/* * JsonRandom.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "JsonRandom.h" #include "../JsonNode.h" #include "../CRandomGenerator.h" #include "../StringConstants.h" #include "../VCMI_Lib.h" #include "../CModHandler.h" #include "../CArtHandler.h" #include "../CCreatureHandler.h" #include "../CCreatureSet.h" #include "../spells/CSpellHandler.h" namespace JsonRandom { si32 loadValue(const JsonNode & value, CRandomGenerator & rng, si32 defaultValue) { if (value.isNull()) return defaultValue; if (value.isNumber()) return value.Float(); if (!value["amount"].isNull()) return value["amount"].Float(); si32 min = value["min"].Float(); si32 max = value["max"].Float(); return rng.getIntRange(min, max)(); } TResources loadResources(const JsonNode & value, CRandomGenerator & rng) { TResources ret; for (size_t i=0; i loadPrimary(const JsonNode & value, CRandomGenerator & rng) { std::vector ret; for (auto & name : PrimarySkill::names) { ret.push_back(loadValue(value[name], rng)); } return ret; } std::map loadSecondary(const JsonNode & value, CRandomGenerator & rng) { std::map ret; for (auto & pair : value.Struct()) { SecondarySkill id(VLC->modh->identifiers.getIdentifier(pair.second.meta, "skill", pair.first).get()); ret[id] = loadValue(pair.second, rng); } return ret; } ArtifactID loadArtifact(const JsonNode & value, CRandomGenerator & rng) { if (value.getType() == JsonNode::JsonType::DATA_STRING) return ArtifactID(VLC->modh->identifiers.getIdentifier("artifact", value).get()); std::set allowedClasses; std::set allowedPositions; ui32 minValue = 0; ui32 maxValue = std::numeric_limits::max(); if (value["class"].getType() == JsonNode::JsonType::DATA_STRING) allowedClasses.insert(VLC->arth->stringToClass(value["class"].String())); else for (auto & entry : value["class"].Vector()) allowedClasses.insert(VLC->arth->stringToClass(entry.String())); if (value["slot"].getType() == JsonNode::JsonType::DATA_STRING) allowedPositions.insert(VLC->arth->stringToSlot(value["class"].String())); else for (auto & entry : value["slot"].Vector()) allowedPositions.insert(VLC->arth->stringToSlot(entry.String())); if (!value["minValue"].isNull()) minValue = value["minValue"].Float(); if (!value["maxValue"].isNull()) maxValue = value["maxValue"].Float(); return VLC->arth->pickRandomArtifact(rng, [=](ArtifactID artID) -> bool { CArtifact * art = VLC->arth->artifacts[artID]; if (!vstd::iswithin(art->price, minValue, maxValue)) return false; if (!allowedClasses.empty() && !allowedClasses.count(art->aClass)) return false; if (!allowedPositions.empty()) { for (auto pos : art->possibleSlots[ArtBearer::HERO]) { if (allowedPositions.count(pos)) return true; } return false; } return true; }); } std::vector loadArtifacts(const JsonNode & value, CRandomGenerator & rng) { std::vector ret; for (const JsonNode & entry : value.Vector()) { ret.push_back(loadArtifact(entry, rng)); } return ret; } SpellID loadSpell(const JsonNode & value, CRandomGenerator & rng, std::vector spells) { if (value.getType() == JsonNode::JsonType::DATA_STRING) return SpellID(VLC->modh->identifiers.getIdentifier("spell", value).get()); if (value["type"].getType() == JsonNode::JsonType::DATA_STRING) return SpellID(VLC->modh->identifiers.getIdentifier("spell", value["type"]).get()); vstd::erase_if(spells, [=](SpellID spell) { return VLC->spellh->objects[spell]->level != si32(value["level"].Float()); }); return SpellID(*RandomGeneratorUtil::nextItem(spells, rng)); } std::vector loadSpells(const JsonNode & value, CRandomGenerator & rng, std::vector spells) { // possible extensions: (taken from spell json config) // "type": "adventure",//"adventure", "combat", "ability" // "school": {"air":true, "earth":true, "fire":true, "water":true}, // "level": 1, std::vector ret; for (const JsonNode & entry : value.Vector()) { ret.push_back(loadSpell(entry, rng, spells)); } return ret; } CStackBasicDescriptor loadCreature(const JsonNode & value, CRandomGenerator & rng) { CStackBasicDescriptor stack; stack.type = VLC->creh->creatures[VLC->modh->identifiers.getIdentifier("creature", value["type"]).get()]; stack.count = loadValue(value, rng); if (!value["upgradeChance"].isNull() && !stack.type->upgrades.empty()) { if (int(value["upgradeChance"].Float()) > rng.nextInt(99)) // select random upgrade { stack.type = VLC->creh->creatures[*RandomGeneratorUtil::nextItem(stack.type->upgrades, rng)]; } } return stack; } std::vector loadCreatures(const JsonNode & value, CRandomGenerator & rng) { std::vector ret; for (const JsonNode & node : value.Vector()) { ret.push_back(loadCreature(node, rng)); } return ret; } std::vector evaluateCreatures(const JsonNode & value) { std::vector ret; for (const JsonNode & node : value.Vector()) { RandomStackInfo info; if (!node["amount"].isNull()) info.minAmount = info.maxAmount = node["amount"].Float(); else { info.minAmount = node["min"].Float(); info.maxAmount = node["max"].Float(); } const CCreature * crea = VLC->creh->creatures[VLC->modh->identifiers.getIdentifier("creature", node["type"]).get()]; info.allowedCreatures.push_back(crea); if (node["upgradeChance"].Float() > 0) { for (auto creaID : crea->upgrades) info.allowedCreatures.push_back(VLC->creh->creatures[creaID]); } ret.push_back(info); } return ret; } //std::vector loadComponents(const JsonNode & value) //{ // std::vector ret; // return ret; // //TODO //} std::vector DLL_LINKAGE loadBonuses(const JsonNode & value) { std::vector ret; for (const JsonNode & entry : value.Vector()) { auto bonus = JsonUtils::parseBonus(entry); ret.push_back(*bonus); } return ret; } }