/*
 * CModHandler.cpp, part of VCMI engine
 *
 * Authors: listed in file AUTHORS in main folder
 *
 * License: GNU General Public License v2.0 or later
 * Full text of license available in license.txt file, in main folder
 *
 */
#include "StdInc.h"
#include "CModHandler.h"
#include "rmg/CRmgTemplateStorage.h"
#include "filesystem/FileStream.h"
#include "filesystem/AdapterLoaders.h"
#include "filesystem/CFilesystemLoader.h"
#include "filesystem/Filesystem.h"

#include "CCreatureHandler.h"
#include "CArtHandler.h"
#include "CTownHandler.h"
#include "CHeroHandler.h"
#include "StringConstants.h"
#include "CStopWatch.h"
#include "IHandlerBase.h"
#include "spells/CSpellHandler.h"
#include "CSkillHandler.h"
#include "CGeneralTextHandler.h"
#include "Languages.h"
#include "ScriptHandler.h"
#include "RoadHandler.h"
#include "GameSettings.h"
#include "RiverHandler.h"
#include "TerrainHandler.h"
#include "BattleFieldHandler.h"
#include "ObstacleHandler.h"
#include "mapObjectConstructors/CObjectClassesHandler.h"

#include <vstd/StringUtils.h>

VCMI_LIB_NAMESPACE_BEGIN

CIdentifierStorage::CIdentifierStorage():
	state(LOADING)
{
}

void CIdentifierStorage::checkIdentifier(std::string & ID)
{
	if (boost::algorithm::ends_with(ID, "."))
		logMod->warn("BIG WARNING: identifier %s seems to be broken!", ID);
	else
	{
		size_t pos = 0;
		do
		{
			if (std::tolower(ID[pos]) != ID[pos] ) //Not in camelCase
			{
				logMod->warn("Warning: identifier %s is not in camelCase!", ID);
				ID[pos] = std::tolower(ID[pos]);// Try to fix the ID
			}
			pos = ID.find('.', pos);
		}
		while(pos++ != std::string::npos);
	}
}

void CIdentifierStorage::requestIdentifier(ObjectCallback callback)
{
	checkIdentifier(callback.type);
	checkIdentifier(callback.name);

	assert(!callback.localScope.empty());

	if (state != FINISHED) // enqueue request if loading is still in progress
		scheduledRequests.push_back(callback);
	else // execute immediately for "late" requests
		resolveIdentifier(callback);
}

CIdentifierStorage::ObjectCallback CIdentifierStorage::ObjectCallback::fromNameWithType(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback, bool optional)
{
	assert(!scope.empty());

	auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');
	auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');

	if (scope == scopeAndFullName.first)
		logMod->debug("Target scope for identifier '%s' is redundant! Identifier already defined in mod '%s'", fullName, scope);

	ObjectCallback result;
	result.localScope = scope;
	result.remoteScope = scopeAndFullName.first;
	result.type = typeAndName.first;
	result.name = typeAndName.second;
	result.callback = callback;
	result.optional = optional;
	return result;
}

CIdentifierStorage::ObjectCallback CIdentifierStorage::ObjectCallback::fromNameAndType(const std::string & scope, const std::string & type, const std::string & fullName, const std::function<void(si32)> & callback, bool optional)
{
	assert(!scope.empty());

	auto scopeAndFullName = vstd::splitStringToPair(fullName, ':');
	auto typeAndName = vstd::splitStringToPair(scopeAndFullName.second, '.');

	if(!typeAndName.first.empty())
	{
		if (typeAndName.first != type)
			logMod->error("Identifier '%s' from mod '%s' requested with different type! Type '%s' expected!", fullName, scope, type);
		else
			logMod->debug("Target type for identifier '%s' defined in mod '%s' is redundant!", fullName, scope);
	}

	if (scope == scopeAndFullName.first)
		logMod->debug("Target scope for identifier '%s' is redundant! Identifier already defined in mod '%s'", fullName, scope);

	ObjectCallback result;
	result.localScope = scope;
	result.remoteScope = scopeAndFullName.first;
	result.type = type;
	result.name = typeAndName.second;
	result.callback = callback;
	result.optional = optional;
	return result;
}

void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback)
{
	requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, false));
}

void CIdentifierStorage::requestIdentifier(const std::string & scope, const std::string & fullName, const std::function<void(si32)> & callback)
{
	requestIdentifier(ObjectCallback::fromNameWithType(scope, fullName, callback, false));
}

void CIdentifierStorage::requestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback)
{
	requestIdentifier(ObjectCallback::fromNameAndType(name.meta, type, name.String(), callback, false));
}

void CIdentifierStorage::requestIdentifier(const JsonNode & name, const std::function<void(si32)> & callback)
{
	requestIdentifier(ObjectCallback::fromNameWithType(name.meta, name.String(), callback, false));
}

void CIdentifierStorage::tryRequestIdentifier(const std::string & scope, const std::string & type, const std::string & name, const std::function<void(si32)> & callback)
{
	requestIdentifier(ObjectCallback::fromNameAndType(scope, type, name, callback, true));
}

void CIdentifierStorage::tryRequestIdentifier(const std::string & type, const JsonNode & name, const std::function<void(si32)> & callback)
{
	requestIdentifier(ObjectCallback::fromNameAndType(name.meta, type, name.String(), callback, true));
}

std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & type, const std::string & name, bool silent)
{
	auto idList = getPossibleIdentifiers(ObjectCallback::fromNameAndType(scope, type, name, std::function<void(si32)>(), silent));

	if (idList.size() == 1)
		return idList.front().id;
	if (!silent)
		logMod->error("Failed to resolve identifier %s of type %s from mod %s", name , type ,scope);

	return std::optional<si32>();
}

std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & type, const JsonNode & name, bool silent)
{
	auto idList = getPossibleIdentifiers(ObjectCallback::fromNameAndType(name.meta, type, name.String(), std::function<void(si32)>(), silent));

	if (idList.size() == 1)
		return idList.front().id;
	if (!silent)
		logMod->error("Failed to resolve identifier %s of type %s from mod %s", name.String(), type, name.meta);

	return std::optional<si32>();
}

std::optional<si32> CIdentifierStorage::getIdentifier(const JsonNode & name, bool silent)
{
	auto idList = getPossibleIdentifiers(ObjectCallback::fromNameWithType(name.meta, name.String(), std::function<void(si32)>(), silent));

	if (idList.size() == 1)
		return idList.front().id;
	if (!silent)
		logMod->error("Failed to resolve identifier %s from mod %s", name.String(), name.meta);

	return std::optional<si32>();
}

std::optional<si32> CIdentifierStorage::getIdentifier(const std::string & scope, const std::string & fullName, bool silent)
{
	auto idList = getPossibleIdentifiers(ObjectCallback::fromNameWithType(scope, fullName, std::function<void(si32)>(), silent));

	if (idList.size() == 1)
		return idList.front().id;
	if (!silent)
		logMod->error("Failed to resolve identifier %s from mod %s", fullName, scope);

	return std::optional<si32>();
}

void CIdentifierStorage::registerObject(const std::string & scope, const std::string & type, const std::string & name, si32 identifier)
{
	ObjectData data;
	data.scope = scope;
	data.id = identifier;

	std::string fullID = type + '.' + name;
	checkIdentifier(fullID);

	std::pair<const std::string, ObjectData> mapping = std::make_pair(fullID, data);
	if(!vstd::containsMapping(registeredObjects, mapping))
	{
		logMod->trace("registered %s as %s:%s", fullID, scope, identifier);
		registeredObjects.insert(mapping);
	}
}

std::vector<CIdentifierStorage::ObjectData> CIdentifierStorage::getPossibleIdentifiers(const ObjectCallback & request)
{
	std::set<std::string> allowedScopes;
	bool isValidScope = true;

	// called have not specified destination mod explicitly
	if (request.remoteScope.empty())
	{
		// special scope that should have access to all in-game objects
		if (request.localScope == CModHandler::scopeGame())
		{
			for(const auto & modName : VLC->modh->getActiveMods())
				allowedScopes.insert(modName);
		}

		// normally ID's from all required mods, own mod and virtual built-in mod are allowed
		else if(request.localScope != CModHandler::scopeBuiltin() && !request.localScope.empty())
		{
			allowedScopes = VLC->modh->getModDependencies(request.localScope, isValidScope);

			if(!isValidScope)
				return std::vector<ObjectData>();

			allowedScopes.insert(request.localScope);
		}

		// all mods can access built-in mod
		allowedScopes.insert(CModHandler::scopeBuiltin());
	}
	else
	{
		//if destination mod was specified explicitly, restrict lookup to this mod
		if(request.remoteScope == CModHandler::scopeBuiltin() )
		{
			//built-in mod is an implicit dependency for all mods, allow access into it
			allowedScopes.insert(request.remoteScope);
		}
		else if ( request.localScope == CModHandler::scopeGame() )
		{
			// allow access, this is special scope that should have access to all in-game objects
			allowedScopes.insert(request.remoteScope);
		}
		else if(request.remoteScope == request.localScope )
		{
			// allow self-access
			allowedScopes.insert(request.remoteScope);
		}
		else
		{
			// allow access only if mod is in our dependencies
			auto myDeps = VLC->modh->getModDependencies(request.localScope, isValidScope);

			if(!isValidScope)
				return std::vector<ObjectData>();

			if(myDeps.count(request.remoteScope))
				allowedScopes.insert(request.remoteScope);
		}
	}

	std::string fullID = request.type + '.' + request.name;

	auto entries = registeredObjects.equal_range(fullID);
	if (entries.first != entries.second)
	{
		std::vector<ObjectData> locatedIDs;

		for (auto it = entries.first; it != entries.second; it++)
		{
			if (vstd::contains(allowedScopes, it->second.scope))
			{
				locatedIDs.push_back(it->second);
			}
		}
		return locatedIDs;
	}
	return std::vector<ObjectData>();
}

bool CIdentifierStorage::resolveIdentifier(const ObjectCallback & request)
{
	auto identifiers = getPossibleIdentifiers(request);
	if (identifiers.size() == 1) // normally resolved ID
	{
		request.callback(identifiers.front().id);
		return true;
	}

	if (request.optional && identifiers.empty()) // failed to resolve optinal ID
	{
		return true;
	}

	// error found. Try to generate some debug info
	if(identifiers.empty())
		logMod->error("Unknown identifier!");
	else
		logMod->error("Ambiguous identifier request!");

	 logMod->error("Request for %s.%s from mod %s", request.type, request.name, request.localScope);

	for(const auto & id : identifiers)
	{
		logMod->error("\tID is available in mod %s", id.scope);
	}
	return false;
}

void CIdentifierStorage::finalize()
{
	state = FINALIZING;
	bool errorsFound = false;

	while ( !scheduledRequests.empty() )
	{
		// Use local copy since new requests may appear during resolving, invalidating any iterators
		auto request = scheduledRequests.back();
		scheduledRequests.pop_back();

		if (!resolveIdentifier(request))
			errorsFound = true;
	}

	if (errorsFound)
	{
		for(const auto & object : registeredObjects)
		{
			logMod->trace("%s : %s -> %d", object.second.scope, object.first, object.second.id);
		}
		logMod->error("All known identifiers were dumped into log file");
	}
	assert(errorsFound == false);
	state = FINISHED;
}

ContentTypeHandler::ContentTypeHandler(IHandlerBase * handler, const std::string & objectName):
	handler(handler),
	objectName(objectName),
	originalData(handler->loadLegacyData())
{
	for(auto & node : originalData)
	{
		node.setMeta(CModHandler::scopeBuiltin());
	}
}

bool ContentTypeHandler::preloadModData(const std::string & modName, const std::vector<std::string> & fileList, bool validate)
{
	bool result = false;
	JsonNode data = JsonUtils::assembleFromFiles(fileList, result);
	data.setMeta(modName);

	ModInfo & modInfo = modData[modName];

	for(auto entry : data.Struct())
	{
		size_t colon = entry.first.find(':');

		if (colon == std::string::npos)
		{
			// normal object, local to this mod
			modInfo.modData[entry.first].swap(entry.second);
		}
		else
		{
			std::string remoteName = entry.first.substr(0, colon);
			std::string objectName = entry.first.substr(colon + 1);

			// patching this mod? Send warning and continue - this situation can be handled normally
			if (remoteName == modName)
				logMod->warn("Redundant namespace definition for %s", objectName);

			logMod->trace("Patching object %s (%s) from %s", objectName, remoteName, modName);
			JsonNode & remoteConf = modData[remoteName].patches[objectName];

			JsonUtils::merge(remoteConf, entry.second);
		}
	}
	return result;
}

bool ContentTypeHandler::loadMod(const std::string & modName, bool validate)
{
	ModInfo & modInfo = modData[modName];
	bool result = true;

	auto performValidate = [&,this](JsonNode & data, const std::string & name){
		handler->beforeValidate(data);
		if (validate)
			result &= JsonUtils::validate(data, "vcmi:" + objectName, name);
	};

	// apply patches
	if (!modInfo.patches.isNull())
		JsonUtils::merge(modInfo.modData, modInfo.patches);

	for(auto & entry : modInfo.modData.Struct())
	{
		const std::string & name = entry.first;
		JsonNode & data = entry.second;

		if (data.meta != modName)
			logMod->warn("Mod %s is attempting to inject object %s into mod %s! This may not be supported in future versions!", data.meta, name, modName);

		if (vstd::contains(data.Struct(), "index") && !data["index"].isNull())
		{
			if (modName != "core")
				logMod->warn("Mod %s is attempting to load original data! This should be reserved for built-in mod.", modName);

			// try to add H3 object data
			size_t index = static_cast<size_t>(data["index"].Float());

			if(originalData.size() > index)
			{
				logMod->trace("found original data in loadMod(%s) at index %d", name, index);
				JsonUtils::merge(originalData[index], data);
				std::swap(originalData[index], data);
				originalData[index].clear(); // do not use same data twice (same ID)
			}
			else
			{
				logMod->trace("no original data in loadMod(%s) at index %d", name, index);
			}
			performValidate(data, name);
			handler->loadObject(modName, name, data, index);
		}
		else
		{
			// normal new object
			logMod->trace("no index in loadMod(%s)", name);
			performValidate(data,name);
			handler->loadObject(modName, name, data);
		}
	}
	return result;
}

void ContentTypeHandler::loadCustom()
{
	handler->loadCustom();
}

void ContentTypeHandler::afterLoadFinalization()
{
	handler->afterLoadFinalization();
}

void CContentHandler::init()
{
	handlers.insert(std::make_pair("heroClasses", ContentTypeHandler(&VLC->heroh->classes, "heroClass")));
	handlers.insert(std::make_pair("artifacts", ContentTypeHandler(VLC->arth, "artifact")));
	handlers.insert(std::make_pair("creatures", ContentTypeHandler(VLC->creh, "creature")));
	handlers.insert(std::make_pair("factions", ContentTypeHandler(VLC->townh, "faction")));
	handlers.insert(std::make_pair("objects", ContentTypeHandler(VLC->objtypeh, "object")));
	handlers.insert(std::make_pair("heroes", ContentTypeHandler(VLC->heroh, "hero")));
	handlers.insert(std::make_pair("spells", ContentTypeHandler(VLC->spellh, "spell")));
	handlers.insert(std::make_pair("skills", ContentTypeHandler(VLC->skillh, "skill")));
	handlers.insert(std::make_pair("templates", ContentTypeHandler(VLC->tplh, "template")));
#if SCRIPTING_ENABLED
	handlers.insert(std::make_pair("scripts", ContentTypeHandler(VLC->scriptHandler, "script")));
#endif
	handlers.insert(std::make_pair("battlefields", ContentTypeHandler(VLC->battlefieldsHandler, "battlefield")));
	handlers.insert(std::make_pair("terrains", ContentTypeHandler(VLC->terrainTypeHandler, "terrain")));
	handlers.insert(std::make_pair("rivers", ContentTypeHandler(VLC->riverTypeHandler, "river")));
	handlers.insert(std::make_pair("roads", ContentTypeHandler(VLC->roadTypeHandler, "road")));
	handlers.insert(std::make_pair("obstacles", ContentTypeHandler(VLC->obstacleHandler, "obstacle")));
	//TODO: any other types of moddables?
}

bool CContentHandler::preloadModData(const std::string & modName, JsonNode modConfig, bool validate)
{
	bool result = true;
	for(auto & handler : handlers)
	{
		result &= handler.second.preloadModData(modName, modConfig[handler.first].convertTo<std::vector<std::string> >(), validate);
	}
	return result;
}

bool CContentHandler::loadMod(const std::string & modName, bool validate)
{
	bool result = true;
	for(auto & handler : handlers)
	{
		result &= handler.second.loadMod(modName, validate);
	}
	return result;
}

void CContentHandler::loadCustom()
{
	for(auto & handler : handlers)
	{
		handler.second.loadCustom();
	}
}

void CContentHandler::afterLoadFinalization()
{
	for(auto & handler : handlers)
	{
		handler.second.afterLoadFinalization();
	}
}

void CContentHandler::preloadData(CModInfo & mod)
{
	bool validate = (mod.validation != CModInfo::PASSED);

	// print message in format [<8-symbols checksum>] <modname>
	logMod->info("\t\t[%08x]%s", mod.checksum, mod.name);

	if (validate && mod.identifier != CModHandler::scopeBuiltin())
	{
		if (!JsonUtils::validate(mod.config, "vcmi:mod", mod.identifier))
			mod.validation = CModInfo::FAILED;
	}
	if (!preloadModData(mod.identifier, mod.config, validate))
		mod.validation = CModInfo::FAILED;
}

void CContentHandler::load(CModInfo & mod)
{
	bool validate = (mod.validation != CModInfo::PASSED);

	if (!loadMod(mod.identifier, validate))
		mod.validation = CModInfo::FAILED;

	if (validate)
	{
		if (mod.validation != CModInfo::FAILED)
			logMod->info("\t\t[DONE] %s", mod.name);
		else
			logMod->error("\t\t[FAIL] %s", mod.name);
	}
	else
		logMod->info("\t\t[SKIP] %s", mod.name);
}

const ContentTypeHandler & CContentHandler::operator[](const std::string & name) const
{
	return handlers.at(name);
}

static JsonNode loadModSettings(const std::string & path)
{
	if (CResourceHandler::get("local")->existsResource(ResourceID(path)))
	{
		return JsonNode(ResourceID(path, EResType::TEXT));
	}
	// Probably new install. Create initial configuration
	CResourceHandler::get("local")->createResource(path);
	return JsonNode();
}

JsonNode addMeta(JsonNode config, const std::string & meta)
{
	config.setMeta(meta);
	return config;
}

CModInfo::CModInfo():
	checksum(0),
	explicitlyEnabled(false),
	implicitlyEnabled(true),
	validation(PENDING)
{

}

CModInfo::CModInfo(const std::string & identifier, const JsonNode & local, const JsonNode & config):
	identifier(identifier),
	name(config["name"].String()),
	description(config["description"].String()),
	dependencies(config["depends"].convertTo<std::set<std::string>>()),
	conflicts(config["conflicts"].convertTo<std::set<std::string>>()),
	checksum(0),
	explicitlyEnabled(false),
	implicitlyEnabled(true),
	validation(PENDING),
	config(addMeta(config, identifier))
{
	version = CModVersion::fromString(config["version"].String());
	if(!config["compatibility"].isNull())
	{
		vcmiCompatibleMin = CModVersion::fromString(config["compatibility"]["min"].String());
		vcmiCompatibleMax = CModVersion::fromString(config["compatibility"]["max"].String());
	}

	if (!config["language"].isNull())
		baseLanguage = config["language"].String();
	else
		baseLanguage = "english";

	loadLocalData(local);
}

JsonNode CModInfo::saveLocalData() const
{
	std::ostringstream stream;
	stream << std::noshowbase << std::hex << std::setw(8) << std::setfill('0') << checksum;

	JsonNode conf;
	conf["active"].Bool() = explicitlyEnabled;
	conf["validated"].Bool() = validation != FAILED;
	conf["checksum"].String() = stream.str();
	return conf;
}

std::string CModInfo::getModDir(const std::string & name)
{
	return "MODS/" + boost::algorithm::replace_all_copy(name, ".", "/MODS/");
}

std::string CModInfo::getModFile(const std::string & name)
{
	return getModDir(name) + "/mod.json";
}

void CModInfo::updateChecksum(ui32 newChecksum)
{
	// comment-out next line to force validation of all mods ignoring checksum
	if (newChecksum != checksum)
	{
		checksum = newChecksum;
		validation = PENDING;
	}
}

void CModInfo::loadLocalData(const JsonNode & data)
{
	bool validated = false;
	implicitlyEnabled = true;
	explicitlyEnabled = !config["keepDisabled"].Bool();
	checksum = 0;
	if (data.getType() == JsonNode::JsonType::DATA_BOOL)
	{
		explicitlyEnabled = data.Bool();
	}
	if (data.getType() == JsonNode::JsonType::DATA_STRUCT)
	{
		explicitlyEnabled = data["active"].Bool();
		validated = data["validated"].Bool();
		checksum  = strtol(data["checksum"].String().c_str(), nullptr, 16);
	}

	//check compatibility
	implicitlyEnabled &= (vcmiCompatibleMin.isNull() || CModVersion::GameVersion().compatible(vcmiCompatibleMin));
	implicitlyEnabled &= (vcmiCompatibleMax.isNull() || vcmiCompatibleMax.compatible(CModVersion::GameVersion()));

	if(!implicitlyEnabled)
		logGlobal->warn("Mod %s is incompatible with current version of VCMI and cannot be enabled", name);

	if (boost::iequals(config["modType"].String(), "translation")) // compatibility code - mods use "Translation" type at the moment
	{
		if (baseLanguage != VLC->generaltexth->getPreferredLanguage())
		{
			logGlobal->warn("Translation mod %s was not loaded: language mismatch!", name);
			implicitlyEnabled = false;
		}
	}

	if (isEnabled())
		validation = validated ? PASSED : PENDING;
	else
		validation = validated ? PASSED : FAILED;
}

bool CModInfo::isEnabled() const
{
	return implicitlyEnabled && explicitlyEnabled;
}

void CModInfo::setEnabled(bool on)
{
	explicitlyEnabled = on;
}

CModHandler::CModHandler() : content(std::make_shared<CContentHandler>())
{
	//TODO: moddable spell schools
	for (auto i = 0; i < GameConstants::DEFAULT_SCHOOLS; ++i)
		identifiers.registerObject(CModHandler::scopeBuiltin(), "spellSchool", SpellConfig::SCHOOL[i].jsonName, SpellConfig::SCHOOL[i].id);

	identifiers.registerObject(CModHandler::scopeBuiltin(), "spellSchool", "any", SpellSchool(ESpellSchool::ANY));

	for (int i = 0; i < GameConstants::RESOURCE_QUANTITY; ++i)
	{
		identifiers.registerObject(CModHandler::scopeBuiltin(), "resource", GameConstants::RESOURCE_NAMES[i], i);
	}

	for(int i=0; i<GameConstants::PRIMARY_SKILLS; ++i)
	{
		identifiers.registerObject(CModHandler::scopeBuiltin(), "primSkill", PrimarySkill::names[i], i);
		identifiers.registerObject(CModHandler::scopeBuiltin(), "primarySkill", PrimarySkill::names[i], i);
	}
}

// currentList is passed by value to get current list of depending mods
bool CModHandler::hasCircularDependency(const TModID & modID, std::set<TModID> currentList) const
{
	const CModInfo & mod = allMods.at(modID);

	// Mod already present? We found a loop
	if (vstd::contains(currentList, modID))
	{
		logMod->error("Error: Circular dependency detected! Printing dependency list:");
		logMod->error("\t%s -> ", mod.name);
		return true;
	}

	currentList.insert(modID);

	// recursively check every dependency of this mod
	for(const TModID & dependency : mod.dependencies)
	{
		if (hasCircularDependency(dependency, currentList))
		{
			logMod->error("\t%s ->\n", mod.name); // conflict detected, print dependency list
			return true;
		}
	}
	return false;
}

// Returned vector affects the resource loaders call order (see CFilesystemList::load).
// The loaders call order matters when dependent mod overrides resources in its dependencies.
std::vector <TModID> CModHandler::validateAndSortDependencies(std::vector <TModID> modsToResolve) const
{
	// Topological sort algorithm.
	// TODO: Investigate possible ways to improve performance.
	boost::range::sort(modsToResolve); // Sort mods per name
	std::vector <TModID> sortedValidMods; // Vector keeps order of elements (LIFO)
	sortedValidMods.reserve(modsToResolve.size()); // push_back calls won't cause memory reallocation
	std::set <TModID> resolvedModIDs; // Use a set for validation for performance reason, but set does not keep order of elements

	// Mod is resolved if it has not dependencies or all its dependencies are already resolved
	auto isResolved = [&](const CModInfo & mod) -> CModInfo::EValidationStatus
	{
		if(mod.dependencies.size() > resolvedModIDs.size())
			return CModInfo::PENDING;

		for(const TModID & dependency : mod.dependencies)
		{
			if(!vstd::contains(resolvedModIDs, dependency))
				return CModInfo::PENDING;
		}
		return CModInfo::PASSED;
	};

	while(true)
	{
		std::set <TModID> resolvedOnCurrentTreeLevel;
		for(auto it = modsToResolve.begin(); it != modsToResolve.end();) // One iteration - one level of mods tree
		{
			if(isResolved(allMods.at(*it)) == CModInfo::PASSED)
			{
				resolvedOnCurrentTreeLevel.insert(*it); // Not to the resolvedModIDs, so current node childs will be resolved on the next iteration
				sortedValidMods.push_back(*it);
				it = modsToResolve.erase(it);
				continue;
			}
			it++;
		}
		if(!resolvedOnCurrentTreeLevel.empty())
		{
			resolvedModIDs.insert(resolvedOnCurrentTreeLevel.begin(), resolvedOnCurrentTreeLevel.end());
					continue;
		}
		// If there're no valid mods on the current mods tree level, no more mod can be resolved, should be end.
		break;
	}

	// Left mods have unresolved dependencies, output all to log.
	for(const auto & brokenModID : modsToResolve)
	{
		const CModInfo & brokenMod = allMods.at(brokenModID);
		for(const TModID & dependency : brokenMod.dependencies)
		{
			if(!vstd::contains(resolvedModIDs, dependency))
				logMod->error("Mod '%s' will not work: it depends on mod '%s', which is not installed.", brokenMod.name, dependency);
		}
	}
	return sortedValidMods;
}

std::vector<std::string> CModHandler::getModList(const std::string & path) const
{
	std::string modDir = boost::to_upper_copy(path + "MODS/");
	size_t depth = boost::range::count(modDir, '/');

	auto list = CResourceHandler::get("initial")->getFilteredFiles([&](const ResourceID & id) ->  bool
	{
		if (id.getType() != EResType::DIRECTORY)
			return false;
		if (!boost::algorithm::starts_with(id.getName(), modDir))
			return false;
		if (boost::range::count(id.getName(), '/') != depth )
			return false;
		return true;
	});

	//storage for found mods
	std::vector<std::string> foundMods;
	for(const auto & entry : list)
	{
		std::string name = entry.getName();
		name.erase(0, modDir.size()); //Remove path prefix

		if (!name.empty())
			foundMods.push_back(name);
	}
	return foundMods;
}

bool CModHandler::isScopeReserved(const TModID & scope)
{
	//following scopes are reserved - either in use by mod system or by filesystem
	static const std::array<TModID, 9> reservedScopes = {
		"core", "map", "game", "root", "saves", "config", "local", "initial", "mapEditor"
	};

	return std::find(reservedScopes.begin(), reservedScopes.end(), scope) != reservedScopes.end();
}

const TModID & CModHandler::scopeBuiltin()
{
	static const TModID scope = "core";
	return scope;
}

const TModID & CModHandler::scopeGame()
{
	static const TModID scope = "game";
	return scope;
}

const TModID & CModHandler::scopeMap()
{
	//TODO: implement accessing map dependencies for both H3 and VCMI maps
	// for now, allow access to any identifiers
	static const TModID scope = "game";
	return scope;
}

void CModHandler::loadMods(const std::string & path, const std::string & parent, const JsonNode & modSettings, bool enableMods)
{
	for(const std::string & modName : getModList(path))
		loadOneMod(modName, parent, modSettings, enableMods);
}

void CModHandler::loadOneMod(std::string modName, const std::string & parent, const JsonNode & modSettings, bool enableMods)
{
	boost::to_lower(modName);
	std::string modFullName = parent.empty() ? modName : parent + '.' + modName;

	if ( isScopeReserved(modFullName))
	{
		logMod->error("Can not load mod %s - this name is reserved for internal use!", modFullName);
		return;
	}

	if(CResourceHandler::get("initial")->existsResource(ResourceID(CModInfo::getModFile(modFullName))))
	{
		CModInfo mod(modFullName, modSettings[modName], JsonNode(ResourceID(CModInfo::getModFile(modFullName))));
		if (!parent.empty()) // this is submod, add parent to dependencies
			mod.dependencies.insert(parent);

		allMods[modFullName] = mod;
		if (mod.isEnabled() && enableMods)
			activeMods.push_back(modFullName);

		loadMods(CModInfo::getModDir(modFullName) + '/', modFullName, modSettings[modName]["mods"], enableMods && mod.isEnabled());
	}
}

void CModHandler::loadMods(bool onlyEssential)
{
	JsonNode modConfig;

	if(onlyEssential)
	{
		loadOneMod("vcmi", "", modConfig, true);//only vcmi and submods
	}
	else
	{
		modConfig = loadModSettings("config/modSettings.json");
		loadMods("", "", modConfig["activeMods"], true);
	}

	coreMod = CModInfo(CModHandler::scopeBuiltin(), modConfig[CModHandler::scopeBuiltin()], JsonNode(ResourceID("config/gameConfig.json")));
	coreMod.name = "Original game files";
}

std::vector<std::string> CModHandler::getAllMods()
{
	std::vector<std::string> modlist;
	modlist.reserve(allMods.size());
	for (auto & entry : allMods)
		modlist.push_back(entry.first);
	return modlist;
}

std::vector<std::string> CModHandler::getActiveMods()
{
	return activeMods;
}

const CModInfo & CModHandler::getModInfo(const TModID & modId) const
{
	return allMods.at(modId);
}

static JsonNode genDefaultFS()
{
	// default FS config for mods: directory "Content" that acts as H3 root directory
	JsonNode defaultFS;
	defaultFS[""].Vector().resize(2);
	defaultFS[""].Vector()[0]["type"].String() = "zip";
	defaultFS[""].Vector()[0]["path"].String() = "/Content.zip";
	defaultFS[""].Vector()[1]["type"].String() = "dir";
	defaultFS[""].Vector()[1]["path"].String() = "/Content";
	return defaultFS;
}

static ISimpleResourceLoader * genModFilesystem(const std::string & modName, const JsonNode & conf)
{
	static const JsonNode defaultFS = genDefaultFS();

	if (!conf["filesystem"].isNull())
		return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), conf["filesystem"]);
	else
		return CResourceHandler::createFileSystem(CModInfo::getModDir(modName), defaultFS);
}

static ui32 calculateModChecksum(const std::string & modName, ISimpleResourceLoader * filesystem)
{
	boost::crc_32_type modChecksum;
	// first - add current VCMI version into checksum to force re-validation on VCMI updates
	modChecksum.process_bytes(reinterpret_cast<const void*>(GameConstants::VCMI_VERSION.data()), GameConstants::VCMI_VERSION.size());

	// second - add mod.json into checksum because filesystem does not contains this file
	// FIXME: remove workaround for core mod
	if (modName != CModHandler::scopeBuiltin())
	{
		ResourceID modConfFile(CModInfo::getModFile(modName), EResType::TEXT);
		ui32 configChecksum = CResourceHandler::get("initial")->load(modConfFile)->calculateCRC32();
		modChecksum.process_bytes(reinterpret_cast<const void *>(&configChecksum), sizeof(configChecksum));
	}
	// third - add all detected text files from this mod into checksum
	auto files = filesystem->getFilteredFiles([](const ResourceID & resID)
	{
		return resID.getType() == EResType::TEXT &&
			   ( boost::starts_with(resID.getName(), "DATA") ||
				 boost::starts_with(resID.getName(), "CONFIG"));
	});

	for (const ResourceID & file : files)
	{
		ui32 fileChecksum = filesystem->load(file)->calculateCRC32();
		modChecksum.process_bytes(reinterpret_cast<const void *>(&fileChecksum), sizeof(fileChecksum));
	}
	return modChecksum.checksum();
}

void CModHandler::loadModFilesystems()
{
	CGeneralTextHandler::detectInstallParameters();

	activeMods = validateAndSortDependencies(activeMods);

	coreMod.updateChecksum(calculateModChecksum(CModHandler::scopeBuiltin(), CResourceHandler::get(CModHandler::scopeBuiltin())));

	for(std::string & modName : activeMods)
	{
		CModInfo & mod = allMods[modName];
		CResourceHandler::addFilesystem("data", modName, genModFilesystem(modName, mod.config));
	}
}

TModID CModHandler::findResourceOrigin(const ResourceID & name)
{
	for(const auto & modID : boost::adaptors::reverse(activeMods))
	{
		if(CResourceHandler::get(modID)->existsResource(name))
			return modID;
	}

	if(CResourceHandler::get("core")->existsResource(name))
		return "core";

	if(CResourceHandler::get("mapEditor")->existsResource(name))
		return "core"; // Workaround for loading maps via map editor

	assert(0);
	return "";
}

std::string CModHandler::getModLanguage(const TModID& modId) const
{
	if ( modId == "core")
		return VLC->generaltexth->getInstalledLanguage();
	return allMods.at(modId).baseLanguage;
}

std::set<TModID> CModHandler::getModDependencies(const TModID & modId, bool & isModFound) const
{
	auto it = allMods.find(modId);
	isModFound = (it != allMods.end());

	if(isModFound)
		return it->second.dependencies;

	logMod->error("Mod not found: '%s'", modId);
	return {};
}

void CModHandler::initializeConfig()
{
	VLC->settingsHandler->load(coreMod.config["settings"]);

	for(const TModID & modName : activeMods)
	{
		const auto & mod = allMods[modName];
		if (!mod.config["settings"].isNull())
			VLC->settingsHandler->load(mod.config["settings"]);
	}
}

bool CModHandler::validateTranslations(TModID modName) const
{
	bool result = true;
	const auto & mod = allMods.at(modName);

	{
		auto fileList = mod.config["translations"].convertTo<std::vector<std::string> >();
		JsonNode json = JsonUtils::assembleFromFiles(fileList);
		result |= VLC->generaltexth->validateTranslation(mod.baseLanguage, modName, json);
	}

	for(const auto & language : Languages::getLanguageList())
	{
		if (!language.hasTranslation)
			continue;

		if (mod.config[language.identifier].isNull())
			continue;

		if (mod.config[language.identifier]["skipValidation"].Bool())
			continue;

		auto fileList = mod.config[language.identifier]["translations"].convertTo<std::vector<std::string> >();
		JsonNode json = JsonUtils::assembleFromFiles(fileList);
		result |= VLC->generaltexth->validateTranslation(language.identifier, modName, json);
	}

	return result;
}

void CModHandler::loadTranslation(const TModID & modName)
{
	const auto & mod = allMods[modName];

	std::string preferredLanguage = VLC->generaltexth->getPreferredLanguage();
	std::string modBaseLanguage = allMods[modName].baseLanguage;

	auto baseTranslationList = mod.config["translations"].convertTo<std::vector<std::string> >();
	auto extraTranslationList = mod.config[preferredLanguage]["translations"].convertTo<std::vector<std::string> >();

	JsonNode baseTranslation = JsonUtils::assembleFromFiles(baseTranslationList);
	JsonNode extraTranslation = JsonUtils::assembleFromFiles(extraTranslationList);

	VLC->generaltexth->loadTranslationOverrides(modBaseLanguage, modName, baseTranslation);
	VLC->generaltexth->loadTranslationOverrides(preferredLanguage, modName, extraTranslation);
}

void CModHandler::load()
{
	CStopWatch totalTime;
	CStopWatch timer;

	logMod->info("\tInitializing content handler: %d ms", timer.getDiff());

	content->init();

	for(const TModID & modName : activeMods)
	{
		logMod->trace("Generating checksum for %s", modName);
		allMods[modName].updateChecksum(calculateModChecksum(modName, CResourceHandler::get(modName)));
	}

	// first - load virtual builtin mod that contains all data
	// TODO? move all data into real mods? RoE, AB, SoD, WoG
	content->preloadData(coreMod);
	for(const TModID & modName : activeMods)
		content->preloadData(allMods[modName]);
	logMod->info("\tParsing mod data: %d ms", timer.getDiff());

	content->load(coreMod);
	for(const TModID & modName : activeMods)
		content->load(allMods[modName]);

#if SCRIPTING_ENABLED
	VLC->scriptHandler->performRegistration(VLC);//todo: this should be done before any other handlers load
#endif

	content->loadCustom();

	for(const TModID & modName : activeMods)
		loadTranslation(modName);

	for(const TModID & modName : activeMods)
		if (!validateTranslations(modName))
			allMods[modName].validation = CModInfo::FAILED;

	logMod->info("\tLoading mod data: %d ms", timer.getDiff());
	VLC->creh->loadCrExpMod();
	identifiers.finalize();
	logMod->info("\tResolving identifiers: %d ms", timer.getDiff());

	content->afterLoadFinalization();
	logMod->info("\tHandlers post-load finalization: %d ms ", timer.getDiff());
	logMod->info("\tAll game content loaded in %d ms", totalTime.getDiff());
}

void CModHandler::afterLoad(bool onlyEssential)
{
	JsonNode modSettings;
	for (auto & modEntry : allMods)
	{
		std::string pointer = "/" + boost::algorithm::replace_all_copy(modEntry.first, ".", "/mods/");

		modSettings["activeMods"].resolvePointer(pointer) = modEntry.second.saveLocalData();
	}
	modSettings[CModHandler::scopeBuiltin()] = coreMod.saveLocalData();

	if(!onlyEssential)
	{
		FileStream file(*CResourceHandler::get()->getResourceName(ResourceID("config/modSettings.json")), std::ofstream::out | std::ofstream::trunc);
		file << modSettings.toJson();
	}

}

std::string CModHandler::normalizeIdentifier(const std::string & scope, const std::string & remoteScope, const std::string & identifier)
{
	auto p = vstd::splitStringToPair(identifier, ':');

	if(p.first.empty())
		p.first = scope;

	if(p.first == remoteScope)
		p.first.clear();

	return p.first.empty() ? p.second : p.first + ":" + p.second;
}

void CModHandler::parseIdentifier(const std::string & fullIdentifier, std::string & scope, std::string & type, std::string & identifier)
{
	auto p = vstd::splitStringToPair(fullIdentifier, ':');

	scope = p.first;

	auto p2 = vstd::splitStringToPair(p.second, '.');

	if(!p2.first.empty())
	{
		type = p2.first;
		identifier = p2.second;
	}
	else
	{
		type = p.second;
		identifier.clear();
	}
}

std::string CModHandler::makeFullIdentifier(const std::string & scope, const std::string & type, const std::string & identifier)
{
	if(type.empty())
		logGlobal->error("Full identifier (%s %s) requires type name", scope, identifier);

	std::string actualScope = scope;
	std::string actualName = identifier;

	//ignore scope if identifier is scoped
	auto scopeAndName = vstd::splitStringToPair(identifier, ':');

	if(!scopeAndName.first.empty())
	{
		actualScope = scopeAndName.first;
		actualName = scopeAndName.second;
	}

	if(actualScope.empty())
	{
		return actualName.empty() ? type : type + "." + actualName;
	}
	else
	{
		return actualName.empty() ? actualScope+ ":" + type : actualScope + ":" + type + "." + actualName;
	}
}

VCMI_LIB_NAMESPACE_END