#ifndef CCURSORHANDLER_H #define CCURSORHANDLER_H struct SDL_Thread; class CDefHandler; struct SDL_Surface; class CCursorHandler //handles cursor { public: SDL_Thread * myThread; //thread that updates cursor bool curVisible; //true if cursor is visible int mode, number; SDL_Surface * behindCur; int xbef, ybef; //position of cursor after last move (to restore background) CDefHandler * adventure, * combat, * deflt, * spell; //read - only int xpos, ypos; //position of cursor - read only void initCursor(); //inits cursorHandler void showGraphicCursor(); //shows default graphic cursor void cursorMove(int x, int y); //change cursor's positions to (x, y) void changeGraphic(int type, int no); //changes cursor graphic for type type (0 - adventure, 1 - combat, 2 - default, 3 - spellbook) and frame no (not used for type 3) void hideCursor(); //no cursor will be visible void hardwareCursor(); // returns to hardware cursor mode friend int cursorHandlerFunc(void * cursorHandler); }; #endif //CCURSORHANDLER_H