/* * CAdventureOptions.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "../windows/CWindowObject.h" class CButton; /// Adventure options dialog where you can view the world, dig, play the replay of the last turn,... class AdventureOptions : public CWindowObject { std::shared_ptr exit; std::shared_ptr viewWorld; std::shared_ptr puzzle; std::shared_ptr dig; std::shared_ptr scenInfo; /*std::shared_ptr replay*/ public: AdventureOptions(); static void showScenarioInfo(); };