/* * CBitmapHanFont.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../render/IFont.h" VCMI_LIB_NAMESPACE_BEGIN class JsonNode; VCMI_LIB_NAMESPACE_END class CBitmapFont; /// supports multi-byte characters for such languages like Chinese class CBitmapHanFont : public IFont { std::unique_ptr<CBitmapFont> fallback; // data, directly copied from file const std::pair<std::unique_ptr<ui8[]>, ui64> data; // size of the font. Not available in file but needed for proper rendering const size_t size; size_t getCharacterDataOffset(size_t index) const; size_t getCharacterIndex(ui8 first, ui8 second) const; void renderCharacter(SDL_Surface * surface, int characterIndex, const SDL_Color & color, int &posX, int &posY) const; void renderText(SDL_Surface * surface, const std::string & data, const SDL_Color & color, const Point & pos) const override; public: CBitmapHanFont(const JsonNode & config); size_t getLineHeight() const override; size_t getGlyphWidth(const char * data) const override; };