/* * inspector.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "inspector.h" #include "../lib/CArtHandler.h" #include "../lib/spells/CSpellHandler.h" #include "../lib/CHeroHandler.h" #include "../lib/CRandomGenerator.h" #include "../lib/mapObjects/CObjectClassesHandler.h" #include "../lib/mapping/CMap.h" #include "townbulidingswidget.h" #include "armywidget.h" #include "messagewidget.h" #include "rewardswidget.h" #include "questwidget.h" //===============IMPLEMENT OBJECT INITIALIZATION FUNCTIONS================ Initializer::Initializer(CGObjectInstance * o, const PlayerColor & pl) : defaultPlayer(pl) { logGlobal->info("New object instance initialized"); ///IMPORTANT! initialize order should be from base objects to derived objects INIT_OBJ_TYPE(CGResource); INIT_OBJ_TYPE(CGArtifact); INIT_OBJ_TYPE(CArmedInstance); INIT_OBJ_TYPE(CGShipyard); INIT_OBJ_TYPE(CGGarrison); INIT_OBJ_TYPE(CGMine); INIT_OBJ_TYPE(CGDwelling); INIT_OBJ_TYPE(CGTownInstance); INIT_OBJ_TYPE(CGCreature); INIT_OBJ_TYPE(CGHeroInstance); INIT_OBJ_TYPE(CGSignBottle); INIT_OBJ_TYPE(CGLighthouse); //INIT_OBJ_TYPE(CGPandoraBox); //INIT_OBJ_TYPE(CGEvent); //INIT_OBJ_TYPE(CGSeerHut); } bool stringToBool(const QString & s) { if(s == "TRUE") return true; //if(s == "FALSE") return false; } void Initializer::initialize(CArmedInstance * o) { if(!o) return; } void Initializer::initialize(CGSignBottle * o) { if(!o) return; } void Initializer::initialize(CGCreature * o) { if(!o) return; o->character = CGCreature::Character::HOSTILE; if(!o->hasStackAtSlot(SlotID(0))) o->putStack(SlotID(0), new CStackInstance(CreatureID(o->subID), 0, false)); } void Initializer::initialize(CGDwelling * o) { if(!o) return; o->tempOwner = defaultPlayer; switch(o->ID) { case Obj::RANDOM_DWELLING: case Obj::RANDOM_DWELLING_LVL: case Obj::RANDOM_DWELLING_FACTION: o->initRandomObjectInfo(); } } void Initializer::initialize(CGGarrison * o) { if(!o) return; o->tempOwner = defaultPlayer; o->removableUnits = true; } void Initializer::initialize(CGShipyard * o) { if(!o) return; o->tempOwner = defaultPlayer; } void Initializer::initialize(CGLighthouse * o) { if(!o) return; o->tempOwner = defaultPlayer; } void Initializer::initialize(CGHeroInstance * o) { if(!o) return; o->tempOwner = defaultPlayer; if(o->ID == Obj::PRISON) o->tempOwner = PlayerColor::NEUTRAL; if(o->ID == Obj::HERO) { for(auto t : VLC->heroh->objects) { if(t->heroClass->getId() == HeroClassID(o->subID)) { o->type = t; break; } } } if(!o->type) o->type = VLC->heroh->objects.at(o->subID); o->sex = o->type->sex; o->portrait = o->type->imageIndex; o->randomizeArmy(o->type->heroClass->faction); } void Initializer::initialize(CGTownInstance * o) { if(!o) return; const std::vector castleLevels{"village", "fort", "citadel", "castle", "capitol"}; int lvl = vstd::find_pos(castleLevels, o->appearance->stringID); o->builtBuildings.insert(BuildingID::DEFAULT); if(lvl > -1) o->builtBuildings.insert(BuildingID::TAVERN); if(lvl > 0) o->builtBuildings.insert(BuildingID::FORT); if(lvl > 1) o->builtBuildings.insert(BuildingID::CITADEL); if(lvl > 2) o->builtBuildings.insert(BuildingID::CASTLE); if(lvl > 3) o->builtBuildings.insert(BuildingID::CAPITOL); for(auto spell : VLC->spellh->objects) //add all regular spells to town { if(!spell->isSpecial() && !spell->isCreatureAbility()) o->possibleSpells.push_back(spell->id); } } void Initializer::initialize(CGArtifact * o) { if(!o) return; if(o->ID == Obj::SPELL_SCROLL) { std::vector out; for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?) { //if(map->isAllowedSpell(spell->id)) { out.push_back(spell->id); } } auto a = CArtifactInstance::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault())); o->storedArtifact = a; } } void Initializer::initialize(CGMine * o) { if(!o) return; o->tempOwner = defaultPlayer; o->producedResource = Res::ERes(o->subID); o->producedQuantity = o->defaultResProduction(); } void Initializer::initialize(CGResource * o) { if(!o) return; o->amount = CGResource::RANDOM_AMOUNT; } //===============IMPLEMENT PROPERTIES SETUP=============================== void Inspector::updateProperties(CArmedInstance * o) { if(!o) return; auto * delegate = new ArmyDelegate(*o); addProperty("Army", PropertyEditorPlaceholder(), delegate, false); } void Inspector::updateProperties(CGDwelling * o) { if(!o) return; addProperty("Owner", o->tempOwner, false); } void Inspector::updateProperties(CGLighthouse * o) { if(!o) return; addProperty("Owner", o->tempOwner, false); } void Inspector::updateProperties(CGGarrison * o) { if(!o) return; addProperty("Owner", o->tempOwner, false); addProperty("Removable units", o->removableUnits, InspectorDelegate::boolDelegate(), false); } void Inspector::updateProperties(CGShipyard * o) { if(!o) return; addProperty("Owner", o->tempOwner, false); } void Inspector::updateProperties(CGHeroInstance * o) { if(!o) return; addProperty("Owner", o->tempOwner, o->ID == Obj::PRISON); //field is not editable for prison addProperty("Experience", o->exp, false); addProperty("Hero class", o->type->heroClass->getNameTranslated(), true); { //Sex auto * delegate = new InspectorDelegate; delegate->options << "MALE" << "FEMALE"; addProperty("Sex", (o->sex ? "FEMALE" : "MALE"), delegate , false); } addProperty("Name", o->nameCustom, false); addProperty("Biography", o->biographyCustom, new MessageDelegate, false); addProperty("Portrait", o->portrait, false); { //Hero type auto * delegate = new InspectorDelegate; for(int i = 0; i < VLC->heroh->objects.size(); ++i) { if(map->allowedHeroes.at(i)) { if(o->ID == Obj::PRISON || (o->type && VLC->heroh->objects[i]->heroClass->getIndex() == o->type->heroClass->getIndex())) delegate->options << QObject::tr(VLC->heroh->objects[i]->getNameTranslated().c_str()); } } addProperty("Hero type", o->type->getNameTranslated(), delegate, false); } } void Inspector::updateProperties(CGTownInstance * o) { if(!o) return; addProperty("Town name", o->getNameTranslated(), false); auto * delegate = new TownBuildingsDelegate(*o); addProperty("Buildings", PropertyEditorPlaceholder(), delegate, false); } void Inspector::updateProperties(CGArtifact * o) { if(!o) return; addProperty("Message", o->message, false); CArtifactInstance * instance = o->storedArtifact; if(instance) { SpellID spellId = instance->getGivenSpellID(); if(spellId != -1) { auto * delegate = new InspectorDelegate; for(auto spell : VLC->spellh->objects) { //if(map->isAllowedSpell(spell->id)) delegate->options << QObject::tr(spell->getJsonKey().c_str()); } addProperty("Spell", VLC->spellh->objects[spellId]->getJsonKey(), delegate, false); } } } void Inspector::updateProperties(CGMine * o) { if(!o) return; addProperty("Owner", o->tempOwner, false); addProperty("Resource", o->producedResource); addProperty("Productivity", o->producedQuantity, false); } void Inspector::updateProperties(CGResource * o) { if(!o) return; addProperty("Amount", o->amount, false); addProperty("Message", o->message, false); } void Inspector::updateProperties(CGSignBottle * o) { if(!o) return; addProperty("Message", o->message, new MessageDelegate, false); } void Inspector::updateProperties(CGCreature * o) { if(!o) return; addProperty("Message", o->message, false); { //Character auto * delegate = new InspectorDelegate; delegate->options << "COMPLIANT" << "FRIENDLY" << "AGRESSIVE" << "HOSTILE" << "SAVAGE"; addProperty("Character", (CGCreature::Character)o->character, delegate, false); } addProperty("Never flees", o->neverFlees, InspectorDelegate::boolDelegate(), false); addProperty("Not growing", o->notGrowingTeam, InspectorDelegate::boolDelegate(), false); addProperty("Artifact reward", o->gainedArtifact); //TODO: implement in setProperty addProperty("Army", PropertyEditorPlaceholder(), true); addProperty("Amount", o->stacks[SlotID(0)]->count, false); //addProperty("Resources reward", o->resources); //TODO: implement in setProperty } void Inspector::updateProperties(CGPandoraBox * o) { if(!o) return; addProperty("Message", o->message, new MessageDelegate, false); auto * delegate = new RewardsPandoraDelegate(*map, *o); addProperty("Reward", PropertyEditorPlaceholder(), delegate, false); } void Inspector::updateProperties(CGEvent * o) { if(!o) return; addProperty("Remove after", o->removeAfterVisit, InspectorDelegate::boolDelegate(), false); addProperty("Human trigger", o->humanActivate, InspectorDelegate::boolDelegate(), false); addProperty("Cpu trigger", o->computerActivate, InspectorDelegate::boolDelegate(), false); //ui8 availableFor; //players whom this event is available for } void Inspector::updateProperties(CGSeerHut * o) { if(!o) return; { //Mission type auto * delegate = new InspectorDelegate; delegate->options << "Reach level" << "Stats" << "Kill hero" << "Kill creature" << "Artifact" << "Army" << "Resources" << "Hero" << "Player"; addProperty("Mission type", o->quest->missionType, delegate, false); } addProperty("First visit text", o->quest->firstVisitText, new MessageDelegate, false); addProperty("Next visit text", o->quest->nextVisitText, new MessageDelegate, false); addProperty("Completed text", o->quest->completedText, new MessageDelegate, false); { //Quest auto * delegate = new QuestDelegate(*map, *o); addProperty("Quest", PropertyEditorPlaceholder(), delegate, false); } { //Reward auto * delegate = new RewardsSeerhutDelegate(*map, *o); addProperty("Reward", PropertyEditorPlaceholder(), delegate, false); } } void Inspector::updateProperties() { if(!obj) return; table->setRowCount(0); //cleanup table addProperty("Indentifier", obj); addProperty("ID", obj->ID.getNum()); addProperty("SubID", obj->subID); addProperty("InstanceName", obj->instanceName); addProperty("TypeName", obj->typeName); addProperty("SubTypeName", obj->subTypeName); if(!dynamic_cast(obj)) { auto factory = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID); addProperty("IsStatic", factory->isStaticObject()); } auto * delegate = new InspectorDelegate(); delegate->options << "NEUTRAL"; for(int p = 0; p < map->players.size(); ++p) if(map->players[p].canAnyonePlay()) delegate->options << QString("PLAYER %1").arg(p); addProperty("Owner", obj->tempOwner, delegate, true); UPDATE_OBJ_PROPERTIES(CArmedInstance); UPDATE_OBJ_PROPERTIES(CGResource); UPDATE_OBJ_PROPERTIES(CGArtifact); UPDATE_OBJ_PROPERTIES(CGMine); UPDATE_OBJ_PROPERTIES(CGGarrison); UPDATE_OBJ_PROPERTIES(CGShipyard); UPDATE_OBJ_PROPERTIES(CGDwelling); UPDATE_OBJ_PROPERTIES(CGTownInstance); UPDATE_OBJ_PROPERTIES(CGCreature); UPDATE_OBJ_PROPERTIES(CGHeroInstance); UPDATE_OBJ_PROPERTIES(CGSignBottle); UPDATE_OBJ_PROPERTIES(CGLighthouse); UPDATE_OBJ_PROPERTIES(CGPandoraBox); UPDATE_OBJ_PROPERTIES(CGEvent); UPDATE_OBJ_PROPERTIES(CGSeerHut); table->show(); } //===============IMPLEMENT PROPERTY UPDATE================================ void Inspector::setProperty(const QString & key, const QVariant & value) { if(!obj) return; if(key == "Owner") { PlayerColor owner(value.toString().mid(6).toInt()); //receiving PLAYER N, N has index 6 if(value == "NEUTRAL") owner = PlayerColor::NEUTRAL; if(value == "UNFLAGGABLE") owner = PlayerColor::UNFLAGGABLE; obj->tempOwner = owner; } SET_PROPERTIES(CArmedInstance); SET_PROPERTIES(CGTownInstance); SET_PROPERTIES(CGArtifact); SET_PROPERTIES(CGMine); SET_PROPERTIES(CGResource); SET_PROPERTIES(CGDwelling); SET_PROPERTIES(CGGarrison); SET_PROPERTIES(CGCreature); SET_PROPERTIES(CGHeroInstance); SET_PROPERTIES(CGShipyard); SET_PROPERTIES(CGSignBottle); SET_PROPERTIES(CGLighthouse); SET_PROPERTIES(CGPandoraBox); SET_PROPERTIES(CGEvent); SET_PROPERTIES(CGSeerHut); } void Inspector::setProperty(CArmedInstance * o, const QString & key, const QVariant & value) { if(!o) return; } void Inspector::setProperty(CGLighthouse * o, const QString & key, const QVariant & value) { if(!o) return; } void Inspector::setProperty(CGPandoraBox * o, const QString & key, const QVariant & value) { if(!o) return; } void Inspector::setProperty(CGEvent * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Remove after") o->removeAfterVisit = stringToBool(value.toString()); if(key == "Human trigger") o->humanActivate = stringToBool(value.toString()); if(key == "Cpu trigger") o->computerActivate = stringToBool(value.toString()); } void Inspector::setProperty(CGTownInstance * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Town name") o->setNameTranslated(value.toString().toStdString()); } void Inspector::setProperty(CGSignBottle * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Message") o->message = value.toString().toStdString(); } void Inspector::setProperty(CGMine * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Productivity") o->producedQuantity = value.toString().toInt(); } void Inspector::setProperty(CGArtifact * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Message") o->message = value.toString().toStdString(); if(o->storedArtifact && key == "Spell") { for(auto spell : VLC->spellh->objects) { if(spell->getJsonKey() == value.toString().toStdString()) { o->storedArtifact = CArtifactInstance::createScroll(spell->getId()); break; } } } } void Inspector::setProperty(CGDwelling * o, const QString & key, const QVariant & value) { if(!o) return; } void Inspector::setProperty(CGGarrison * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Removable units") o->removableUnits = stringToBool(value.toString()); } void Inspector::setProperty(CGHeroInstance * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Sex") o->sex = value.toString() == "MALE" ? 0 : 1; if(key == "Name") o->nameCustom = value.toString().toStdString(); if(key == "Experience") o->exp = value.toInt(); if(key == "Hero type") { for(auto t : VLC->heroh->objects) { if(t->getNameTranslated() == value.toString().toStdString()) o->type = t.get(); } o->sex = o->type->sex; o->portrait = o->type->imageIndex; o->randomizeArmy(o->type->heroClass->faction); updateProperties(); //updating other properties after change } } void Inspector::setProperty(CGShipyard * o, const QString & key, const QVariant & value) { if(!o) return; } void Inspector::setProperty(CGResource * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Amount") o->amount = value.toString().toInt(); } void Inspector::setProperty(CGCreature * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Message") o->message = value.toString().toStdString(); if(key == "Character") { //COMPLIANT = 0, FRIENDLY = 1, AGRESSIVE = 2, HOSTILE = 3, SAVAGE = 4 if(value == "COMPLIANT") o->character = CGCreature::Character::COMPLIANT; if(value == "FRIENDLY") o->character = CGCreature::Character::FRIENDLY; if(value == "AGRESSIVE") o->character = CGCreature::Character::AGRESSIVE; if(value == "HOSTILE") o->character = CGCreature::Character::HOSTILE; if(value == "SAVAGE") o->character = CGCreature::Character::SAVAGE; } if(key == "Never flees") o->neverFlees = stringToBool(value.toString()); if(key == "Not growing") o->notGrowingTeam = stringToBool(value.toString()); if(key == "Amount") o->stacks[SlotID(0)]->count = value.toString().toInt(); } void Inspector::setProperty(CGSeerHut * o, const QString & key, const QVariant & value) { if(!o) return; if(key == "Mission type") { if(value == "Reach level") o->quest->missionType = CQuest::Emission::MISSION_LEVEL; if(value == "Stats") o->quest->missionType = CQuest::Emission::MISSION_PRIMARY_STAT; if(value == "Kill hero") o->quest->missionType = CQuest::Emission::MISSION_KILL_HERO; if(value == "Kill creature") o->quest->missionType = CQuest::Emission::MISSION_KILL_CREATURE; if(value == "Artifact") o->quest->missionType = CQuest::Emission::MISSION_ART; if(value == "Army") o->quest->missionType = CQuest::Emission::MISSION_ARMY; if(value == "Resources") o->quest->missionType = CQuest::Emission::MISSION_RESOURCES; if(value == "Hero") o->quest->missionType = CQuest::Emission::MISSION_HERO; if(value == "Player") o->quest->missionType = CQuest::Emission::MISSION_PLAYER; } if(key == "First visit text") o->quest->firstVisitText = value.toString().toStdString(); if(key == "Next visit text") o->quest->nextVisitText = value.toString().toStdString(); if(key == "Completed text") o->quest->completedText = value.toString().toStdString(); } //===============IMPLEMENT PROPERTY VALUE TYPE============================ QTableWidgetItem * Inspector::addProperty(CGObjectInstance * value) { return new QTableWidgetItem(QString::number(data_cast(value))); } QTableWidgetItem * Inspector::addProperty(Inspector::PropertyEditorPlaceholder value) { auto item = new QTableWidgetItem(""); item->setData(Qt::UserRole, QString("PropertyEditor")); return item; } QTableWidgetItem * Inspector::addProperty(unsigned int value) { return new QTableWidgetItem(QString::number(value)); } QTableWidgetItem * Inspector::addProperty(int value) { return new QTableWidgetItem(QString::number(value)); } QTableWidgetItem * Inspector::addProperty(bool value) { return new QTableWidgetItem(value ? "TRUE" : "FALSE"); } QTableWidgetItem * Inspector::addProperty(const std::string & value) { return addProperty(QString::fromStdString(value)); } QTableWidgetItem * Inspector::addProperty(const QString & value) { return new QTableWidgetItem(value); } QTableWidgetItem * Inspector::addProperty(const int3 & value) { return new QTableWidgetItem(QString("(%1, %2, %3)").arg(value.x, value.y, value.z)); } QTableWidgetItem * Inspector::addProperty(const PlayerColor & value) { auto str = QString("PLAYER %1").arg(value.getNum()); if(value == PlayerColor::NEUTRAL) str = "NEUTRAL"; if(value == PlayerColor::UNFLAGGABLE) str = "UNFLAGGABLE"; return new QTableWidgetItem(str); } QTableWidgetItem * Inspector::addProperty(const Res::ERes & value) { QString str; switch (value) { case Res::ERes::WOOD: str = "WOOD"; break; case Res::ERes::ORE: str = "ORE"; break; case Res::ERes::SULFUR: str = "SULFUR"; break; case Res::ERes::GEMS: str = "GEMS"; break; case Res::ERes::MERCURY: str = "MERCURY"; break; case Res::ERes::CRYSTAL: str = "CRYSTAL"; break; case Res::ERes::GOLD: str = "GOLD"; break; default: break; } return new QTableWidgetItem(str); } QTableWidgetItem * Inspector::addProperty(CGCreature::Character value) { QString str; switch (value) { case CGCreature::Character::COMPLIANT: str = "COMPLIANT"; break; case CGCreature::Character::FRIENDLY: str = "FRIENDLY"; break; case CGCreature::Character::AGRESSIVE: str = "AGRESSIVE"; break; case CGCreature::Character::HOSTILE: str = "HOSTILE"; break; case CGCreature::Character::SAVAGE: str = "SAVAGE"; break; default: break; } return new QTableWidgetItem(str); } QTableWidgetItem * Inspector::addProperty(CQuest::Emission value) { QString str; switch (value) { case CQuest::Emission::MISSION_LEVEL: str = "Reach level"; break; case CQuest::Emission::MISSION_PRIMARY_STAT: str = "Stats"; break; case CQuest::Emission::MISSION_KILL_HERO: str = "Kill hero"; break; case CQuest::Emission::MISSION_KILL_CREATURE: str = "Kill creature"; break; case CQuest::Emission::MISSION_ART: str = "Artifact"; break; case CQuest::Emission::MISSION_ARMY: str = "Army"; break; case CQuest::Emission::MISSION_RESOURCES: str = "Resources"; break; case CQuest::Emission::MISSION_HERO: str = "Hero"; break; case CQuest::Emission::MISSION_PLAYER: str = "Player"; break; case CQuest::Emission::MISSION_KEYMASTER: str = "Key master"; break; default: break; } return new QTableWidgetItem(str); } //======================================================================== Inspector::Inspector(CMap * m, CGObjectInstance * o, QTableWidget * t): obj(o), table(t), map(m) { } /* * Delegates */ InspectorDelegate * InspectorDelegate::boolDelegate() { auto * d = new InspectorDelegate; d->options << "TRUE" << "FALSE"; return d; } QWidget * InspectorDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const { return new QComboBox(parent); } void InspectorDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const { if(QComboBox *ed = qobject_cast(editor)) { ed->addItems(options); } else { QStyledItemDelegate::setEditorData(editor, index); } } void InspectorDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const { if(QComboBox *ed = qobject_cast(editor)) { if(!options.isEmpty()) { QMap data; data[0] = options[ed->currentIndex()]; model->setItemData(index, data); } } else { QStyledItemDelegate::setModelData(editor, model, index); } }