/* * CSkillHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include #include #include "../lib/bonuses/Bonus.h" #include "GameConstants.h" #include "IHandlerBase.h" VCMI_LIB_NAMESPACE_BEGIN class JsonSerializeFormat; class DLL_LINKAGE CSkill : public Skill { public: struct LevelInfo { std::string iconSmall; std::string iconMedium; std::string iconLarge; std::vector> effects; }; private: std::vector levels; // bonuses provided by basic, advanced and expert level void addNewBonus(const std::shared_ptr & b, int level); SecondarySkill id; std::string modScope; std::string identifier; public: CSkill(const SecondarySkill & id = SecondarySkill::NONE, std::string identifier = "default", bool obligatoryMajor = false, bool obligatoryMinor = false); ~CSkill() = default; enum class Obligatory : ui8 { MAJOR = 0, MINOR = 1, }; int32_t getIndex() const override; int32_t getIconIndex() const override; std::string getJsonKey() const override; void registerIcons(const IconRegistar & cb) const override; SecondarySkill getId() const override; std::string getNameTextID() const override; std::string getNameTranslated() const override; std::string getDescriptionTextID(int level) const override; std::string getDescriptionTranslated(int level) const override; const LevelInfo & at(int level) const; LevelInfo & at(int level); std::string toString() const; bool obligatory(Obligatory val) const { return val == Obligatory::MAJOR ? obligatoryMajor : obligatoryMinor; }; std::array gainChance; // gainChance[0/1] = default gain chance on level-up for might/magic heroes void updateFrom(const JsonNode & data); void serializeJson(JsonSerializeFormat & handler); bool onlyOnWaterMap; friend class CSkillHandler; friend DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill & skill); friend DLL_LINKAGE std::ostream & operator<<(std::ostream & out, const CSkill::LevelInfo & info); private: bool obligatoryMajor; bool obligatoryMinor; }; class DLL_LINKAGE CSkillHandler: public CHandlerBase { public: ///IHandler base std::vector loadLegacyData() override; void afterLoadFinalization() override; void beforeValidate(JsonNode & object) override; std::set getDefaultAllowed() const; protected: const std::vector & getTypeNames() const override; CSkill * loadFromJson(const std::string & scope, const JsonNode & json, const std::string & identifier, size_t index) override; }; VCMI_LIB_NAMESPACE_END