() const { return VLC->generaltexth->translate(getNameTextID()); } TerrainType::TerrainType() {} VCMI_LIB_NAMESPACE_END