#define VCMI_DLL #include "stdafx.h" #include "CConsoleHandler.h" #include "boost/function.hpp" #ifdef _WIN32 #include HANDLE handleIn; HANDLE handleOut; #endif WORD defColor; /* * CConsoleHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ void CConsoleHandler::setColor(int level) { WORD color; switch(level) { case -1: color = defColor; break; case 0: #ifdef _WIN32 color = FOREGROUND_GREEN | FOREGROUND_INTENSITY; #else color = "\x1b[1;40;32m"; #endif break; case 1: #ifdef _WIN32 color = FOREGROUND_RED | FOREGROUND_INTENSITY; #else color = "\x1b[1;40;31m"; #endif break; case 2: #ifdef _WIN32 color = FOREGROUND_RED | FOREGROUND_BLUE | FOREGROUND_INTENSITY; #else color = "\x1b[1;40;35m"; #endif break; case 3: #ifdef _WIN32 color = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY; #else color = "\x1b[1;40;32m"; #endif break; case 4: #ifdef _WIN32 color = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE | FOREGROUND_INTENSITY; #else color = "\x1b[1;40;39m"; #endif break; case 5: #ifdef _WIN32 color = FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE; #else color = "\x1b[0;40;39m"; #endif break; default: color = defColor; break; } #ifdef _WIN32 SetConsoleTextAttribute(handleOut,color); #else std::cout << color; #endif } int CConsoleHandler::run() { char buffer[5000]; while(true) { std::cin.getline(buffer, 5000); if(cb && *cb) (*cb)(buffer); } return -1; } CConsoleHandler::CConsoleHandler() { #ifdef _WIN32 handleIn = GetStdHandle(STD_INPUT_HANDLE); handleOut = GetStdHandle(STD_OUTPUT_HANDLE); CONSOLE_SCREEN_BUFFER_INFO csbi; GetConsoleScreenBufferInfo(handleOut,&csbi); defColor = csbi.wAttributes; #else defColor = "\x1b[0m"; #endif cb = new boost::function; } CConsoleHandler::~CConsoleHandler() { delete cb; } #ifndef _WIN32 void CConsoleHandler::killConsole(pthread_t hThread) #else void CConsoleHandler::killConsole(void *hThread) #endif { tlog3 << "Killing console... "; _kill_thread(hThread,0); tlog3 << "done!\n"; }