{ // By default visitable objects only have ambient sound source on visitable tile // Static objects and special terrains that have ambient sound have source on all tiles // If set to true then all tiles will become source for visitable objects "allTilesSource": false, // By default SDL2_Mixer allocate 8 channels, but more sounds require more channels "allocateChannels" : 16, // Maximal ambient sounds volume must be about 20% of global effects volume "volume" : 20, // Maximal distance to objects using chebyshev distance "range" : 3, // Volume depend on distance, e.g 100% on same tile, 90% one tile away, etc "distances": [100, 90, 60, 30] }