Ideally, template format should be 100% compatible with OH3 format and bring additional improvements. ## List of currently available templates - Analogy - Upgrade - Golden Ring - Unfair Game - Jebus Cross ## Template format ``` javascript /// Unique template name "Triangle" : { //optional name - useful to have several template variations with same name (since 0.99) "name" : "Custom template name", "description" : "Brief description of template, recommended setting or rules". /// Minimal and maximal size of the map. Possible formats: /// Size code: s, m, l or xl for size with optional suffix "+u" for underground /// Numeric size, e.g. 120x120x1 (width x height x depth). Note that right now depth can only be 0 or 1 "minSize" : "m", "maxSize" : "xl+u", /// Number of players that will be present on map (human or AI) "players" : "2-4", /// Number of AI-only players "cpu" : "2", ///Optional parameter allowing to prohibit some water modes. All modes are allowed if parameter is not specified "allowedWaterContent" : ["none", "normal", "islands"] /// List of named zones, see below for format description "zones" : { "zoneA" : { ... }, "zoneB" : { ... }, "zoneC" : { ... } }, "connections" : [ { "a" : "zoneA", "b" : "zoneB", "guard" : 5000, "road" : "false" }, { "a" : "zoneA", "b" : "zoneC", "guard" : 5000, "road" : "random" }, { "a" : "zoneB", "b" : "zoneC", "type" : "wide" } //"type" can be "guarded" (default), "wide", "fictive" or "repulsive" //"wide" connections have no border, or guard. "fictive" and "repulsive" connections are virtual - //they do not create actual path, but only attract or repulse zones, respectively ] } ``` ## Zone format ``` javascript { "type" : "playerStart", //"cpuStart" "treasure" "junction" "size" : 2, //relative size of zone "owner" : 1, //player owned this zone "playerTowns" : { "castles" : 1 //"towns" : 1 }, "neutralTowns" : { //"castles" : 1 "towns" : 1 }, "townsAreSameType" : true, "monsters" : "normal", //"weak" "strong", "none" - All treasures will be unguarded "terrainTypes" : [ "sand" ], //possible terrain types. All terrains will be available if not specified "bannedTerrains" : ["lava", "asphalt"] //optional "matchTerrainToTown" : false, //if true, terrain for this zone will match native terrain of player faction "minesLikeZone" : 1, "treasureLikeZone" : 1 "terrainTypeLikeZone" : 3 "allowedMonsters" : ["inferno", "necropolis"] //factions of monsters allowed on this zone "bannedMonsters" : ["fortress", "stronghold", "conflux"] //These monsers will never appear in the zone "allowedTowns" : ["castle", "tower", "rampart"] //towns allowed on this terrain "bannedTowns" : ["necropolis"] //towns will never spawn on this terrain "mines" : { "wood" : 1, "ore" : 1, }, "treasure" : [ { "min" : 2100, "max": 3000, "density" : 5 } ... ] } ```