/* * mock_ServerCallback.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include class ServerCallbackMock : public ServerCallback { public: MOCK_CONST_METHOD0(describeChanges, bool()); MOCK_METHOD1(complain, void(const std::string &)); MOCK_METHOD0(getRNG, vstd::RNG *()); MOCK_METHOD1(apply, void(CPackForClient *)); MOCK_METHOD1(apply, void(BattleLogMessage *)); MOCK_METHOD1(apply, void(BattleStackMoved *)); MOCK_METHOD1(apply, void(BattleUnitsChanged *)); MOCK_METHOD1(apply, void(SetStackEffect *)); MOCK_METHOD1(apply, void(StacksInjured *)); MOCK_METHOD1(apply, void(BattleObstaclesChanged *)); MOCK_METHOD1(apply, void(CatapultAttack *)); };