/*
* ResourceConverter.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
namespace bfs = boost::filesystem;
// Struct for holding all Convertor Options
struct ConversionOptions
{
bool splitDefs = false; // splits TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44 into individual PNG's
bool convertPcxToPng = false; // converts single Images (found in Images folder) from .pcx to png.
bool deleteOriginals = false; // delete original files, for the ones splitted / converted.
};
// Struct for holding all Resource Extractor / Converter options
struct ExtractionOptions
{
bool extractArchives = false; // if set, original H3 archives will be extracted into a separate folder
ConversionOptions conversionOptions;
bool moveExtractedArchivesToSoDMod = false;
};
///
/// Class functionality to be used after extracting original H3 resources and before moving those resources to SoD Mod
/// Splits def files containing individual images, so that faction resources are independent. (TwCrPort, CPRSMALL, FlagPort, ITPA, ITPt, Un32 and Un44)
/// (town creature portraits, hero army creature portraits, adventure map dwellings, small town icons, big town icons,
/// hero speciality small icons, hero speciality large icons)
/// Converts all PCX images to PNG
///
class ResourceConverter
{
public:
// Splits def files that are shared between factions and converts pcx to PNG depending on Extraction Options
static void convertExtractedResourceFiles(ConversionOptions conversionOptions);
private:
// Converts all .pcx from extractedFolder/Images into .png
static void doConvertPcxToPng(const bfs::path & sourceFolder, bool deleteOriginals);
// splits a .def file into individual images and converts the output to PNG format
static void splitDefFile(const std::string & fileName, const bfs::path & sourceFolder, bool deleteOriginals);
///
/// Splits the given .def files into individual images.
/// For each .def file, the resulting images will be output in the same folder, in a subfolder (named just like the .def file)
///
static void splitDefFiles(const std::vector & defFileNames, const bfs::path & sourceFolder, bool deleteOriginals);
};