{ "factions" : [ "config/factions/castle.json", "config/factions/rampart.json", "config/factions/tower.json", "config/factions/necropolis.json", "config/factions/inferno.json", "config/factions/dungeon.json", "config/factions/stronghold.json", "config/factions/fortress.json", "config/factions/conflux.json", "config/factions/neutral.json" ], "creatures" : [ "config/creatures/castle.json", "config/creatures/rampart.json", "config/creatures/tower.json", "config/creatures/necropolis.json", "config/creatures/inferno.json", "config/creatures/dungeon.json", "config/creatures/stronghold.json", "config/creatures/fortress.json", "config/creatures/conflux.json", "config/creatures/neutral.json", "config/creatures/special.json" ], "heroes" : [ "config/heroes/castle.json", "config/heroes/rampart.json", "config/heroes/tower.json", "config/heroes/necropolis.json", "config/heroes/inferno.json", "config/heroes/dungeon.json", "config/heroes/stronghold.json", "config/heroes/fortress.json", "config/heroes/conflux.json", "config/heroes/special.json" ], "objects" : [ "config/objects/generic.json", "config/objects/moddables.json", "config/objects/creatureBanks.json", "config/objects/dwellings.json", "config/objects/rewardableOncePerWeek.json", "config/objects/rewardablePickable.json", "config/objects/rewardableOnceVisitable.json", "config/objects/rewardableOncePerHero.json", "config/objects/rewardableBonusing.json" ], "artifacts" : [ "config/artifacts.json" ], "heroClasses" : [ "config/heroClasses.json" ], "bonuses" : [ "config/bonuses.json" ], "spells" : [ "config/spells/adventure.json", "config/spells/offensive.json", "config/spells/other.json", "config/spells/timed.json", "config/spells/ability.json", "config/spells/vcmiAbility.json" ], "skills" : [ "config/skills.json" ], "terrains": [ "config/terrains.json" ], "roads": [ "config/roads.json" ], "rivers": [ "config/rivers.json" ], "battlefields": [ "config/battlefields.json" ], "obstacles": [ "config/obstacles.json" ], "settings": { // Number of entries of each type to load from Heroes III text files "textData" : { "heroClass" : 18, "artifact" : 144, "creature" : 150, "faction" : 9, "hero" : 156, "spell" : 81, "object" : 256, "terrain" : 10, "river" : 5, "road" : 4, "mapVersion" : 28 // max supported version, SoD }, "heroes" : { // number of heroes that player can have active on map at the same time "perPlayerOnMapCap" : 8, // number of heroes that player can have in total, including garrisoned "perPlayerTotalCap" : 16, // if enabled, hero that wins a battle without any non-summoned troops left will retreat and become available in tavern instead of being lost "retreatOnWinWithoutTroops" : true, // Chances for a hero with default army to receive corresponding stack out of his predefined starting troops "startingStackChances": [ 100, 88, 25], // number of artifacts that can fit in a backpack. -1 is unlimited. "backpackSize" : -1 }, "towns": { // How many new building can be built in a town per day "buildingsPerTurnCap" : 1, // Chances for a town with default buildings to receive corresponding dwelling level built in start "startingDwellingChances": [100, 50] }, "combat": { // defines dice size of a morale roll, based on creature's morale. // Resulting chance is 1/(value). If list contains 0 values, option will be disabled "goodMoraleDice" : [ 24, 12, 8 ], "badMoraleDice" : [ 12, 6, 4], // defines dice size of a luck roll, based on creature's luck "goodLuckDice" : [ 24, 12, 8 ], "badLuckDice" : [], // every 1 attack point damage influence in battle when attack points > defense points during creature attack "attackPointDamageFactor": 0.05, // limit of damage increase that can be achieved by overpowering attack points "attackPointDamageFactorCap": 4.0, // every 1 defense point damage influence in battle when defense points > attack points during creature attack "defensePointDamageFactor": 0.025, // limit of damage reduction that can be achieved by overpowering defense points "defensePointDamageFactorCap": 0.7 }, "creatures": { // creatures on map will grow by specified percentage each week "weeklyGrowthPercent" : 10, // creatures on map will not grow if their quantity is greater than this value "weeklyGrowthCap" : 4000, // if stack experience is on, creatures on map will get specified amount of experience daily "dailyStackExperience" : 100, // if enabled, double growth, plague and creature weeks can happen randomly. Has no effect on weeks by "Deity of Fire" "allowRandomSpecialWeeks" : true, // if enabled, every creature can get double growth month, ignoring predefined list "allowAllForDoubleMonth" : false }, "dwellings" : { // if enabled, neutral dwellings will accumulate creatures "accumulateWhenNeutral" : false, // if enabled, dwellings owned by players will accumulate creatures "accumulateWhenOwned" : false }, "markets" : { // period between restocking of "Black Market" object found on adventure map "blackMarketRestockPeriod" : 0 }, "modules": { // if enabled, creatures may collect experience (WoG feature) "stackExperience": false, // if enabled, certain artifacts can be granted to creatures (WoG feature) "stackArtifact": false, // if enabled, all heroes gain commander creature in battle (WoG feature) "commanders": false }, "bonuses" : { "global" : { "spellDamage" : { "type" : "SPELL_DAMAGE", "val" : 100, "valueType" : "BASE_NUMBER" }, "wisdom" : { "type" : "MAX_LEARNABLE_SPELL_LEVEL", //Hero can always learn level 1 and 2 spells "val" : 2, "valueType" : "BASE_NUMBER" } }, "perHero": { "manaRegeneration" : { "type" : "MANA_REGENERATION", //default mana regeneration "val" : 1, "valueType" : "BASE_NUMBER" }, "sightRadius" : { "type" : "SIGHT_RADIUS", //default sight radius "val" : 5, "valueType" : "BASE_NUMBER" }, "experienceGain" : { "type" : "HERO_EXPERIENCE_GAIN_PERCENT", //default hero xp "val" : 100, "valueType" : "BASE_NUMBER" }, "manaPerKnowledge" : { "type" : "MANA_PER_KNOWLEDGE", //10 mana per knowledge "val" : 10, "valueType" : "BASE_NUMBER" }, "landMovement" : { "type" : "MOVEMENT", //Basic land movement "subtype" : 1, "val" : 1300, "valueType" : "BASE_NUMBER", "updater" : { "type" : "ARMY_MOVEMENT", //Enable army movement bonus "parameters" : [ 20, // Movement points for lowest speed numerator 3, // Movement points for lowest speed denominator 10, // Resulting value, rounded down, will be multiplied by this number 700 // All army movement bonus cannot be higher than this value (so, max movement will be 1300 + 700 for this settings) ] } }, "seaMovement" : { "type" : "MOVEMENT", //Basic sea movement "subtype" : 0, "val" : 1500, "valueType" : "BASE_NUMBER" } } } } }