#ifndef __BATTLEACTION_H__ #define __BATTLEACTION_H__ /* * BattleAction.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ struct BattleAction { ui8 side; //who made this action: false - left, true - right player ui32 stackNumber;//stack ID, -1 left hero, -2 right hero, ui8 actionType; // 0 = No action; 1 = Hero cast a spell 2 = Walk 3 = Defend 4 = Retreat from the battle //5 = Surrender 6 = Walk and Attack 7 = Shoot 8 = Wait 9 = Catapult //10 = Monster casts a spell (i.e. Faerie Dragons) 11 - Bad morale freeze 12 - stacks heals another stack ui16 destinationTile; si32 additionalInfo; // e.g. spell number if type is 1 || 10; tile to attack if type is 6 template void serialize(Handler &h, const int version) { h & side & stackNumber & actionType & destinationTile & additionalInfo; } }; #endif // __BATTLEACTION_H__