/* * TerrainPainter.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "TerrainPainter.h" #include "TownPlacer.h" #include "WaterAdopter.h" #include "WaterProxy.h" #include "ConnectionsPlacer.h" #include "ObjectManager.h" #include "../Functions.h" #include "../CMapGenerator.h" #include "../RmgMap.h" #include "../../VCMI_Lib.h" #include "../../TerrainHandler.h" VCMI_LIB_NAMESPACE_BEGIN void TerrainPainter::process() { initTerrainType(); auto v = zone.getArea().getTilesVector(); mapProxy->drawTerrain(zone.getRand(), v, zone.getTerrainType()); } void TerrainPainter::init() { DEPENDENCY(TownPlacer); DEPENDENCY_ALL(WaterAdopter); POSTFUNCTION_ALL(WaterProxy); POSTFUNCTION_ALL(ConnectionsPlacer); POSTFUNCTION(ObjectManager); } void TerrainPainter::initTerrainType() { if(zone.getType()==ETemplateZoneType::WATER) { //collect all water terrain types std::vector waterTerrains; for(const auto & terrain : VLC->terrainTypeHandler->objects) if(terrain->isWater()) waterTerrains.push_back(terrain->getId()); zone.setTerrainType(*RandomGeneratorUtil::nextItem(waterTerrains, zone.getRand())); } else { if(zone.isMatchTerrainToTown() && zone.getTownType() != ETownType::NEUTRAL) { auto terrainType = (*VLC->townh)[zone.getTownType()]->nativeTerrain; if (terrainType <= ETerrainId::NONE) { logGlobal->warn("Town %s has invalid terrain type: %d", zone.getTownType(), terrainType); zone.setTerrainType(ETerrainId::DIRT); } else { zone.setTerrainType(terrainType); } } else { auto terrainTypes = zone.getTerrainTypes(); if (terrainTypes.empty()) { //Fill with all terain types by default { for (auto terrain : VLC->terrainTypeHandler->objects) { if (terrain->isLand() && terrain->isPassable()) { if ((terrain->isSurface() && !zone.isUnderground()) || (terrain->isUnderground() && zone.isUnderground())) { terrainTypes.insert(TerrainId(terrain->getId())); } } } } } zone.setTerrainType(*RandomGeneratorUtil::nextItem(terrainTypes, zone.getRand())); } //Now, replace disallowed terrains on surface and in the underground const auto & terrainType = VLC->terrainTypeHandler->getById(zone.getTerrainType()); if(zone.isUnderground()) { if(!terrainType->isUnderground()) { zone.setTerrainType(ETerrainId::SUBTERRANEAN); } } else { if (!terrainType->isSurface()) { zone.setTerrainType(ETerrainId::DIRT); } } } } VCMI_LIB_NAMESPACE_END