/* * SThievesGuildInfo.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../GameConstants.h" #include "InfoAboutArmy.h" VCMI_LIB_NAMESPACE_BEGIN struct DLL_LINKAGE SThievesGuildInfo { std::vector playerColors; //colors of players that are in-game std::vector< std::vector< PlayerColor > > numOfTowns, numOfHeroes, gold, woodOre, mercSulfCrystGems, obelisks, artifacts, army, income; // [place] -> [colours of players] std::map colorToBestHero; //maps player's color to his best heros' std::map personality; // color to personality // ai tactic std::map bestCreature; // color to ID // id or -1 if not known // template void serialize(Handler &h, const int version) // { // h & playerColors; // h & numOfTowns; // h & numOfHeroes; // h & gold; // h & woodOre; // h & mercSulfCrystGems; // h & obelisks; // h & artifacts; // h & army; // h & income; // h & colorToBestHero; // h & personality; // h & bestCreature; // } }; VCMI_LIB_NAMESPACE_END