#include "StdInc.h" #include "CCampaignHandler.h" #include "../filesystem/Filesystem.h" #include "../filesystem/CCompressedStream.h" #include "../filesystem/CMemoryStream.h" #include "../filesystem/CBinaryReader.h" #include "../VCMI_Lib.h" #include "../vcmi_endian.h" #include "../CGeneralTextHandler.h" #include "../StartInfo.h" #include "../CArtHandler.h" //for hero crossover #include "../mapObjects/CGHeroInstance.h"//for hero crossover #include "../CHeroHandler.h" #include "CMapService.h" #include "CMap.h" namespace fs = boost::filesystem; /* * CCampaignHandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ CCampaignHeader CCampaignHandler::getHeader( const std::string & name) { std::vector cmpgn = getFile(name, true)[0]; CMemoryStream stream(cmpgn.data(), cmpgn.size()); CBinaryReader reader(&stream); CCampaignHeader ret = readHeaderFromMemory(reader); ret.filename = name; return ret; } std::unique_ptr CCampaignHandler::getCampaign( const std::string & name ) { auto ret = make_unique(); std::vector> file = getFile(name, false); CMemoryStream stream(file[0].data(), file[0].size()); CBinaryReader reader(&stream); ret->header = readHeaderFromMemory(reader); ret->header.filename = name; int howManyScenarios = VLC->generaltexth->campaignRegionNames[ret->header.mapVersion].size(); for(int g=0; gheader.version, ret->header.mapVersion); ret->scenarios.push_back(sc); } int scenarioID = 0; //first entry is campaign header. start loop from 1 for (int g=1; gscenarios[scenarioID].isNotVoid()) //skip void scenarios { scenarioID++; } std::string scenarioName = name.substr(0, name.find('.')); boost::to_lower(scenarioName); scenarioName += ':' + boost::lexical_cast(g-1); //set map piece appropriately, convert vector to string ret->mapPieces[scenarioID].assign(reinterpret_cast< const char* >(file[g].data()), file[g].size()); ret->scenarios[scenarioID].scenarioName = CMapService::loadMapHeader((const ui8*)ret->mapPieces[scenarioID].c_str(), ret->mapPieces[scenarioID].size(), scenarioName)->name; scenarioID++; } // handle campaign specific discrepancies if(name == "DATA/AB.H3C") { ret->scenarios[6].keepHeroes.push_back(HeroTypeID(155)); // keep hero Xeron for map 7 To Kill A Hero } else if(name == "DATA/FINAL.H3C") { // keep following heroes for map 8 Final H ret->scenarios[7].keepHeroes.push_back(HeroTypeID(148)); // Gelu ret->scenarios[7].keepHeroes.push_back(HeroTypeID(27)); // Gem ret->scenarios[7].keepHeroes.push_back(HeroTypeID(102)); // Crag Hack ret->scenarios[7].keepHeroes.push_back(HeroTypeID(96)); // Yog } return ret; } CCampaignHeader CCampaignHandler::readHeaderFromMemory( CBinaryReader & reader ) { CCampaignHeader ret; ret.version = reader.readUInt32(); ret.mapVersion = reader.readUInt8() - 1;//change range of it from [1, 20] to [0, 19] ret.name = reader.readString(); ret.description = reader.readString(); if (ret.version > CampaignVersion::RoE) ret.difficultyChoosenByPlayer = reader.readInt8(); else ret.difficultyChoosenByPlayer = 0; ret.music = reader.readInt8(); return ret; } CCampaignScenario CCampaignHandler::readScenarioFromMemory( CBinaryReader & reader, int version, int mapVersion ) { auto prologEpilogReader = [&]() -> CCampaignScenario::SScenarioPrologEpilog { CCampaignScenario::SScenarioPrologEpilog ret; ret.hasPrologEpilog = reader.readUInt8(); if(ret.hasPrologEpilog) { ret.prologVideo = reader.readUInt8(); ret.prologMusic = reader.readUInt8(); ret.prologText = reader.readString(); } return ret; }; CCampaignScenario ret; ret.conquered = false; ret.mapName = reader.readString(); ret.packedMapSize = reader.readUInt32(); if(mapVersion == 18)//unholy alliance { ret.loadPreconditionRegions(reader.readUInt16()); } else { ret.loadPreconditionRegions(reader.readUInt8()); } ret.regionColor = reader.readUInt8(); ret.difficulty = reader.readUInt8(); ret.regionText = reader.readString(); ret.prolog = prologEpilogReader(); ret.epilog = prologEpilogReader(); ret.travelOptions = readScenarioTravelFromMemory(reader, version); return ret; } void CCampaignScenario::loadPreconditionRegions(ui32 regions) { for (int i=0; i<32; i++) //for each bit in region. h3c however can only hold up to 16 { if ( (1 << i) & regions) preconditionRegions.insert(i); } } CScenarioTravel CCampaignHandler::readScenarioTravelFromMemory(CBinaryReader & reader, int version ) { CScenarioTravel ret; ret.whatHeroKeeps = reader.readUInt8(); reader.getStream()->read(ret.monstersKeptByHero.data(), ret.monstersKeptByHero.size()); if (version < CampaignVersion::SoD) { ret.artifsKeptByHero.fill(0); reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size() - 1); } else { reader.getStream()->read(ret.artifsKeptByHero.data(), ret.artifsKeptByHero.size()); } ret.startOptions = reader.readUInt8(); switch(ret.startOptions) { case 0: //no bonuses. Seems to be OK break; case 1: //reading of bonuses player can choose { ret.playerColor = reader.readUInt8(); ui8 numOfBonuses = reader.readUInt8(); for (int g=0; g(reader.readUInt8()); //hero: FFFD means 'most powerful' and FFFE means 'generated' switch(bonus.type) { case CScenarioTravel::STravelBonus::SPELL: { bonus.info1 = reader.readUInt16(); //hero bonus.info2 = reader.readUInt8(); //spell ID break; } case CScenarioTravel::STravelBonus::MONSTER: { bonus.info1 = reader.readUInt16(); //hero bonus.info2 = reader.readUInt16(); //monster type bonus.info3 = reader.readUInt16(); //monster count break; } case CScenarioTravel::STravelBonus::BUILDING: { bonus.info1 = reader.readUInt8(); //building ID (0 - town hall, 1 - city hall, 2 - capitol, etc) break; } case CScenarioTravel::STravelBonus::ARTIFACT: { bonus.info1 = reader.readUInt16(); //hero bonus.info2 = reader.readUInt16(); //artifact ID break; } case CScenarioTravel::STravelBonus::SPELL_SCROLL: { bonus.info1 = reader.readUInt16(); //hero bonus.info2 = reader.readUInt8(); //spell ID break; } case CScenarioTravel::STravelBonus::PRIMARY_SKILL: { bonus.info1 = reader.readUInt16(); //hero bonus.info2 = reader.readUInt32(); //bonuses (4 bytes for 4 skills) break; } case CScenarioTravel::STravelBonus::SECONDARY_SKILL: { bonus.info1 = reader.readUInt16(); //hero bonus.info2 = reader.readUInt8(); //skill ID bonus.info3 = reader.readUInt8(); //skill level break; } case CScenarioTravel::STravelBonus::RESOURCE: { bonus.info1 = reader.readUInt8(); //type //FD - wood+ore //FE - mercury+sulfur+crystal+gem bonus.info2 = reader.readUInt32(); //count break; } default: logGlobal->warnStream() << "Corrupted h3c file"; break; } ret.bonusesToChoose.push_back(bonus); } break; } case 2: //reading of players (colors / scenarios ?) player can choose { ui8 numOfBonuses = reader.readUInt8(); for (int g=0; gwarnStream() << "Corrupted h3c file"; break; } } return ret; } std::vector< std::vector > CCampaignHandler::getFile(const std::string & name, bool headerOnly) { CCompressedStream stream(CResourceHandler::get()->load(ResourceID(name, EResType::CAMPAIGN)), true); std::vector< std::vector > ret; do { std::vector block(stream.getSize()); stream.read(block.data(), block.size()); ret.push_back(block); } while (!headerOnly && stream.getNextBlock()); return ret; } bool CCampaign::conquerable( int whichScenario ) const { //check for void scenraio if (!scenarios[whichScenario].isNotVoid()) { return false; } if (scenarios[whichScenario].conquered) { return false; } //check preconditioned regions for (int g=0; g 0; } const CGHeroInstance * CCampaignScenario::strongestHero( PlayerColor owner ) const { using boost::adaptors::filtered; std::function isOwned = [=](const CGHeroInstance *h){ return h->tempOwner == owner; }; auto ownedHeroes = crossoverHeroes | filtered(isOwned); auto i = vstd::maxElementByFun(ownedHeroes, [](const CGHeroInstance * h) {return h->getHeroStrength();}); return i == ownedHeroes.end() ? nullptr : *i; } std::vector CCampaignScenario::getLostCrossoverHeroes() const { std::vector lostCrossoverHeroes; if(conquered) { for(auto hero : placedCrossoverHeroes) { auto it = range::find_if(crossoverHeroes, CGObjectInstanceBySubIdFinder(hero)); if(it == crossoverHeroes.end()) { lostCrossoverHeroes.push_back(hero); } } } return lostCrossoverHeroes; } bool CScenarioTravel::STravelBonus::isBonusForHero() const { return type == SPELL || type == MONSTER || type == ARTIFACT || type == SPELL_SCROLL || type == PRIMARY_SKILL || type == SECONDARY_SKILL; } void CCampaignState::setCurrentMapAsConquered( const std::vector & heroes ) { camp->scenarios[*currentMap].crossoverHeroes = heroes; mapsConquered.push_back(*currentMap); mapsRemaining -= *currentMap; camp->scenarios[*currentMap].conquered = true; } boost::optional CCampaignState::getBonusForCurrentMap() const { auto bonuses = getCurrentScenario().travelOptions.bonusesToChoose; assert(chosenCampaignBonuses.count(*currentMap) || bonuses.size() == 0); if(bonuses.empty()) return boost::optional(); else return bonuses[currentBonusID()]; } const CCampaignScenario & CCampaignState::getCurrentScenario() const { return camp->scenarios[*currentMap]; } CCampaignScenario & CCampaignState::getCurrentScenario() { return camp->scenarios[*currentMap]; } ui8 CCampaignState::currentBonusID() const { return chosenCampaignBonuses.at(*currentMap); } CCampaignState::CCampaignState() { } CCampaignState::CCampaignState( std::unique_ptr _camp ) : camp(std::move(_camp)) { for(int i = 0; i < camp->scenarios.size(); i++) { if(vstd::contains(camp->mapPieces, i)) //not all maps must be present in a campaign mapsRemaining.push_back(i); } } std::string CCampaignHandler::prologVideoName(ui8 index) { JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT)); auto vids = config["videos"].Vector(); if(index < vids.size()) return vids[index].String(); return ""; } std::string CCampaignHandler::prologMusicName(ui8 index) { std::vector music; VLC->generaltexth->readToVector("Data/CmpMusic.txt", music); if(index < music.size()) return music[index]; return ""; } std::string CCampaignHandler::prologVoiceName(ui8 index) { JsonNode config(ResourceID(std::string("CONFIG/campaignMedia"), EResType::TEXT)); auto audio = config["voice"].Vector(); if(index < audio.size()) return audio[index].String(); return ""; }