#pragma once #include "../lib/ConstTransitivePtr.h" /* * CGameInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ class CModHandler; class CMapHandler; class CArtHandler; class CHeroHandler; class CCreatureHandler; class CSpellHandler; class CBuildingHandler; class CObjectHandler; class CSoundHandler; class CMusicHandler; class CDefObjInfoHandler; class CTownHandler; class CGeneralTextHandler; class CConsoleHandler; class CCursorHandler; class CGameState; class IMainVideoPlayer; class CMap; //a class for non-mechanical client GUI classes class CClientState { public: CSoundHandler * soundh; CMusicHandler * musich; CConsoleHandler * consoleh; CCursorHandler * curh; IMainVideoPlayer * videoh; }; extern CClientState * CCS; /// CGameInfo class /// for allowing different functions for accessing game informations class CGameInfo { ConstTransitivePtr<CGameState> state; //don't touch it in client's code public: ConstTransitivePtr<CModHandler> modh; //public? ConstTransitivePtr<CArtHandler> arth; ConstTransitivePtr<CHeroHandler> heroh; ConstTransitivePtr<CCreatureHandler> creh; ConstTransitivePtr<CSpellHandler> spellh; ConstTransitivePtr<CObjectHandler> objh; ConstTransitivePtr<CDefObjInfoHandler> dobjinfo; CGeneralTextHandler * generaltexth; CMapHandler * mh; CTownHandler * townh; //CTownHandler * townh; void setFromLib(); friend class CClient; CGameInfo(); }; extern const CGameInfo* CGI;