/* * CArchiveLoader.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "ISimpleResourceLoader.h" #include "ResourcePath.h" VCMI_LIB_NAMESPACE_BEGIN class CFileInputStream; /** * A struct which holds information about the archive entry e.g. where it is located in space of the archive container. */ struct ArchiveEntry { /** * Default c-tor. */ ArchiveEntry(); /** Entry name **/ std::string name; /** Distance in bytes from beginning **/ int offset; /** Size without compression in bytes **/ int fullSize; /** Size with compression in bytes or 0 if not compressed **/ int compressedSize; }; /** * A class which can scan and load files of a LOD archive. */ class DLL_LINKAGE CArchiveLoader : public ISimpleResourceLoader { public: /** * Ctor. * * The file extension of the param archive determines the type of the Lod file. * These are valid extensions: .LOD, .SND, .VID * * @param archive Specifies the file path to the archive which should be indexed and loaded. * @param extractArchives Specifies if the original H3 archives should be extracted to a separate folder. * * @throws std::runtime_error if the archive wasn't found or if the archive isn't supported */ CArchiveLoader(std::string mountPoint, boost::filesystem::path archive, bool extractArchives = false); /// Interface implementation /// @see ISimpleResourceLoader std::unique_ptr load(const ResourcePath & resourceName) const override; bool existsResource(const ResourcePath & resourceName) const override; std::string getMountPoint() const override; void updateFilteredFiles(std::function filter) const override {} std::unordered_set getFilteredFiles(std::function filter) const override; /** Extracts one archive entry to the specified subfolder. Used for Video and Sound */ void extractToFolder(const std::string & outputSubFolder, CInputStream & fileStream, const ArchiveEntry & entry) const; /** Extracts one archive entry to the specified subfolder. Used for Images, Sprites, etc */ void extractToFolder(const std::string & outputSubFolder, const std::string & mountPoint, ArchiveEntry entry) const; private: /** * Initializes a LOD archive. * * @param fileStream File stream to the .lod archive */ void initLODArchive(const std::string &mountPoint, CFileInputStream & fileStream); /** * Initializes a VID archive. * * @param fileStream File stream to the .vid archive */ void initVIDArchive(const std::string &mountPoint, CFileInputStream & fileStream); /** * Initializes a SND archive. * * @param fileStream File stream to the .snd archive */ void initSNDArchive(const std::string &mountPoint, CFileInputStream & fileStream); /** The file path to the archive which is scanned and indexed. */ boost::filesystem::path archive; std::string mountPoint; /** Holds all entries of the archive file. An entry can be accessed via the entry name. **/ std::unordered_map entries; /** Specifies if Original H3 archives should be extracted to a separate folder **/ bool extractArchives; }; /** Constructs the file path for the extracted file. Creates the subfolder hierarchy aswell **/ boost::filesystem::path createExtractedFilePath(const std::string & outputSubFolder, const std::string & entryName); VCMI_LIB_NAMESPACE_END