/* * CGPandoraBox.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CRewardableObject.h" #include "../ResourceSet.h" VCMI_LIB_NAMESPACE_BEGIN struct InfoWindow; class DLL_LINKAGE CGPandoraBox : public CRewardableObject { public: MetaString message; void initObj(CRandomGenerator & rand) override; void onHeroVisit(const CGHeroInstance * h) const override; void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override; void blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const override; template void serialize(Handler &h, const int version) { h & static_cast(*this); h & message; } protected: void grantRewardWithMessage(const CGHeroInstance * contextHero, int rewardIndex, bool markAsVisit) const override; virtual void init(); void serializeJsonOptions(JsonSerializeFormat & handler) override; }; class DLL_LINKAGE CGEvent : public CGPandoraBox //event objects { public: bool removeAfterVisit = false; //true if event is removed after occurring std::set availableFor; //players whom this event is available for bool computerActivate = false; //true if computer player can activate this event bool humanActivate = false; //true if human player can activate this event template void serialize(Handler &h, const int version) { h & static_cast(*this); h & removeAfterVisit; h & availableFor; h & computerActivate; h & humanActivate; } void onHeroVisit(const CGHeroInstance * h) const override; protected: void grantRewardWithMessage(const CGHeroInstance * contextHero, int rewardIndex, bool markAsVisit) const override; void init() override; void serializeJsonOptions(JsonSerializeFormat & handler) override; private: void activated(const CGHeroInstance * h) const; }; VCMI_LIB_NAMESPACE_END