#ifndef __CMESSAGE_H__ #define __CMESSAGE_H__ #include "global.h" #include #include #include "CPreGame.h" /* * CMessage.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ enum EWindowType {infoOnly, infoOK, yesOrNO}; class CPreGame; class MapSel; class CSimpleWindow; class CInfoWindow; class CDefHandler; class SComponent; class CSelWindow; class CSelectableComponent; namespace NMessage { extern CDefHandler * ok, *cancel; extern std::vector > piecesOfBox; //in colors of all players extern SDL_Surface * background ; } struct ComponentResolved { SComponent *comp; SDL_Surface *img; std::vector > * txt; ComponentResolved(); ComponentResolved(SComponent *Comp); ~ComponentResolved(); }; struct ComponentsToBlit { std::vector< std::vector > comps; int w, h; void blitCompsOnSur(SDL_Surface * _or, int inter, int &curh, SDL_Surface *ret); ComponentsToBlit(std::vector & SComps, int maxw, SDL_Surface* _or); ~ComponentsToBlit(); }; class CMessage { public: static std::pair getMaxSizes(std::vector > * txtg); static std::vector > * drawText(std::vector * brtext, TTF_Font *font = NULL); static SDL_Surface * blitTextOnSur(std::vector > * txtg, int & curh, SDL_Surface * ret, int xCenterPos=-1); //xPos==-1 works as if ret->w/2 static void drawIWindow(CInfoWindow * ret, std::string text, int player, int charperline); static CSimpleWindow * genWindow(std::string text, int player, int Lmar=35, int Rmar=35, int Tmar=35, int Bmar=35);//supports h3 text formatting; player sets color of window, Lmar/Rmar/Tmar/Bmar are Left/Right/Top/Bottom margins static SDL_Surface * genMessage(std::string title, std::string text, EWindowType type=infoOnly, std::vector *addPics=NULL, void * cb=NULL); static SDL_Surface * drawBox1(int w, int h, int playerColor=1); static void drawBorder(int playerColor, SDL_Surface * ret, int w, int h, int x=0, int y=0); static SDL_Surface * drawBoxTextBitmapSub(int player, std::string text, SDL_Surface* bitmap, std::string sub, int charperline=30, int imgToBmp=55); static std::vector * breakText(std::string text, size_t max_line_size=30, bool userBreak=true, bool ifor=true); static void init(); static void dispose(); }; // #endif // __CMESSAGE_H__