#include "stdafx.h" #include "global.h" #include "CPathfinder.h" #include "CGameInfo.h" #include "hch\CAmbarCendamo.h" #include "mapHandler.h" using namespace boost::logic; int3 CPath::startPos() { return int3(nodes[nodes.size()-1].coord.x,nodes[nodes.size()-1].coord.y,nodes[nodes.size()-1].coord.z); } int3 CPath::endPos() { return int3(nodes[0].coord.x,nodes[0].coord.y,nodes[0].coord.z); } CPath * CPathfinder::getPath(int3 src, int3 dest, const CGHeroInstance * hero, unsigned char type) //TODO: test it (seems to be finished, but relies on unwritten functions :() { //check input if ((src.x < 0)||(src.y < 0)||(src.z < 0)||(dest.x < 0)||(dest.y < 0)||(dest.z < 0)) { return NULL; } if ((src.x >= CGI->mh->sizes.x)||(src.y >= CGI->mh->sizes.y)||(src.z >= CGI->mh->sizes.z) ||(dest.x >= CGI->mh->sizes.x)||(dest.y >= CGI->mh->sizes.y)||(dest.z >= CGI->mh->sizes.z)) { return NULL; } int3 hpos = hero->getPosition(false); tribool blockLandSea; //true - blocks sea, false - blocks land, indeterminate - allows all if (!hero->canWalkOnSea()) { if (CGI->mh->ttiles[hpos.x][hpos.y][hpos.z].terType==EterrainType::water) blockLandSea=false; else blockLandSea=true; } else { blockLandSea = indeterminate; } //graph initialization graph.resize(CGI->ac->map.width); for(int i=0; iac->map.height); for(int j=0; jmh->ttiles[i][j][src.z].blocked; if(i==dest.x && j==dest.y && CGI->mh->ttiles[i][j][src.z].visitable) graph[i][j].accesible = true; //for allowing visiting objects graph[i][j].dist = -1; graph[i][j].theNodeBefore = NULL; graph[i][j].visited = false; graph[i][j].coord.x = i; graph[i][j].coord.y = j; graph[i][j].coord.z = dest.z; if (CGI->mh->ttiles[i][j][src.z].terType==EterrainType::rock) graph[i][j].accesible = false; if ((blockLandSea) && (CGI->mh->ttiles[i][j][src.z].terType==EterrainType::water)) graph[i][j].accesible = false; else if ((!blockLandSea) && (CGI->mh->ttiles[i][j][src.z].terType!=EterrainType::water)) graph[i][j].accesible = false; } } //graph initialized graph[src.x][src.y].dist = 0; std::queue mq; mq.push(graph[src.x][src.y]); unsigned int curDist = 4000000000; while(!mq.empty()) { CPathNode cp = mq.front(); mq.pop(); if ((cp.coord.x == dest.x) && (cp.coord.y==dest.y)) { if (cp.dist < curDist) curDist=cp.dist; } else { if (cp.dist > curDist) continue; } if(cp.coord.x>0) { CPathNode & dp = graph[cp.coord.x-1][cp.coord.y]; if((dp.dist==-1 || (dp.dist > cp.dist + CGI->mh->getCost(int3(cp.coord.x, cp.coord.y, src.z), int3(cp.coord.x-1, cp.coord.y, src.z), hero))) && dp.accesible) { dp.dist = cp.dist + CGI->mh->getCost(int3(cp.coord.x, cp.coord.y, src.z), int3(cp.coord.x-1, cp.coord.y, src.z), hero); dp.theNodeBefore = &graph[cp.coord.x][cp.coord.y]; mq.push(dp); } } if(cp.coord.y>0) { CPathNode & dp = graph[cp.coord.x][cp.coord.y-1]; if((dp.dist==-1 || (dp.dist > cp.dist + CGI->mh->getCost(int3(cp.coord.x, cp.coord.y, src.z), int3(cp.coord.x, cp.coord.y-1, src.z), hero))) && dp.accesible) { dp.dist = cp.dist + CGI->mh->getCost(int3(cp.coord.x, cp.coord.y, src.z), int3(cp.coord.x-1, cp.coord.y, src.z), hero); dp.theNodeBefore = &graph[cp.coord.x][cp.coord.y]; mq.push(dp); } } if(cp.coord.x>0 && cp.coord.y>0) { CPathNode & dp = graph[cp.coord.x-1][cp.coord.y-1]; if((dp.dist==-1 || (dp.dist > cp.dist + CGI->mh->getCost(int3(cp.coord.x, cp.coord.y, src.z), int3(cp.coord.x-1, cp.coord.y-1, src.z), hero))) && dp.accesible) { dp.dist = cp.dist + CGI->mh->getCost(int3(cp.coord.x, cp.coord.y, src.z), int3(cp.coord.x-1, cp.coord.y-1, src.z), hero); dp.theNodeBefore = &graph[cp.coord.x][cp.coord.y]; mq.push(dp); } } if(cp.coord.x cp.dist + CGI->mh->getCost(int3(cp.coord.x, cp.coord.y, src.z), int3(cp.coord.x+1, cp.coord.y, src.z), hero))) && dp.accesible) { dp.dist = cp.dist + CGI->mh->getCost(int3(cp.coord.x, cp.coord.y, src.z), int3(cp.coord.x+1, cp.coord.y, src.z), hero); dp.theNodeBefore = &graph[cp.coord.x][cp.coord.y]; mq.push(dp); } } if(cp.coord.y cp.dist + CGI->mh->getCost(int3(cp.coord.x, cp.coord.y, src.z), int3(cp.coord.x, cp.coord.y+1, src.z), hero))) && dp.accesible) { dp.dist = cp.dist + CGI->mh->getCost(int3(cp.coord.x, cp.coord.y, src.z), int3(cp.coord.x, cp.coord.y+1, src.z), hero); dp.theNodeBefore = &graph[cp.coord.x][cp.coord.y]; mq.push(dp); } } if(cp.coord.x cp.dist + CGI->mh->getCost(int3(cp.coord.x, cp.coord.y, src.z), int3(cp.coord.x+1, cp.coord.y+1, src.z), hero))) && dp.accesible) { dp.dist = cp.dist + CGI->mh->getCost(int3(cp.coord.x, cp.coord.y, src.z), int3(cp.coord.x+1, cp.coord.y+1, src.z), hero); dp.theNodeBefore = &graph[cp.coord.x][cp.coord.y]; mq.push(dp); } } if(cp.coord.x>0 && cp.coord.y cp.dist + CGI->mh->getCost(int3(cp.coord.x, cp.coord.y, src.z), int3(cp.coord.x-1, cp.coord.y+1, src.z), hero))) && dp.accesible) { dp.dist = cp.dist + CGI->mh->getCost(int3(cp.coord.x, cp.coord.y, src.z), int3(cp.coord.x-1, cp.coord.y+1, src.z), hero); dp.theNodeBefore = &graph[cp.coord.x][cp.coord.y]; mq.push(dp); } } if(cp.coord.x0) { CPathNode & dp = graph[cp.coord.x+1][cp.coord.y-1]; if((dp.dist==-1 || (dp.dist > cp.dist + CGI->mh->getCost(int3(cp.coord.x, cp.coord.y, src.z), int3(cp.coord.x+1, cp.coord.y-1, src.z), hero))) && dp.accesible) { dp.dist = cp.dist + CGI->mh->getCost(int3(cp.coord.x, cp.coord.y, src.z), int3(cp.coord.x+1, cp.coord.y-1, src.z), hero); dp.theNodeBefore = &graph[cp.coord.x][cp.coord.y]; mq.push(dp); } } } CPathNode curNode = graph[dest.x][dest.y]; if(!curNode.theNodeBefore) return NULL; CPath * ret = new CPath; while(curNode.coord!=graph[src.x][src.y].coord) { ret->nodes.push_back(curNode); curNode = *(curNode.theNodeBefore); } ret->nodes.push_back(graph[src.x][src.y]); return ret; } void CPathfinder::convertPath(CPath * path, unsigned int mode) //mode=0 -> from 'manifest' to 'object' { if (mode==0) { for (int i=0;inodes.size();i++) { path->nodes[i].coord = CGHeroInstance::convertPosition(path->nodes[i].coord,true); } } }