#include "../stdafx.h" #include "CGeneralTextHandler.h" #include "../CGameInfo.h" #include "CLodHandler.h" #include void CGeneralTextHandler::load() { std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("GENRLTXT.TXT"); int andame = buf.size(); int i=0; //buf iterator for(i; ibitmaph->getTextFile("ARRAYTXT.TXT"); int itr=0; while(itrbitmaph->getTextFile("PRISKILL.TXT"); for(int hh=0; hh<4; ++hh) { std::string tmp; CGeneralTextHandler::loadToIt(tmp, strin, itr, 3); primarySkillNames.push_back(tmp); } //std::ofstream ofs("arraytxts.txt"); //for (int i=0;i