/* * CBonusSelection.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "CBonusSelection.h" #include #include #include "CSelectionBase.h" #include "ExtraOptionsTab.h" #include "../CGameInfo.h" #include "../CPlayerInterface.h" #include "../CServerHandler.h" #include "../mainmenu/CMainMenu.h" #include "../mainmenu/CPrologEpilogVideo.h" #include "../media/IMusicPlayer.h" #include "../widgets/CComponent.h" #include "../widgets/Buttons.h" #include "../widgets/MiscWidgets.h" #include "../widgets/ObjectLists.h" #include "../widgets/TextControls.h" #include "../widgets/VideoWidget.h" #include "../windows/GUIClasses.h" #include "../windows/InfoWindows.h" #include "../render/IImage.h" #include "../render/IRenderHandler.h" #include "../render/CAnimation.h" #include "../render/Graphics.h" #include "../gui/CGuiHandler.h" #include "../gui/Shortcut.h" #include "../gui/WindowHandler.h" #include "../../lib/CConfigHandler.h" #include "../../lib/CCreatureHandler.h" #include "../../lib/CHeroHandler.h" #include "../../lib/CSkillHandler.h" #include "../../lib/StartInfo.h" #include "../../lib/entities/building/CBuilding.h" #include "../../lib/entities/building/CBuildingHandler.h" #include "../../lib/entities/faction/CFaction.h" #include "../../lib/entities/faction/CTown.h" #include "../../lib/entities/faction/CTownHandler.h" #include "../../lib/filesystem/Filesystem.h" #include "../../lib/texts/CGeneralTextHandler.h" #include "../../lib/campaign/CampaignState.h" #include "../../lib/mapping/CMapService.h" #include "../../lib/mapping/CMapInfo.h" #include "../../lib/mapping/CMapHeader.h" #include "../../lib/mapObjects/CGHeroInstance.h" std::shared_ptr CBonusSelection::getCampaign() { return CSH->si->campState; } CBonusSelection::CBonusSelection() : CWindowObject(BORDERED) { OBJECT_CONSTRUCTION; setBackground(getCampaign()->getRegions().getBackgroundName()); panelBackground = std::make_shared(ImagePath::builtin("CAMPBRF.BMP"), 456, 6); const auto & playVideo = [this]() { GH.windows().createAndPushWindow( getCampaign()->scenario(CSH->campaignMap).prolog, [this]() { redraw(); } ); }; buttonStart = std::make_shared( Point(475, 536), AnimationPath::builtin("CBBEGIB.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::startMap, this), EShortcut::GLOBAL_ACCEPT ); buttonRestart = std::make_shared(Point(475, 536), AnimationPath::builtin("CBRESTB.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::restartMap, this), EShortcut::GLOBAL_ACCEPT); buttonVideo = std::make_shared(Point(705, 214), AnimationPath::builtin("CBVIDEB.DEF"), CButton::tooltip(), playVideo, EShortcut::LOBBY_REPLAY_VIDEO); buttonBack = std::make_shared(Point(624, 536), AnimationPath::builtin("CBCANCB.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::goBack, this), EShortcut::GLOBAL_CANCEL); campaignName = std::make_shared(481, 28, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->si->getCampaignName(), 250); iconsMapSizes = std::make_shared(AnimationPath::builtin("SCNRMPSZ"), 4, 0, 735, 26); labelCampaignDescription = std::make_shared(481, 63, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[38]); campaignDescription = std::make_shared(getCampaign()->getDescriptionTranslated(), Rect(480, 86, 286, 117), 1); bool videoButtonActive = CSH->getState() == EClientState::GAMEPLAY; int availableSpace = videoButtonActive ? 225 : 285; mapName = std::make_shared(481, 219, FONT_BIG, ETextAlignment::TOPLEFT, Colors::YELLOW, CSH->mi->getNameTranslated(), availableSpace ); labelMapDescription = std::make_shared(481, 253, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::YELLOW, CGI->generaltexth->allTexts[496]); mapDescription = std::make_shared("", Rect(480, 278, 292, 108), 1); labelChooseBonus = std::make_shared(475, 432, FONT_SMALL, ETextAlignment::TOPLEFT, Colors::WHITE, CGI->generaltexth->allTexts[71]); groupBonuses = std::make_shared(std::bind(&IServerAPI::setCampaignBonus, CSH, _1)); flagbox = std::make_shared(Rect(486, 407, 335, 23)); std::vector difficulty; std::string difficultyString = CGI->generaltexth->allTexts[492]; boost::split(difficulty, difficultyString, boost::is_any_of(" ")); labelDifficulty = std::make_shared(724, settings["general"]["enableUiEnhancements"].Bool() ? 457 : 432, FONT_MEDIUM, ETextAlignment::TOPCENTER, Colors::WHITE, difficulty.back()); for(size_t b = 0; b < difficultyIcons.size(); ++b) { difficultyIcons[b] = std::make_shared(AnimationPath::builtinTODO("GSPBUT" + std::to_string(b + 3) + ".DEF"), 0, 0, 709, settings["general"]["enableUiEnhancements"].Bool() ? 480 : 455); } if(getCampaign()->playerSelectedDifficulty()) { Point posLeft = settings["general"]["enableUiEnhancements"].Bool() ? Point(693, 495) : Point(694, 508); Point posRight = settings["general"]["enableUiEnhancements"].Bool() ? Point(739, 495) : Point(738, 508); buttonDifficultyLeft = std::make_shared(posLeft, AnimationPath::builtin("SCNRBLF.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::decreaseDifficulty, this), EShortcut::MOVE_LEFT); buttonDifficultyRight = std::make_shared(posRight, AnimationPath::builtin("SCNRBRT.DEF"), CButton::tooltip(), std::bind(&CBonusSelection::increaseDifficulty, this), EShortcut::MOVE_RIGHT); } for(auto scenarioID : getCampaign()->allScenarios()) { if(getCampaign()->isAvailable(scenarioID)) regions.push_back(std::make_shared(scenarioID, true, true, false, getCampaign()->getRegions())); else if(getCampaign()->isConquered(scenarioID)) //display as striped regions.push_back(std::make_shared(scenarioID, false, false, false, getCampaign()->getRegions())); else regions.push_back(std::make_shared(scenarioID, false, false, true, getCampaign()->getRegions())); } if (!getCampaign()->getMusic().empty()) CCS->musich->playMusic( getCampaign()->getMusic(), true, false); if(CSH->getState() != EClientState::GAMEPLAY && settings["general"]["enableUiEnhancements"].Bool()) { tabExtraOptions = std::make_shared(); tabExtraOptions->recActions = UPDATE | SHOWALL | LCLICK | RCLICK_POPUP; tabExtraOptions->recreate(true); tabExtraOptions->setEnabled(false); buttonExtraOptions = std::make_shared(Point(643, 431), AnimationPath::builtin("GSPBUT2.DEF"), CGI->generaltexth->zelp[46], [this]{ tabExtraOptions->setEnabled(!tabExtraOptions->isActive()); GH.windows().totalRedraw(); }, EShortcut::LOBBY_EXTRA_OPTIONS); buttonExtraOptions->setTextOverlay(CGI->generaltexth->translate("vcmi.optionsTab.extraOptions.hover"), FONT_SMALL, Colors::WHITE); } } void CBonusSelection::createBonusesIcons() { OBJECT_CONSTRUCTION; const CampaignScenario & scenario = getCampaign()->scenario(CSH->campaignMap); const std::vector & bonDescs = scenario.travelOptions.bonusesToChoose; groupBonuses = std::make_shared(std::bind(&IServerAPI::setCampaignBonus, CSH, _1)); constexpr std::array bonusPics = { "SPELLBON.DEF", // Spell "TWCRPORT.DEF", // Monster "", // Building - BO*.BMP "ARTIFBON.DEF", // Artifact "SPELLBON.DEF", // Spell scroll "PSKILBON.DEF", // Primary skill "SSKILBON.DEF", // Secondary skill "BORES.DEF", // Resource "PORTRAITSLARGE", // Hero HPL*.BMP "PORTRAITSLARGE" // Player - CREST58.DEF }; for(int i = 0; i < bonDescs.size(); i++) { int bonusType = static_cast(bonDescs[i].type); std::string picName = bonusPics[bonusType]; size_t picNumber = bonDescs[i].info2; MetaString desc; switch(bonDescs[i].type) { case CampaignBonusType::SPELL: desc.appendLocalString(EMetaText::GENERAL_TXT, 715); desc.replaceName(SpellID(bonDescs[i].info2)); break; case CampaignBonusType::MONSTER: picNumber = bonDescs[i].info2 + 2; desc.appendLocalString(EMetaText::GENERAL_TXT, 717); desc.replaceNumber(bonDescs[i].info3); desc.replaceNamePlural(bonDescs[i].info2); break; case CampaignBonusType::BUILDING: { FactionID faction; for(auto & elem : CSH->si->playerInfos) { if(elem.second.isControlledByHuman()) { faction = elem.second.castle; break; } } assert(faction != -1); BuildingID buildID; if(getCampaign()->formatVCMI()) buildID = BuildingID(bonDescs[i].info1); else buildID = CBuildingHandler::campToERMU(bonDescs[i].info1, faction, std::set()); picName = graphics->ERMUtoPicture[faction][buildID]; picNumber = -1; if(vstd::contains((*CGI->townh)[faction]->town->buildings, buildID)) desc.appendTextID((*CGI->townh)[faction]->town->buildings.find(buildID)->second->getNameTextID()); break; } case CampaignBonusType::ARTIFACT: desc.appendLocalString(EMetaText::GENERAL_TXT, 715); desc.replaceName(ArtifactID(bonDescs[i].info2)); break; case CampaignBonusType::SPELL_SCROLL: desc.appendLocalString(EMetaText::GENERAL_TXT, 716); desc.replaceName(SpellID(bonDescs[i].info2)); break; case CampaignBonusType::PRIMARY_SKILL: { int leadingSkill = -1; std::vector> toPrint; //primary skills to be listed const ui8 * ptr = reinterpret_cast(&bonDescs[i].info2); for(int g = 0; g < GameConstants::PRIMARY_SKILLS; ++g) { if(leadingSkill == -1 || ptr[g] > ptr[leadingSkill]) { leadingSkill = g; } if(ptr[g] != 0) { toPrint.push_back(std::make_pair(g, ptr[g])); } } picNumber = leadingSkill; desc.appendLocalString(EMetaText::GENERAL_TXT, 715); std::string substitute; //text to be printed instead of %s for(int v = 0; v < toPrint.size(); ++v) { substitute += std::to_string(toPrint[v].second); substitute += " " + CGI->generaltexth->primarySkillNames[toPrint[v].first]; if(v != toPrint.size() - 1) { substitute += ", "; } } desc.replaceRawString(substitute); break; } case CampaignBonusType::SECONDARY_SKILL: desc.appendLocalString(EMetaText::GENERAL_TXT, 718); desc.replaceTextID(TextIdentifier("core", "skilllev", bonDescs[i].info3 - 1).get()); desc.replaceName(SecondarySkill(bonDescs[i].info2)); picNumber = bonDescs[i].info2 * 3 + bonDescs[i].info3 - 1; break; case CampaignBonusType::RESOURCE: { desc.appendLocalString(EMetaText::GENERAL_TXT, 717); switch(bonDescs[i].info1) { case 0xFD: //wood + ore { desc.replaceLocalString(EMetaText::GENERAL_TXT, 721); picNumber = 7; break; } case 0xFE: //wood + ore { desc.replaceLocalString(EMetaText::GENERAL_TXT, 722); picNumber = 8; break; } default: { desc.replaceName(GameResID(bonDescs[i].info1)); picNumber = bonDescs[i].info1; } } desc.replaceNumber(bonDescs[i].info2); break; } case CampaignBonusType::HEROES_FROM_PREVIOUS_SCENARIO: { auto superhero = getCampaign()->strongestHero(static_cast(bonDescs[i].info2), PlayerColor(bonDescs[i].info1)); if(!superhero) logGlobal->warn("No superhero! How could it be transferred?"); picNumber = superhero ? superhero->getIconIndex() : 0; desc.appendLocalString(EMetaText::GENERAL_TXT, 719); desc.replaceRawString(getCampaign()->scenario(static_cast(bonDescs[i].info2)).scenarioName.toString()); break; } case CampaignBonusType::HERO: if(bonDescs[i].info2 == 0xFFFF) { desc.appendLocalString(EMetaText::GENERAL_TXT, 720); // Start with random hero picNumber = -1; picName = "CBONN1A3.BMP"; } else { desc.appendLocalString(EMetaText::GENERAL_TXT, 715); // Start with %s desc.replaceTextID(CGI->heroh->objects[bonDescs[i].info2]->getNameTextID()); } break; } std::shared_ptr bonusButton = std::make_shared(Point(475 + i * 68, 455), AnimationPath::builtin("campaignBonusSelection"), CButton::tooltip(desc.toString(), desc.toString()), nullptr, EShortcut::NONE, false, [this](){ if(buttonStart->isActive() && !buttonStart->isBlocked()) CBonusSelection::startMap(); }); if(picNumber != -1) bonusButton->setOverlay(std::make_shared(AnimationPath::builtin(picName), picNumber)); else bonusButton->setOverlay(std::make_shared(ImagePath::builtin(picName))); if(CSH->campaignBonus == i) bonusButton->setBorderColor(Colors::BRIGHT_YELLOW); groupBonuses->addToggle(i, bonusButton); } if(getCampaign()->getBonusID(CSH->campaignMap)) groupBonuses->setSelected(*getCampaign()->getBonusID(CSH->campaignMap)); } void CBonusSelection::updateAfterStateChange() { if(CSH->getState() != EClientState::GAMEPLAY) { buttonRestart->disable(); buttonVideo->disable(); buttonStart->enable(); buttonBack->block(!getCampaign()->conqueredScenarios().empty()); } else { buttonStart->disable(); buttonRestart->enable(); buttonVideo->enable(); buttonBack->block(false); if(buttonDifficultyLeft) buttonDifficultyLeft->disable(); if(buttonDifficultyRight) buttonDifficultyRight->disable(); } if(CSH->campaignBonus == -1) { buttonStart->block(getCampaign()->scenario(CSH->campaignMap).travelOptions.bonusesToChoose.size()); } else { buttonStart->block(false); } for(auto region : regions) region->updateState(); if(!CSH->mi) return; iconsMapSizes->setFrame(CSH->mi->getMapSizeIconId()); mapName->setText(CSH->mi->getNameTranslated()); mapDescription->setText(CSH->mi->getDescriptionTranslated()); for(size_t i = 0; i < difficultyIcons.size(); i++) { if(i == CSH->si->difficulty) difficultyIcons[i]->enable(); else difficultyIcons[i]->disable(); } flagbox->recreate(); createBonusesIcons(); } void CBonusSelection::goBack() { if(CSH->getState() != EClientState::GAMEPLAY) { GH.windows().popWindows(2); } else { close(); } // TODO: we can actually only pop bonus selection interface for custom campaigns // Though this would require clearing CLobbyScreen::bonusSel pointer when poping this interface /* else { close(); CSH->state = EClientState::LOBBY; } */ CMM->playMusic(); } void CBonusSelection::startMap() { if (!CSH->validateGameStart()) return; auto showPrologVideo = [=]() { auto exitCb = [=]() { logGlobal->info("Starting scenario %d", static_cast(CSH->campaignMap)); CSH->sendStartGame(); }; const CampaignScenario & scenario = getCampaign()->scenario(CSH->campaignMap); if(scenario.prolog.hasPrologEpilog) { GH.windows().createAndPushWindow(scenario.prolog, exitCb); } else { exitCb(); } }; //block buttons immediately buttonStart->block(true); buttonRestart->block(true); buttonVideo->block(true); buttonBack->block(true); if(LOCPLINT) // we're currently ingame, so ask for starting new map and end game { close(); LOCPLINT->showYesNoDialog(CGI->generaltexth->allTexts[67], [=]() { showPrologVideo(); }, 0); } else { showPrologVideo(); } } void CBonusSelection::restartMap() { close(); LOCPLINT->showYesNoDialog( CGI->generaltexth->allTexts[67], [=]() { GH.dispatchMainThread( []() { CSH->sendRestartGame(); } ); }, 0 ); } void CBonusSelection::increaseDifficulty() { CSH->setDifficulty(CSH->si->difficulty + 1); } void CBonusSelection::decreaseDifficulty() { // avoid negative overflow (0 - 1 = 255) if (CSH->si->difficulty > 0) CSH->setDifficulty(CSH->si->difficulty - 1); } CBonusSelection::CRegion::CRegion(CampaignScenarioID id, bool accessible, bool selectable, bool labelOnly, const CampaignRegions & campDsc) : CIntObject(LCLICK | SHOW_POPUP), idOfMapAndRegion(id), accessible(accessible), selectable(selectable), labelOnly(labelOnly) { OBJECT_CONSTRUCTION; pos += campDsc.getPosition(id); auto color = CSH->si->campState->scenario(idOfMapAndRegion).regionColor; graphicsNotSelected = std::make_shared(campDsc.getAvailableName(id, color)); graphicsNotSelected->disable(); graphicsSelected = std::make_shared(campDsc.getSelectedName(id, color)); graphicsSelected->disable(); graphicsStriped = std::make_shared(campDsc.getConqueredName(id, color)); graphicsStriped->disable(); pos.w = graphicsNotSelected->pos.w; pos.h = graphicsNotSelected->pos.h; auto labelPos = campDsc.getLabelPosition(id); if(labelPos) { auto mapHeader = CSH->si->campState->getMapHeader(idOfMapAndRegion); label = std::make_shared((*labelPos).x, (*labelPos).y, FONT_SMALL, ETextAlignment::CENTER, Colors::WHITE, mapHeader->name.toString()); } } void CBonusSelection::CRegion::updateState() { if(labelOnly) return; if(!accessible) { graphicsNotSelected->disable(); graphicsSelected->disable(); graphicsStriped->enable(); } else if(CSH->campaignMap == idOfMapAndRegion) { graphicsNotSelected->disable(); graphicsSelected->enable(); graphicsStriped->disable(); } else { graphicsNotSelected->enable(); graphicsSelected->disable(); graphicsStriped->disable(); } } void CBonusSelection::CRegion::clickReleased(const Point & cursorPosition) { if(!labelOnly && selectable && !graphicsNotSelected->getSurface()->isTransparent(cursorPosition - pos.topLeft())) { CSH->setCampaignMap(idOfMapAndRegion); } } void CBonusSelection::CRegion::showPopupWindow(const Point & cursorPosition) { // FIXME: For some reason "down" is only ever contain indeterminate_value auto & text = CSH->si->campState->scenario(idOfMapAndRegion).regionText; if(!labelOnly && !graphicsNotSelected->getSurface()->isTransparent(cursorPosition - pos.topLeft()) && !text.empty()) { CRClickPopup::createAndPush(text.toString()); } }