/* * MapAudioPlayer.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../mapView/IMapRendererObserver.h" #include "../../lib/filesystem/ResourcePath.h" VCMI_LIB_NAMESPACE_BEGIN class ObjectInstanceID; class CArmedInstance; class PlayerColor; VCMI_LIB_NAMESPACE_END class MapAudioPlayer : public IMapObjectObserver { using MapObjectsList = std::vector; boost::multi_array objects; const CArmedInstance * currentSelection = nullptr; bool playerMakingTurn = false; bool enemyMakingTurn = false; bool audioPlaying = true; void addObject(const CGObjectInstance * obj); void removeObject(const CGObjectInstance * obj); std::vector getAmbientSounds(const int3 & tile); void updateAmbientSounds(); void updateMusic(); void update(); protected: // IMapObjectObserver impl bool hasOngoingAnimations() override; void onObjectFadeIn(const CGObjectInstance * obj, const PlayerColor & initiator) override; void onObjectFadeOut(const CGObjectInstance * obj, const PlayerColor & initiator) override; void onObjectInstantAdd(const CGObjectInstance * obj, const PlayerColor & initiator) override; void onObjectInstantRemove(const CGObjectInstance * obj, const PlayerColor & initiator) override; void onHeroMoved(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override; void onAfterHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override; void onAfterHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override; void onAfterHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override; void onBeforeHeroTeleported(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override {} void onBeforeHeroEmbark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override {} void onBeforeHeroDisembark(const CGHeroInstance * obj, const int3 & from, const int3 & dest) override {} public: MapAudioPlayer(); ~MapAudioPlayer() override; /// Called whenever current adventure map selection changes void onSelectionChanged(const CArmedInstance * newSelection); /// Called when local player starts his turn void onPlayerTurnStarted(); /// Called when AI or non-local player start his turn void onEnemyTurnStarted(); /// Called when local player ends his turn void onPlayerTurnEnded(); /// Called when map audio should be paused, e.g. on combat or town scren access void onAudioPaused(); /// Called when map audio should be resume, opposite to onPaused void onAudioResumed(); };