/* * SpecialAction.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "SpecialAction.h" #include "../../AIGateway.h" #include "../../Goals/CGoal.h" #include "../../Goals/Invalid.h" namespace NKAI { Goals::TSubgoal SpecialAction::decompose(const Nullkiller * ai, const CGHeroInstance * hero) const { return Goals::sptr(Goals::Invalid()); } void SpecialAction::execute(AIGateway * ai, const CGHeroInstance * hero) const { throw cannotFulfillGoalException("Can not execute " + toString()); } bool CompositeAction::canAct(const Nullkiller * ai, const AIPathNode * source) const { for(auto part : parts) { if(!part->canAct(ai, source)) return false; } return true; } Goals::TSubgoal CompositeAction::decompose(const Nullkiller * ai, const CGHeroInstance * hero) const { for(auto part : parts) { auto goal = part->decompose(ai, hero); if(!goal->invalid()) return goal; } return SpecialAction::decompose(ai, hero); } void CompositeAction::execute(AIGateway * ai, const CGHeroInstance * hero) const { for(auto part : parts) { part->execute(ai, hero); } } void CompositeAction::applyOnDestination( const CGHeroInstance * hero, CDestinationNodeInfo & destination, const PathNodeInfo & source, AIPathNode * dstNode, const AIPathNode * srcNode) const { for(auto part : parts) { part->applyOnDestination(hero, destination, source, dstNode, srcNode); } } std::string CompositeAction::toString() const { std::string result = ""; for(auto part : parts) { result += ", " + part->toString(); } return result; } const CGObjectInstance * CompositeAction::targetObject() const { if(parts.empty()) return nullptr; return parts.front()->targetObject(); } }