/* * IUnitInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../GameConstants.h" class CCreature; namespace battle { class Unit; class DLL_LINKAGE IUnitEnvironment { public: virtual bool unitHasAmmoCart(const Unit * unit) const = 0; //todo: handle ammo cart with bonus system virtual PlayerColor unitEffectiveOwner(const Unit * unit) const = 0; }; class DLL_LINKAGE IUnitInfo { public: virtual int32_t unitBaseAmount() const = 0; virtual uint32_t unitId() const = 0; virtual ui8 unitSide() const = 0; virtual PlayerColor unitOwner() const = 0; virtual SlotID unitSlot() const = 0; virtual const CCreature * unitType() const = 0; }; }