/* * BonusCustomTypes.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../constants/EntityIdentifiers.h" VCMI_LIB_NAMESPACE_BEGIN class DLL_LINKAGE BonusCustomSource : public StaticIdentifier { public: using StaticIdentifier::StaticIdentifier; static std::string encode(int32_t index); static si32 decode(const std::string & identifier); static const BonusCustomSource undeadMoraleDebuff; // -2 }; class DLL_LINKAGE BonusCustomSubtype : public StaticIdentifier { public: using StaticIdentifier::StaticIdentifier; static std::string encode(int32_t index); static si32 decode(const std::string & identifier); static const BonusCustomSubtype creatureDamageBoth; // 0 static const BonusCustomSubtype creatureDamageMin; // 1 static const BonusCustomSubtype creatureDamageMax; // 2 static const BonusCustomSubtype damageTypeAll; // -1 static const BonusCustomSubtype damageTypeMelee; // 0 static const BonusCustomSubtype damageTypeRanged; // 1 static const BonusCustomSubtype heroMovementLand; // 1 static const BonusCustomSubtype heroMovementSea; // 0 static const BonusCustomSubtype deathStareGorgon; // 0 static const BonusCustomSubtype deathStareCommander; static const BonusCustomSubtype rebirthRegular; // 0 static const BonusCustomSubtype rebirthSpecial; // 1 static const BonusCustomSubtype visionsMonsters; // 0 static const BonusCustomSubtype visionsHeroes; // 1 static const BonusCustomSubtype visionsTowns; // 2 static const BonusCustomSubtype immunityBattleWide; // 0 static const BonusCustomSubtype immunityEnemyHero; // 1 static const BonusCustomSubtype transmutationPerHealth; // 0 static const BonusCustomSubtype transmutationPerUnit; // 1 static const BonusCustomSubtype destructionKillPercentage; // 0 static const BonusCustomSubtype destructionKillAmount; // 1 static const BonusCustomSubtype soulStealPermanent; // 0 static const BonusCustomSubtype soulStealBattle; // 1 static const BonusCustomSubtype movementFlying; // 0 static const BonusCustomSubtype movementTeleporting; // 1 static BonusCustomSubtype spellLevel(int level); static BonusCustomSubtype creatureLevel(int level); }; VCMI_LIB_NAMESPACE_END