0.93
GENERAL
- Support for SoD-only installations, WoG becomes optional addition
- New logging framework
- Negative luck support, disabled by default
- Several new icons for creature abilities (Fire Shield, Non-living, Magic Mirror, Spell-like Attack)
- Fixed stack artifact (and related buttons) not displaying in creature window.
- Fixed crash at month of double population.
MODS
- See http://wiki.vcmi.eu/index.php?title=Modding_changelog#0.92_-.3E_0.93 for compatibility info.
- Improved json validation. Now it support most of features from latest json schema draft.
- Icons use path to icon instead of image indexes.
- It is possible to edit data of another mod or H3 data via mods.
- Mods can access only ID's from dependenies, virtual "core" mod and itself (optional for some mods compatibility)
- Removed no longer needed field "projectile spins"
- Heroes: split heroes.json in manner similar to creatures\factions; string ID's for H3 heroes; h3 hero classes and artifacts can be modified via json.
BATTLES
- Fixed Death Stare of Commanders
- Projectile blitting should be closer to original H3. But still not perfect.
- Fixed missing Mirth effects
- Stack affected by Berserk should not try to attack itself
- Fixed several cases of incorrect positioning of creatures in battles
- Fixed abilities of Efreet.
- Fixed broken again palette in some battle backgrounds
TOWN
- VCMI will not crash if building selection area is smaller than def
- Detection of transparency on selection area is closer to H3
- Improved handling buildings with mode "auto":
- they will be properly processed (new creatures will be added if dwelling, spells learned if mage guild, and so on)
- transitive dependencies are handled (A makes B build, and B makes C and D)
SOUND
- Added missing WoG creature sounds (from Kuririn).
- The Windows package comes with DLLs needed to play .ogg files
- (linux) convertMP3 option for vcmibuilder for systems where SDL_Mixer can't play mp3's
- some missing sounds for battle effects
ARTIFACTS
- Several fixes to combined artifacts added via mods.
- Fixed Spellbinder's Hat giving level 1 spells instead of 5.
- Fixed incorrect components of Cornucopia.
- Cheat code with grant all artifacts, including the ones added by mods
0.92
GENERAL
- hero crossover between missions in campaigns
- introduction before missions in campaigns
MODS
- Added CREATURE_SPELL_POWER for commanders
- Added spell modifiers to various spells: Hypnotize (Astral), Firewall (Luna), Landmine
- Fixed ENEMY_DEFENCE_REDUCTION, GENERAL_ATTACK_REDUCTION
- Extended usefulness of ONLY_DISTANCE_FIGHT, ONLY_MELEE_FIGHT ranges
- Double growth creatures are configurable now
- Drain Life now has % effect depending on bonus value
- Stack can use more than 2 attacks. Additional attacks can now be seperated as "ONLY_MELEE_FIGHT and "ONLY_DISTANCE_FIGHT".
- Moat damage configurable
- More config options for spells:
- mind immunity handled by config
- direct damage immunity handled by config
- immunity icon configurable
- removed mind_spell flag
- creature config use string ids now.
- support for string subtype id in short bonus format
- primary skill identifiers for bonuses
0.91
GENERAL
- VCMI build on OS X is now supported
- Completely removed autotools
- Added RMG interace and ability to generate simplest working maps
- Added loading screen
MODS
- Simplified mod structure. Mods from 0.9 will not be compatible.
- Mods can be turned on and off in config/modSettings.json file
- Support for new factions, including:
- New towns
- New hero classes
- New heroes
- New town-related external dwellings
- Support for new artifact, including combined, commander and stack artifacts
- Extended configuration options
- All game objects are referenced by string identifiers
- Subtype resolution for bonuses
BATTLES
- Support for "enchanted" WoG ability
ADVENTURE AI
- AI will try to use Subterranean Gate, Redwood Observatory and Cartographer for exploration
- Improved exploration algorithm
- AI will prioritize dwellings and mines when there are no opponents visible