/* * IImage.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../../lib/filesystem/ResourcePath.h" VCMI_LIB_NAMESPACE_BEGIN class PlayerColor; class Rect; class Point; class ColorRGBA; VCMI_LIB_NAMESPACE_END struct SDL_Surface; class ColorFilter; /// Defines which blit method will be selected when image is used for rendering enum class EImageBlitMode { /// Image can have no transparency and can be only used as background OPAQUE, /// Image can have only a single color as transparency and has no semi-transparent areas COLORKEY, /// Image might have full alpha transparency range, e.g. shadows ALPHA }; /* * Base class for images, can be used for non-animation pictures as well */ class IImage { public: using SpecialPalette = std::vector; static constexpr int32_t SPECIAL_PALETTE_MASK_CREATURES = 0b11110011; //draws image on surface "where" at position virtual void draw(SDL_Surface * where, int posX = 0, int posY = 0, const Rect * src = nullptr) const = 0; virtual void draw(SDL_Surface * where, const Rect * dest, const Rect * src) const = 0; virtual std::shared_ptr scaleFast(const Point & size) const = 0; virtual void exportBitmap(const boost::filesystem::path & path) const = 0; //Change palette to specific player virtual void playerColored(PlayerColor player)=0; //set special color for flag virtual void setFlagColor(PlayerColor player)=0; //test transparency of specific pixel virtual bool isTransparent(const Point & coords) const = 0; virtual Point dimensions() const = 0; int width() const; int height() const; //only indexed bitmaps, 16 colors maximum virtual void shiftPalette(uint32_t firstColorID, uint32_t colorsToMove, uint32_t distanceToMove) = 0; virtual void adjustPalette(const ColorFilter & shifter, uint32_t colorsToSkipMask) = 0; virtual void resetPalette(int colorID) = 0; virtual void resetPalette() = 0; virtual void setAlpha(uint8_t value) = 0; virtual void setBlitMode(EImageBlitMode mode) = 0; //only indexed bitmaps with 7 special colors virtual void setSpecialPalette(const SpecialPalette & SpecialPalette, uint32_t colorsToSkipMask) = 0; virtual void horizontalFlip() = 0; virtual void verticalFlip() = 0; virtual void doubleFlip() = 0; IImage() = default; virtual ~IImage() = default; };