#pragma once #include "../GameConstants.h" /* * ObjectTemplate.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ class CBinaryReader; class CLegacyConfigParser; class JsonNode; class int3; class DLL_LINKAGE ObjectTemplate { enum EBlockMapBits { VISIBLE = 1, VISITABLE = 2, BLOCKED = 4 }; /// tiles that are covered by this object, uses EBlockMapBits enum as flags std::vector> usedTiles; /// directions from which object can be entered, format same as for moveDir in CGHeroInstance(but 0 - 7) ui8 visitDir; /// list of terrains on which this object can be placed std::set allowedTerrains; public: /// H3 ID/subID of this object Obj id; si32 subid; /// print priority, objects with higher priority will be print first, below everything else si32 printPriority; /// animation file that should be used to display object std::string animationFile; /// string ID, equals to def base name for h3m files (lower case, no extension) or specified in mod data std::string stringID; ui32 getWidth() const; ui32 getHeight() const; void setSize(ui32 width, ui32 height); bool isVisitable() const; // Checks object used tiles // Position is relative to bottom-right corner of the object, can not be negative bool isWithin(si32 X, si32 Y) const; bool isVisitableAt(si32 X, si32 Y) const; bool isVisibleAt(si32 X, si32 Y) const; bool isBlockedAt(si32 X, si32 Y) const; std::set getBlockedOffsets() const; int3 getBlockMapOffset() const; //bottom-right corner when firts blocked tile is // Checks if object is visitable from certain direction. X and Y must be between -1..+1 bool isVisitableFrom(si8 X, si8 Y) const; int3 getVisitableOffset() const; bool isVisitableFromTop() const; // Checks if object can be placed on specific terrain bool canBePlacedAt(ETerrainType terrain) const; ObjectTemplate(); void readTxt(CLegacyConfigParser & parser); void readMsk(); void readMap(CBinaryReader & reader); void readJson(const JsonNode & node); bool operator==(const ObjectTemplate& ot) const { return (id == ot.id && subid == ot.subid); } template void serialize(Handler &h, const int version) { h & usedTiles & allowedTerrains & animationFile & stringID; h & id & subid & printPriority & visitDir; } };