#pragma once struct SDL_Surface; class IVideoPlayer { public: virtual bool open(std::string name, bool scale = false)=0; //true - succes virtual void close()=0; virtual bool nextFrame()=0; virtual void show(int x, int y, SDL_Surface *dst, bool update = true)=0; virtual void redraw(int x, int y, SDL_Surface *dst, bool update = true)=0; //reblits buffer virtual bool wait()=0; virtual int curFrame() const =0; virtual int frameCount() const =0; }; class IMainVideoPlayer : public IVideoPlayer { public: std::string fname; //name of current video file (empty if idle) virtual void update(int x, int y, SDL_Surface *dst, bool forceRedraw, bool update = true){} virtual bool openAndPlayVideo(std::string name, int x, int y, SDL_Surface *dst, bool stopOnKey = false, bool scale = false) { return false; } }; class CEmptyVideoPlayer : public IMainVideoPlayer { public: int curFrame() const override {return -1;}; int frameCount() const override {return -1;}; void redraw( int x, int y, SDL_Surface *dst, bool update = true ) override {}; void show( int x, int y, SDL_Surface *dst, bool update = true ) override {}; bool nextFrame() override {return false;}; void close() override {}; bool wait() override {return false;}; bool open(std::string name, bool scale = false) override {return false;}; }; #ifndef DISABLE_VIDEO #include "../lib/filesystem/CInputStream.h" #include #include #if SDL_VERSION_ATLEAST(1,3,0) && !SDL_VERSION_ATLEAST(2,0,0) #include #endif extern "C" { #include #include } class CVideoPlayer : public IMainVideoPlayer { int stream; // stream index in video AVFormatContext *format; AVCodecContext *codecContext; // codec context for stream AVCodec *codec; AVFrame *frame; struct SwsContext *sws; AVIOContext * context; // Destination. Either overlay or dest. #ifdef VCMI_SDL1 SDL_Overlay * overlay; #else SDL_Texture *texture; #endif SDL_Surface *dest; SDL_Rect destRect; // valid when dest is used SDL_Rect pos; // destination on screen int refreshWait; // Wait several refresh before updating the image int refreshCount; bool doLoop; // loop through video bool playVideo(int x, int y, SDL_Surface *dst, bool stopOnKey); bool open(std::string fname, bool loop, bool useOverlay = false, bool scale = false); public: CVideoPlayer(); ~CVideoPlayer(); bool init(); bool open(std::string fname, bool scale = false) override; void close() override; bool nextFrame() override; // display next frame void show(int x, int y, SDL_Surface *dst, bool update = true) override; //blit current frame void redraw(int x, int y, SDL_Surface *dst, bool update = true) override; //reblits buffer void update(int x, int y, SDL_Surface *dst, bool forceRedraw, bool update = true) override; //moves to next frame if appropriate, and blits it or blits only if redraw parameter is set true // Opens video, calls playVideo, closes video; returns playVideo result (if whole video has been played) bool openAndPlayVideo(std::string name, int x, int y, SDL_Surface *dst, bool stopOnKey = false, bool scale = false) override; //TODO: bool wait() override {return false;}; int curFrame() const override {return -1;}; int frameCount() const override {return -1;}; // public to allow access from ffmpeg IO functions std::unique_ptr data; }; #endif