/* * CArtifactInstance.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "bonuses/CBonusSystemNode.h" #include "GameConstants.h" #include "ConstTransitivePtr.h" #include "CArtHandler.h" VCMI_LIB_NAMESPACE_BEGIN struct ArtifactLocation; class DLL_LINKAGE CCombinedArtifactInstance { protected: CCombinedArtifactInstance() = default; public: struct PartInfo { ConstTransitivePtr art; ArtifactPosition slot; template void serialize(Handler & h, const int version) { h & art; h & slot; } PartInfo(CArtifactInstance * art = nullptr, const ArtifactPosition & slot = ArtifactPosition::PRE_FIRST) : art(art), slot(slot) {}; }; void addPart(CArtifactInstance * art, const ArtifactPosition & slot); // Checks if supposed part inst is part of this combined art inst bool isPart(const CArtifactInstance * supposedPart) const; const std::vector & getPartsInfo() const; void addPlacementMap(CArtifactSet::ArtPlacementMap & placementMap); template void serialize(Handler & h, const int version) { h & partsInfo; } protected: std::vector partsInfo; }; class DLL_LINKAGE CScrollArtifactInstance { protected: CScrollArtifactInstance() = default; public: SpellID getScrollSpellID() const; }; class DLL_LINKAGE CGrowingArtifactInstance { protected: CGrowingArtifactInstance() = default; public: void growingUp(); }; class DLL_LINKAGE CArtifactInstance : public CBonusSystemNode, public CCombinedArtifactInstance, public CScrollArtifactInstance, public CGrowingArtifactInstance { protected: void init(); ArtifactInstanceID id; public: ConstTransitivePtr artType; CArtifactInstance(CArtifact * art); CArtifactInstance(); void setType(CArtifact * art); std::string nodeName() const override; std::string getDescription() const; ArtifactID getTypeId() const; ArtifactInstanceID getId() const; void setId(ArtifactInstanceID id); bool canBePutAt(const CArtifactSet * artSet, ArtifactPosition slot = ArtifactPosition::FIRST_AVAILABLE, bool assumeDestRemoved = false) const; bool isCombined() const; void putAt(CArtifactSet & set, const ArtifactPosition slot); void removeFrom(CArtifactSet & set, const ArtifactPosition slot); void move(CArtifactSet & srcSet, const ArtifactPosition srcSlot, CArtifactSet & dstSet, const ArtifactPosition dstSlot); void deserializationFix(); template void serialize(Handler & h, const int version) { h & static_cast(*this); h & static_cast(*this); h & artType; h & id; BONUS_TREE_DESERIALIZATION_FIX } }; VCMI_LIB_NAMESPACE_END