/* * BuyArmy.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CGoal.h" namespace NKAI { struct HeroPtr; class AIGateway; class FuzzyHelper; namespace Goals { class DLL_EXPORT BuyArmy : public ElementarGoal { private: BuyArmy() : ElementarGoal(Goals::BUY_ARMY) { } public: BuyArmy(const CGTownInstance * Town, int val) : ElementarGoal(Goals::BUY_ARMY) { town = Town; //where to buy this army value = val; //expressed in AI unit strength priority = 3;//TODO: evaluate? } bool operator==(const BuyArmy & other) const override; std::string toString() const override; void accept(AIGateway * ai) override; }; } }