#include "../stdafx.h" #include "SDL.h" #include "CDefHandler.h" #include #include "CLodHandler.h" #include "../lib/VCMI_Lib.h" /* * CDefHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ static long long pow(long long a, int b) { if (!b) return 1; long c = a; while (--b) a*=c; return a; } CDefHandler::CDefHandler() { //FDef = NULL; notFreeImgs = false; } CDefHandler::~CDefHandler() { //if (FDef) //delete [] FDef; if (notFreeImgs) return; for (size_t i=0; i open(name.c_str(),std::ios::binary); is->seekg(0,std::ios::end); // na koniec andame = is->tellg(); // read length is->seekg(0,std::ios::beg); // wracamy na poczatek unsigned char * FDef = new unsigned char[andame]; // allocate memory is->read((char*)FDef, andame); // read map file to buffer is->close(); delete is; openFromMemory(FDef, name); delete [] FDef; } void CDefHandler::openFromMemory(unsigned char *table, std::string name) { BMPPalette palette[256]; SDefEntry &de = * reinterpret_cast(table); unsigned char *p; defName = name; DEFType = SDL_SwapLE32(de.DEFType); width = SDL_SwapLE32(de.width); height = SDL_SwapLE32(de.height); unsigned int totalBlocks = SDL_SwapLE32(de.totalBlocks); for (unsigned int it=0;it<256;it++) { palette[it].R = de.palette[it].R; palette[it].G = de.palette[it].G; palette[it].B = de.palette[it].B; palette[it].F = 0; } // The SDefEntryBlock starts just after the SDefEntry p = reinterpret_cast(&de); p += sizeof(de); int totalEntries=0; for (unsigned int z=0; z(p); unsigned int totalInBlock; totalInBlock = SDL_SwapLE32(block.totalInBlock); for (unsigned int j=SEntries.size(); j(p)); p += 4; } //totalEntries+=totalInBlock; for(unsigned int hh=0; hh> 5; BR = N & 0x1F; } SDL_Surface * CDefHandler::getSprite (int SIndex, const unsigned char * FDef, const BMPPalette * palette) const { SDL_Surface * ret=NULL; unsigned int BaseOffset, SpriteWidth, SpriteHeight, //format sprite'a TotalRowLength, // dlugosc przeczytanego segmentu add, FullHeight,FullWidth, RowAdd, //, NextSpriteOffset; //TODO use me prSize, defType2; int LeftMargin, RightMargin, TopMargin, BottomMargin; unsigned char SegmentType;//, BL, BR; //TODO use me BaseOffset = SEntries[SIndex].offset; SSpriteDef sd = * reinterpret_cast(FDef + BaseOffset); prSize = SDL_SwapLE32(sd.prSize); //TODO use me defType2 = SDL_SwapLE32(sd.defType2); FullWidth = SDL_SwapLE32(sd.FullWidth); FullHeight = SDL_SwapLE32(sd.FullHeight); SpriteWidth = SDL_SwapLE32(sd.SpriteWidth); SpriteHeight = SDL_SwapLE32(sd.SpriteHeight); LeftMargin = SDL_SwapLE32(sd.LeftMargin); TopMargin = SDL_SwapLE32(sd.TopMargin); RightMargin = FullWidth - SpriteWidth - LeftMargin; BottomMargin = FullHeight - SpriteHeight - TopMargin; //if(LeftMargin + RightMargin < 0) // SpriteWidth += LeftMargin + RightMargin; //ugly construction... TODO: check how to do it nicer if(LeftMargin<0) SpriteWidth+=LeftMargin; if(RightMargin<0) SpriteWidth+=RightMargin; // Note: this looks bogus because we allocate only FullWidth, not FullWidth+add add = 4 - FullWidth%4; if (add==4) add=0; ret = SDL_CreateRGBSurface(SDL_SWSURFACE, FullWidth, FullHeight, 8, 0, 0, 0, 0); //int tempee2 = readNormalNr(0,4,((unsigned char *)tempee.c_str())); BaseOffset += sizeof(SSpriteDef); int BaseOffsetor = BaseOffset; for(int i=0; i<256; ++i) { SDL_Color pr; pr.r = palette[i].R; pr.g = palette[i].G; pr.b = palette[i].B; pr.unused = palette[i].F; (*(ret->format->palette->colors+i))=pr; } int ftcp=0; // If there's a margin anywhere, just blank out the whole surface. if (TopMargin > 0 || BottomMargin > 0 || LeftMargin > 0 || RightMargin > 0) { memset( reinterpret_cast(ret->pixels), 0, FullHeight*FullWidth); } // Skip top margin if (TopMargin > 0) ftcp += TopMargin*(FullWidth+add); switch(defType2) { case 0: { for (unsigned int i=0;i0) ftcp += LeftMargin; memcpy(reinterpret_cast(ret->pixels)+ftcp, &FDef[BaseOffset], SpriteWidth); ftcp += SpriteWidth; BaseOffset += SpriteWidth; if (RightMargin>0) ftcp += RightMargin; } } break; case 1: { const unsigned int * RWEntriesLoc = reinterpret_cast(FDef+BaseOffset); BaseOffset += sizeof(int) * SpriteHeight; for (unsigned int i=0;i0) ftcp += LeftMargin; TotalRowLength=0; do { unsigned int SegmentLength; SegmentType=FDef[BaseOffset++]; SegmentLength=FDef[BaseOffset++] + 1; if (SegmentType==0xFF) { for (unsigned int k=0; k(ret->pixels))[ftcp++]=FDef[BaseOffset+k]; if ((TotalRowLength+k)>=SpriteWidth) break; } BaseOffset+=SegmentLength; TotalRowLength+=SegmentLength; } else { memset(reinterpret_cast(ret->pixels)+ftcp, SegmentType, SegmentLength); ftcp += SegmentLength; TotalRowLength += SegmentLength; } }while(TotalRowLength0) ftcp += RightMargin; if (add>0) ftcp += add+RowAdd; } } break; case 2: { BaseOffset = BaseOffsetor + *reinterpret_cast( FDef + BaseOffsetor ); //was + RWEntries[0]; for (unsigned int i=0;i0) ftcp += LeftMargin; TotalRowLength=0; do { SegmentType=FDef[BaseOffset++]; unsigned char code = SegmentType / 32; unsigned char value = (SegmentType & 31) + 1; if(code==7) { memcpy(reinterpret_cast(ret->pixels)+ftcp, &FDef[BaseOffset], value); ftcp += value; BaseOffset += value; } else { memset(reinterpret_cast(ret->pixels)+ftcp, code, value); ftcp += value; } TotalRowLength+=value; } while(TotalRowLength0) ftcp += RightMargin; RowAdd=SpriteWidth-TotalRowLength; if (add>0) ftcp += add+RowAdd; } } break; case 3: { for (unsigned int i=0;i0) ftcp += LeftMargin; TotalRowLength=0; do { SegmentType=FDef[BaseOffset++]; unsigned char code = SegmentType / 32; unsigned char value = (SegmentType & 31) + 1; if(code==7) { for(int h=0; h=SpriteWidth) break; ((char*)(ret->pixels))[ftcp++]=FDef[BaseOffset++]; } } else { for(int h=0; h=SpriteWidth) break; ((char*)(ret->pixels))[ftcp++]=code; } } TotalRowLength+=( LeftMargin>=0 ? value : value+LeftMargin ); }while(TotalRowLength0) ftcp += RightMargin; RowAdd=SpriteWidth-TotalRowLength; if (add>0) ftcp += add+RowAdd; } } break; default: throw std::string("Unknown sprite format."); break; } SDL_Color ttcol = ret->format->palette->colors[0]; Uint32 keycol = SDL_MapRGBA(ret->format, ttcol.r, ttcol.b, ttcol.g, ttcol.unused); SDL_SetColorKey(ret, SDL_SRCCOLORKEY, keycol); return ret; }; CDefEssential * CDefHandler::essentialize() { CDefEssential * ret = new CDefEssential; ret->ourImages = ourImages; notFreeImgs = true; return ret; } CDefHandler * CDefHandler::giveDef(std::string defName) { unsigned char * data = spriteh->giveFile(defName); if(!data) throw "bad def name!"; CDefHandler * nh = new CDefHandler(); nh->openFromMemory(data, defName); nh->alphaTransformed = false; delete [] data; return nh; } CDefEssential * CDefHandler::giveDefEss(std::string defName) { CDefEssential * ret; CDefHandler * temp = giveDef(defName); ret = temp->essentialize(); delete temp; return ret; }