/* * CServerHandler.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "PacksForClient.h" #include "PacksForClientBattle.h" #include "PacksForServer.h" #include "PacksForLobby.h" #include "SaveLocalState.h" #include "SetRewardableConfiguration.h" #include "SetStackEffect.h" VCMI_LIB_NAMESPACE_BEGIN class ICPackVisitor { public: virtual bool callTyped() { return true; } virtual void visitForLobby(CPackForLobby & pack) {} virtual void visitForServer(CPackForServer & pack) {} virtual void visitForClient(CPackForClient & pack) {} virtual void visitPackageApplied(PackageApplied & pack) {} virtual void visitSystemMessage(SystemMessage & pack) {} virtual void visitPlayerBlocked(PlayerBlocked & pack) {} virtual void visitPlayerCheated(PlayerCheated & pack) {} virtual void visitPlayerStartsTurn(PlayerStartsTurn & pack) {} virtual void visitDaysWithoutTown(DaysWithoutTown & pack) {} virtual void visitTurnTimeUpdate(TurnTimeUpdate & pack) {} virtual void visitGamePause(GamePause & pack) {} virtual void visitEntitiesChanged(EntitiesChanged & pack) {} virtual void visitSetRewardableConfiguration(SetRewardableConfiguration & pack) {} virtual void visitSetBankConfiguration(SetBankConfiguration & pack) {} virtual void visitSetResources(SetResources & pack) {} virtual void visitSetPrimSkill(SetPrimSkill & pack) {} virtual void visitSetSecSkill(SetSecSkill & pack) {} virtual void visitHeroVisitCastle(HeroVisitCastle & pack) {} virtual void visitChangeSpells(ChangeSpells & pack) {} virtual void visitSetResearchedSpells(SetResearchedSpells & pack) {} virtual void visitSetMana(SetMana & pack) {} virtual void visitSetMovePoints(SetMovePoints & pack) {} virtual void visitFoWChange(FoWChange & pack) {} virtual void visitSetAvailableHeroes(SetAvailableHero & pack) {} virtual void visitGiveBonus(GiveBonus & pack) {} virtual void visitChangeObjPos(ChangeObjPos & pack) {} virtual void visitPlayerEndsTurn(PlayerEndsTurn & pack) {}; virtual void visitPlayerEndsGame(PlayerEndsGame & pack) {} virtual void visitPlayerReinitInterface(PlayerReinitInterface & pack) {} virtual void visitRemoveBonus(RemoveBonus & pack) {} virtual void visitSetCommanderProperty(SetCommanderProperty & pack) {} virtual void visitAddQuest(AddQuest & pack) {} virtual void visitUpdateArtHandlerLists(UpdateArtHandlerLists & pack) {} virtual void visitChangeFormation(ChangeFormation & pack) {} virtual void visitRemoveObject(RemoveObject & pack) {} virtual void visitTryMoveHero(TryMoveHero & pack) {} virtual void visitNewStructures(NewStructures & pack) {} virtual void visitRazeStructures(RazeStructures & pack) {} virtual void visitSetAvailableCreatures(SetAvailableCreatures & pack) {} virtual void visitSetHeroesInTown(SetHeroesInTown & pack) {} virtual void visitHeroRecruited(HeroRecruited & pack) {} virtual void visitGiveHero(GiveHero & pack) {} virtual void visitCatapultAttack(CatapultAttack & pack) {} virtual void visitOpenWindow(OpenWindow & pack) {} virtual void visitNewObject(NewObject & pack) {} virtual void visitSetAvailableArtifacts(SetAvailableArtifacts & pack) {} virtual void visitNewArtifact(NewArtifact & pack) {} virtual void visitChangeStackCount(ChangeStackCount & pack) {} virtual void visitSetStackType(SetStackType & pack) {} virtual void visitEraseStack(EraseStack & pack) {} virtual void visitSwapStacks(SwapStacks & pack) {} virtual void visitInsertNewStack(InsertNewStack & pack) {} virtual void visitRebalanceStacks(RebalanceStacks & pack) {} virtual void visitBulkRebalanceStacks(BulkRebalanceStacks & pack) {} virtual void visitBulkSmartRebalanceStacks(BulkSmartRebalanceStacks & pack) {} virtual void visitPutArtifact(PutArtifact & pack) {} virtual void visitEraseArtifact(BulkEraseArtifacts & pack) {} virtual void visitBulkMoveArtifacts(BulkMoveArtifacts & pack) {} virtual void visitAssembledArtifact(AssembledArtifact & pack) {} virtual void visitDisassembledArtifact(DisassembledArtifact & pack) {} virtual void visitHeroVisit(HeroVisit & pack) {} virtual void visitNewTurn(NewTurn & pack) {} virtual void visitInfoWindow(InfoWindow & pack) {} virtual void visitSetObjectProperty(SetObjectProperty & pack) {} virtual void visitChangeObjectVisitors(ChangeObjectVisitors & pack) {} virtual void visitChangeArtifactsCostume(ChangeArtifactsCostume & pack) {} virtual void visitHeroLevelUp(HeroLevelUp & pack) {} virtual void visitCommanderLevelUp(CommanderLevelUp & pack) {} virtual void visitBlockingDialog(BlockingDialog & pack) {} virtual void visitGarrisonDialog(GarrisonDialog & pack) {} virtual void visitExchangeDialog(ExchangeDialog & pack) {} virtual void visitTeleportDialog(TeleportDialog & pack) {} virtual void visitMapObjectSelectDialog(MapObjectSelectDialog & pack) {} virtual void visitBattleStart(BattleStart & pack) {} virtual void visitBattleNextRound(BattleNextRound & pack) {} virtual void visitBattleSetActiveStack(BattleSetActiveStack & pack) {} virtual void visitBattleResult(BattleResult & pack) {} virtual void visitBattleLogMessage(BattleLogMessage & pack) {} virtual void visitBattleStackMoved(BattleStackMoved & pack) {} virtual void visitBattleUnitsChanged(BattleUnitsChanged & pack) {} virtual void visitBattleAttack(BattleAttack & pack) {} virtual void visitStartAction(StartAction & pack) {} virtual void visitEndAction(EndAction & pack) {} virtual void visitBattleSpellCast(BattleSpellCast & pack) {} virtual void visitSetStackEffect(SetStackEffect & pack) {} virtual void visitStacksInjured(StacksInjured & pack) {} virtual void visitBattleResultsApplied(BattleResultsApplied & pack) {} virtual void visitBattleObstaclesChanged(BattleObstaclesChanged & pack) {} virtual void visitBattleSetStackProperty(BattleSetStackProperty & pack) {} virtual void visitBattleTriggerEffect(BattleTriggerEffect & pack) {} virtual void visitBattleUpdateGateState(BattleUpdateGateState & pack) {} virtual void visitAdvmapSpellCast(AdvmapSpellCast & pack) {} virtual void visitShowWorldViewEx(ShowWorldViewEx & pack) {} virtual void visitEndTurn(EndTurn & pack) {} virtual void visitDismissHero(DismissHero & pack) {} virtual void visitMoveHero(MoveHero & pack) {} virtual void visitCastleTeleportHero(CastleTeleportHero & pack) {} virtual void visitArrangeStacks(ArrangeStacks & pack) {} virtual void visitBulkMoveArmy(BulkMoveArmy & pack) {} virtual void visitBulkSplitStack(BulkSplitStack & pack) {} virtual void visitBulkMergeStacks(BulkMergeStacks & pack) {} virtual void visitBulkSmartSplitStack(BulkSmartSplitStack & pack) {} virtual void visitDisbandCreature(DisbandCreature & pack) {} virtual void visitBuildStructure(BuildStructure & pack) {} virtual void visitVisitTownBuilding(VisitTownBuilding & pack) {} virtual void visitRazeStructure(RazeStructure & pack) {} virtual void visitSpellResearch(SpellResearch & pack) {} virtual void visitRecruitCreatures(RecruitCreatures & pack) {} virtual void visitUpgradeCreature(UpgradeCreature & pack) {} virtual void visitGarrisonHeroSwap(GarrisonHeroSwap & pack) {} virtual void visitExchangeArtifacts(ExchangeArtifacts & pack) {} virtual void visitBulkExchangeArtifacts(BulkExchangeArtifacts & pack) {} virtual void visitManageBackpackArtifacts(ManageBackpackArtifacts & pack) {} virtual void visitManageEquippedArtifacts(ManageEquippedArtifacts & pack) {} virtual void visitAssembleArtifacts(AssembleArtifacts & pack) {} virtual void visitEraseArtifactByClient(EraseArtifactByClient & pack) {} virtual void visitBuyArtifact(BuyArtifact & pack) {} virtual void visitTradeOnMarketplace(TradeOnMarketplace & pack) {} virtual void visitSetFormation(SetFormation & pack) {} virtual void visitHireHero(HireHero & pack) {} virtual void visitBuildBoat(BuildBoat & pack) {} virtual void visitQueryReply(QueryReply & pack) {} virtual void visitMakeAction(MakeAction & pack) {} virtual void visitDigWithHero(DigWithHero & pack) {} virtual void visitCastAdvSpell(CastAdvSpell & pack) {} virtual void visitSaveGame(SaveGame & pack) {} virtual void visitPlayerMessage(PlayerMessage & pack) {} virtual void visitPlayerMessageClient(PlayerMessageClient & pack) {} virtual void visitCenterView(CenterView & pack) {} virtual void visitLobbyClientConnected(LobbyClientConnected & pack) {} virtual void visitLobbyClientDisconnected(LobbyClientDisconnected & pack) {} virtual void visitLobbyChatMessage(LobbyChatMessage & pack) {} virtual void visitLobbyGuiAction(LobbyGuiAction & pack) {} virtual void visitLobbyLoadProgress(LobbyLoadProgress & pack) {} virtual void visitLobbyRestartGame(LobbyRestartGame & pack) {} virtual void visitLobbyPrepareStartGame(LobbyPrepareStartGame & pack) {} virtual void visitLobbyStartGame(LobbyStartGame & pack) {} virtual void visitLobbyChangeHost(LobbyChangeHost & pack) {} virtual void visitLobbyUpdateState(LobbyUpdateState & pack) {} virtual void visitLobbySetMap(LobbySetMap & pack) {} virtual void visitLobbySetCampaign(LobbySetCampaign & pack) {} virtual void visitLobbySetCampaignMap(LobbySetCampaignMap & pack) {} virtual void visitLobbySetCampaignBonus(LobbySetCampaignBonus & pack) {} virtual void visitLobbyChangePlayerOption(LobbyChangePlayerOption & pack) {} virtual void visitLobbySetPlayer(LobbySetPlayer & pack) {} virtual void visitLobbySetPlayerName(LobbySetPlayerName & pack) {} virtual void visitLobbySetPlayerHandicap(LobbySetPlayerHandicap & pack) {} virtual void visitLobbySetSimturns(LobbySetSimturns & pack) {} virtual void visitLobbySetTurnTime(LobbySetTurnTime & pack) {} virtual void visitLobbySetExtraOptions(LobbySetExtraOptions & pack) {} virtual void visitLobbySetDifficulty(LobbySetDifficulty & pack) {} virtual void visitLobbyForceSetPlayer(LobbyForceSetPlayer & pack) {} virtual void visitLobbyShowMessage(LobbyShowMessage & pack) {} virtual void visitLobbyPvPAction(LobbyPvPAction & pack) {} virtual void visitSaveLocalState(SaveLocalState & pack) {} }; VCMI_LIB_NAMESPACE_END