/* * StackLocation.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../ConstTransitivePtr.h" #include "../GameConstants.h" VCMI_LIB_NAMESPACE_BEGIN class CArmedInstance; class CStackInstance; struct StackLocation { ConstTransitivePtr army; SlotID slot; StackLocation() = default; StackLocation(const CArmedInstance * Army, const SlotID & Slot) : army(const_cast(Army)) //we are allowed here to const cast -> change will go through one of our packages... do not abuse! , slot(Slot) { } DLL_LINKAGE const CStackInstance * getStack(); template void serialize(Handler & h, const int version) { h & army; h & slot; } }; VCMI_LIB_NAMESPACE_END