/* * mainwindow_moc.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "mainwindow_moc.h" #include "ui_mainwindow_moc.h" #include #include #include "../lib/CConfigHandler.h" #include "../lib/VCMIDirs.h" #include "../lib/filesystem/Filesystem.h" #include "../lib/logging/CBasicLogConfigurator.h" void MainWindow::load() { // Set current working dir to executable folder. // This is important on Mac for relative paths to work inside DMG. QDir::setCurrent(QApplication::applicationDirPath()); console = new CConsoleHandler(); CBasicLogConfigurator logConfig(VCMIDirs::get().userCachePath() / "VCMI_Launcher_log.txt", console); logConfig.configureDefault(); CResourceHandler::initialize(); CResourceHandler::load("config/filesystem.json"); for (auto & string : VCMIDirs::get().dataPaths()) QDir::addSearchPath("icons", pathToQString(string / "launcher" / "icons")); QDir::addSearchPath("icons", pathToQString(VCMIDirs::get().userDataPath() / "launcher" / "icons")); settings.init(); } MainWindow::MainWindow(QWidget * parent) : QMainWindow(parent), ui(new Ui::MainWindow) { load(); // load FS before UI ui->setupUi(this); auto width = ui->startGameTitle->fontMetrics().boundingRect(ui->startGameTitle->text()).width(); if (ui->startGameButton->iconSize().width() < width) { ui->startGameButton->setIconSize(QSize(width, width)); } auto tab_icon_size = ui->tabSelectList->iconSize(); if (tab_icon_size.width() < width) { ui->tabSelectList->setIconSize(QSize( width, width + tab_icon_size.height() - tab_icon_size.width())); ui->tabSelectList->setGridSize(QSize(width, width)); // 4 is a dirty hack to make it look right ui->tabSelectList->setMaximumWidth(width + 4); } ui->tabListWidget->setCurrentIndex(0); ui->settingsView->setDisplayList(); connect(ui->tabSelectList, SIGNAL(currentRowChanged(int)), ui->tabListWidget, SLOT(setCurrentIndex(int))); } MainWindow::~MainWindow() { delete ui; } void MainWindow::on_startGameButton_clicked() { startExecutable(pathToQString(VCMIDirs::get().clientPath())); } void MainWindow::startExecutable(QString name) { QProcess process; // Start the executable if (process.startDetached(name)) { close(); // exit launcher } else { QMessageBox::critical(this, "Error starting executable", "Failed to start " + name + "\n" "Reason: " + process.errorString(), QMessageBox::Ok, QMessageBox::Ok); return; } }