set(client_SRCS StdInc.cpp ../CCallback.cpp adventureMap/CAdvMapPanel.cpp adventureMap/CAdvMapInt.cpp adventureMap/CAdventureOptions.cpp adventureMap/CInGameConsole.cpp adventureMap/CInfoBar.cpp adventureMap/CList.cpp adventureMap/CMinimap.cpp adventureMap/CResDataBar.cpp adventureMap/CTerrainRect.cpp adventureMap/mapHandler.cpp battle/BattleActionsController.cpp battle/BattleAnimationClasses.cpp battle/BattleEffectsController.cpp battle/BattleFieldController.cpp battle/BattleInterface.cpp battle/BattleInterfaceClasses.cpp battle/BattleObstacleController.cpp battle/BattleProjectileController.cpp battle/BattleRenderer.cpp battle/BattleSiegeController.cpp battle/BattleStacksController.cpp battle/BattleWindow.cpp battle/CreatureAnimation.cpp gui/CGuiHandler.cpp gui/CIntObject.cpp gui/CursorHandler.cpp gui/InterfaceObjectConfigurable.cpp gui/NotificationHandler.cpp lobby/CBonusSelection.cpp lobby/CCampaignInfoScreen.cpp lobby/CLobbyScreen.cpp lobby/CSavingScreen.cpp lobby/CScenarioInfoScreen.cpp lobby/CSelectionBase.cpp lobby/OptionsTab.cpp lobby/RandomMapTab.cpp lobby/SelectionTab.cpp mainmenu/CCampaignScreen.cpp mainmenu/CMainMenu.cpp mainmenu/CPrologEpilogVideo.cpp mainmenu/CreditsScreen.cpp render/CAnimation.cpp render/CBitmapHandler.cpp render/CDefFile.cpp render/CFadeAnimation.cpp render/Canvas.cpp render/ColorFilter.cpp render/Graphics.cpp render/IFont.cpp renderSDL/CBitmapFont.cpp renderSDL/CBitmapHanFont.cpp renderSDL/CTrueTypeFont.cpp renderSDL/CursorHardware.cpp renderSDL/CursorSoftware.cpp renderSDL/SDLImage.cpp renderSDL/SDLImageLoader.cpp renderSDL/SDLRWwrapper.cpp renderSDL/SDL_Extensions.cpp widgets/Buttons.cpp widgets/CArtifactHolder.cpp widgets/CComponent.cpp widgets/CGarrisonInt.cpp widgets/CreatureCostBox.cpp widgets/Images.cpp widgets/MiscWidgets.cpp widgets/ObjectLists.cpp widgets/TextControls.cpp windows/CCastleInterface.cpp windows/CCreatureWindow.cpp windows/CHeroWindow.cpp windows/CKingdomInterface.cpp windows/CMessage.cpp windows/CQuestLog.cpp windows/CSpellWindow.cpp windows/CTradeWindow.cpp windows/CWindowObject.cpp windows/CreaturePurchaseCard.cpp windows/GUIClasses.cpp windows/InfoWindows.cpp windows/QuickRecruitmentWindow.cpp CGameInfo.cpp CMT.cpp CMusicHandler.cpp CPlayerInterface.cpp CServerHandler.cpp CVideoHandler.cpp Client.cpp ClientCommandManager.cpp NetPacksClient.cpp NetPacksLobbyClient.cpp ) set(client_HEADERS StdInc.h adventureMap/CAdvMapPanel.h adventureMap/CAdvMapInt.h adventureMap/CAdventureOptions.h adventureMap/CInGameConsole.h adventureMap/CInfoBar.h adventureMap/CList.h adventureMap/CMinimap.h adventureMap/CResDataBar.h adventureMap/CTerrainRect.h adventureMap/mapHandler.h battle/BattleActionsController.h battle/BattleAnimationClasses.h battle/BattleConstants.h battle/BattleEffectsController.h battle/BattleFieldController.h battle/BattleInterface.h battle/BattleInterfaceClasses.h battle/BattleObstacleController.h battle/BattleProjectileController.h battle/BattleRenderer.h battle/BattleSiegeController.h battle/BattleStacksController.h battle/BattleWindow.h battle/CreatureAnimation.h gui/CGuiHandler.h gui/CIntObject.h gui/CursorHandler.h gui/InterfaceObjectConfigurable.h gui/MouseButton.h gui/NotificationHandler.h gui/TextAlignment.h lobby/CBonusSelection.h lobby/CCampaignInfoScreen.h lobby/CLobbyScreen.h lobby/CSavingScreen.h lobby/CScenarioInfoScreen.h lobby/CSelectionBase.h lobby/OptionsTab.h lobby/RandomMapTab.h lobby/SelectionTab.h mainmenu/CCampaignScreen.h mainmenu/CMainMenu.h mainmenu/CPrologEpilogVideo.h mainmenu/CreditsScreen.h render/CAnimation.h render/CBitmapHandler.h render/CDefFile.h render/CFadeAnimation.h render/Canvas.h render/ColorFilter.h render/Graphics.h render/ICursor.h render/IFont.h render/IImage.h render/IImageLoader.h renderSDL/CBitmapFont.h renderSDL/CBitmapHanFont.h renderSDL/CTrueTypeFont.h renderSDL/CursorHardware.h renderSDL/CursorSoftware.h renderSDL/SDLImage.h renderSDL/SDLImageLoader.h renderSDL/SDLRWwrapper.h renderSDL/SDL_Extensions.h renderSDL/SDL_PixelAccess.h widgets/Buttons.h widgets/CArtifactHolder.h widgets/CComponent.h widgets/CGarrisonInt.h widgets/CreatureCostBox.h widgets/Images.h widgets/MiscWidgets.h widgets/ObjectLists.h widgets/TextControls.h windows/CCastleInterface.h windows/CCreatureWindow.h windows/CHeroWindow.h windows/CKingdomInterface.h windows/CMessage.h windows/CQuestLog.h windows/CSpellWindow.h windows/CTradeWindow.h windows/CWindowObject.h windows/CreaturePurchaseCard.h windows/GUIClasses.h windows/InfoWindows.h windows/QuickRecruitmentWindow.h CGameInfo.h CMT.h CMusicHandler.h CPlayerInterface.h CServerHandler.h CVideoHandler.h Client.h ClientCommandManager.h resource.h ) if(APPLE_IOS) set(client_SRCS ${client_SRCS} CFocusableHelper.cpp ios/GameChatKeyboardHandler.m ios/main.m ios/startSDL.mm ios/utils.mm ) set(client_HEADERS ${client_HEADERS} CFocusableHelper.h ios/GameChatKeyboardHandler.h ios/startSDL.h ios/utils.h ) endif() assign_source_group(${client_SRCS} ${client_HEADERS} VCMI_client.rc) if(ANDROID) # android needs client/server to be libraries, not executables, so we can't reuse the build part of this script return() endif() if(WIN32) set(client_ICON "VCMI_client.rc") endif() if(ENABLE_DEBUG_CONSOLE) add_executable(vcmiclient ${client_SRCS} ${client_HEADERS} ${client_ICON}) else() add_executable(vcmiclient WIN32 ${client_SRCS} ${client_HEADERS} ${client_ICON}) endif(ENABLE_DEBUG_CONSOLE) add_dependencies(vcmiclient vcmiserver BattleAI StupidAI VCAI) if(ENABLE_NULLKILLER_AI) add_dependencies(vcmiclient Nullkiller) endif() if(APPLE_IOS) if(ENABLE_ERM) add_dependencies(vcmiclient vcmiERM) endif() if(ENABLE_LUA) add_dependencies(vcmiclient vcmiLua) endif() endif() if(WIN32) set_target_properties(vcmiclient PROPERTIES OUTPUT_NAME "VCMI_client" PROJECT_LABEL "VCMI_client" ) set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT vcmiclient) if(NOT ENABLE_DEBUG_CONSOLE) target_link_libraries(vcmiclient SDL2::SDL2main) endif() target_compile_definitions(vcmiclient PRIVATE WINDOWS_IGNORE_PACKING_MISMATCH) # TODO: very hacky, find proper solution to copy AI dlls into bin dir if(MSVC) add_custom_command(TARGET vcmiclient POST_BUILD WORKING_DIRECTORY "$" COMMAND ${CMAKE_COMMAND} -E copy AI/fuzzylite.dll fuzzylite.dll COMMAND ${CMAKE_COMMAND} -E copy AI/tbb12.dll tbb12.dll ) endif() elseif(APPLE_IOS) target_link_libraries(vcmiclient PRIVATE iOS_utils # FFmpeg bz2 iconv z "-framework AudioToolbox" "-framework AVFoundation" "-framework CoreMedia" "-framework VideoToolbox" ) set_target_properties(vcmiclient PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_LIST_DIR}/ios/Info.plist" XCODE_ATTRIBUTE_LD_RUNPATH_SEARCH_PATHS "@executable_path/Frameworks" XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED "$(CODE_SIGNING_ALLOWED_FOR_APPS)" XCODE_ATTRIBUTE_ASSETCATALOG_COMPILER_APPICON_NAME AppIcon ) foreach(XCODE_RESOURCE LaunchScreen.storyboard Images.xcassets Settings.bundle vcmi_logo.png) set(XCODE_RESOURCE_PATH ios/${XCODE_RESOURCE}) target_sources(vcmiclient PRIVATE ${XCODE_RESOURCE_PATH}) set_source_files_properties(${XCODE_RESOURCE_PATH} PROPERTIES MACOSX_PACKAGE_LOCATION Resources) # workaround to prevent CMAKE_SKIP_PRECOMPILE_HEADERS being added as compile flag if(CMAKE_VERSION VERSION_GREATER_EQUAL "3.22.0" AND CMAKE_VERSION VERSION_LESS "3.25.0") set_source_files_properties(${XCODE_RESOURCE_PATH} PROPERTIES LANGUAGE CXX) endif() endforeach() set(CMAKE_EXE_LINKER_FLAGS "-Wl,-e,_client_main") endif() if(ENABLE_SINGLE_APP_BUILD) target_link_libraries(vcmiclient PRIVATE vcmiserver) if(ENABLE_LAUNCHER) target_link_libraries(vcmiclient PRIVATE vcmilauncher) endif() endif() target_link_libraries(vcmiclient PRIVATE ${VCMI_LIB_TARGET} SDL2::SDL2 SDL2::Image SDL2::Mixer SDL2::TTF ) if(ffmpeg_LIBRARIES) target_link_libraries(vcmiclient PRIVATE ${ffmpeg_LIBRARIES} ) else() target_compile_definitions(vcmiclient PRIVATE DISABLE_VIDEO) endif() target_include_directories(vcmiclient PUBLIC ${CMAKE_CURRENT_SOURCE_DIR} ) if (ffmpeg_INCLUDE_DIRS) target_include_directories(vcmiclient PRIVATE ${ffmpeg_INCLUDE_DIRS} ) endif() vcmi_set_output_dir(vcmiclient "") enable_pch(vcmiclient) if(APPLE_IOS) vcmi_install_conan_deps("\${CMAKE_INSTALL_PREFIX}") add_custom_command(TARGET vcmiclient POST_BUILD COMMAND ios/set_build_version.sh "$" COMMAND ${CMAKE_COMMAND} --install "${CMAKE_BINARY_DIR}" --component "${CMAKE_INSTALL_DEFAULT_COMPONENT_NAME}" --config "$" --prefix "$" COMMAND ios/rpath_remove_symlinks.sh COMMAND ios/codesign.sh WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} ) install(TARGETS vcmiclient DESTINATION Payload COMPONENT app) # for ipa generation with cpack else() install(TARGETS vcmiclient DESTINATION ${BIN_DIR}) endif() #install icons and desktop file on Linux if(NOT WIN32 AND NOT APPLE) #FIXME: move to client makefile? install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.64x64.png" DESTINATION share/icons/hicolor/64x64/apps RENAME vcmiclient.png) install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.48x48.png" DESTINATION share/icons/hicolor/48x48/apps RENAME vcmiclient.png) install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.32x32.png" DESTINATION share/icons/hicolor/32x32/apps RENAME vcmiclient.png) install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.256x256.png" DESTINATION share/icons/hicolor/256x256/apps RENAME vcmiclient.png) install(FILES "${CMAKE_SOURCE_DIR}/client/icons/vcmiclient.desktop" DESTINATION share/applications) endif()