/* * MapViewModel.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../lib/Rect.h" class MapViewModel { Point tileSize; Point viewCenter; Point viewDimensions; int mapLevel = 0; public: void setTileSize(const Point & newValue); void setViewCenter(const Point & newValue); void setViewDimensions(const Point & newValue); void setLevel(int newLevel); /// returns current size of map tile in pixels Point getSingleTileSize() const; /// returns center point of map view, in Map coordinates Point getMapViewCenter() const; /// returns total number of visible tiles Point getTilesVisibleDimensions() const; /// returns rect encompassing all visible tiles Rect getTilesTotalRect() const; /// returns required area in pixels of cache canvas Point getCacheDimensionsPixels() const; /// returns actual player-visible area Point getPixelsVisibleDimensions() const; /// returns area covered by specified tile in map cache Rect getCacheTileArea(const int3 & coordinates) const; /// returns area covered by specified tile in target view Rect getTargetTileArea(const int3 & coordinates) const; /// returns tile under specified position in target view int3 getTileAtPoint(const Point & position) const; /// returns currently visible map level int getLevel() const; };