/* * ReachabilityInfo.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "ReachabilityInfo.h" #include "Unit.h" ReachabilityInfo::Parameters::Parameters() { perspective = BattlePerspective::ALL_KNOWING; side = 0; doubleWide = flying = false; } ReachabilityInfo::Parameters::Parameters(const battle::Unit * Stack, BattleHex StartPosition) { perspective = (BattlePerspective::BattlePerspective)(Stack->unitSide()); startPosition = StartPosition; doubleWide = Stack->doubleWide(); side = Stack->unitSide(); flying = Stack->hasBonusOfType(Bonus::FLYING); knownAccessible = battle::Unit::getHexes(startPosition, doubleWide, side); } ReachabilityInfo::ReachabilityInfo() { distances.fill(INFINITE_DIST); predecessors.fill(BattleHex::INVALID); } bool ReachabilityInfo::isReachable(BattleHex hex) const { return distances[hex] < INFINITE_DIST; }