#define VCMI_DLL #include "HeroBonus.h" #include #include "VCMI_Lib.h" #include "CSpellHandler.h" #include #include "CCreatureHandler.h" #include #include "CCreatureSet.h" #include #include #include "CHeroHandler.h" #include "CGeneralTextHandler.h" #include "BattleState.h" #include "CArtHandler.h" #define FOREACH_CONST_PARENT(pname) TCNodes lparents; getParents(lparents); BOOST_FOREACH(const CBonusSystemNode *pname, lparents) #define FOREACH_PARENT(pname) TNodes lparents; getParents(lparents); BOOST_FOREACH(CBonusSystemNode *pname, lparents) #define FOREACH_RED_CHILD(pname) TNodes lchildren; getRedChildren(lchildren); BOOST_FOREACH(CBonusSystemNode *pname, lchildren) #define FOREACH_RED_PARENT(pname) TNodes lparents; getRedParents(lparents); BOOST_FOREACH(CBonusSystemNode *pname, lparents) #define BONUS_NAME(x) ( #x, Bonus::x ) DLL_EXPORT const std::map bonusNameMap = boost::assign::map_list_of BONUS_LIST; #undef BONUS_NAME #define BONUS_LOG_LINE(x) tlog5 << x << std::endl int DLL_EXPORT BonusList::totalValue() const { int base = 0; int percentToBase = 0; int percentToAll = 0; int additive = 0; int indepMax = 0; bool hasIndepMax = false; int indepMin = 0; bool hasIndepMin = false; BOOST_FOREACH(Bonus *i, *this) { switch(i->valType) { case Bonus::BASE_NUMBER: base += i->val; break; case Bonus::PERCENT_TO_ALL: percentToAll += i->val; break; case Bonus::PERCENT_TO_BASE: percentToBase += i->val; break; case Bonus::ADDITIVE_VALUE: additive += i->val; break; case Bonus::INDEPENDENT_MAX: if (!hasIndepMax) { indepMax = i->val; hasIndepMax = true; } else { amax(indepMax, i->val); } break; case Bonus::INDEPENDENT_MIN: if (!hasIndepMin) { indepMin = i->val; hasIndepMin = true; } else { amin(indepMin, i->val); } break; } } int modifiedBase = base + (base * percentToBase) / 100; modifiedBase += additive; int valFirst = (modifiedBase * (100 + percentToAll)) / 100; if(hasIndepMin && hasIndepMax) assert(indepMin < indepMax); if (hasIndepMax) amax(valFirst, indepMax); if (hasIndepMin) amin(valFirst, indepMin); return valFirst; } const DLL_EXPORT Bonus * BonusList::getFirst(const CSelector &selector) const { BOOST_FOREACH(Bonus *i, *this) if(selector(i)) return &*i; return NULL; } DLL_EXPORT Bonus * BonusList::getFirst(const CSelector &select) { BOOST_FOREACH(Bonus *i, *this) if(select(i)) return &*i; return NULL; } void DLL_EXPORT BonusList::getModifiersWDescr(TModDescr &out) const { BOOST_FOREACH(Bonus *i, *this) out.push_back(std::make_pair(i->val, i->Description())); } void DLL_EXPORT BonusList::getBonuses(BonusList &out, const CSelector &selector) const { // BOOST_FOREACH(Bonus *i, *this) // if(selector(i) && i->effectRange == Bonus::NO_LIMIT) // out.push_back(i); getBonuses(out, selector, 0); } void DLL_EXPORT BonusList::getBonuses(BonusList &out, const CSelector &selector, const CSelector &limit) const { BOOST_FOREACH(Bonus *i, *this) if(selector(i) && (!limit && i->effectRange == Bonus::NO_LIMIT || limit && limit(i))) //add matching bonuses that matches limit predicate or have NO_LIMIT if no given predicate out.push_back(i); } void BonusList::limit(const CBonusSystemNode &node) { remove_if(boost::bind(&CBonusSystemNode::isLimitedOnUs, boost::ref(node), _1)); } void DLL_EXPORT BonusList::eliminateDuplicates() { sort(); unique(); } int CBonusSystemNode::valOfBonuses(Bonus::BonusType type, const CSelector &selector) const { return valOfBonuses(Selector::type(type) && selector); } int CBonusSystemNode::valOfBonuses(Bonus::BonusType type, int subtype /*= -1*/) const { CSelector s = Selector::type(type); if(subtype != -1) s = s && Selector::subtype(subtype); return valOfBonuses(s); } int CBonusSystemNode::valOfBonuses(const CSelector &selector) const { BonusList hlp; getBonuses(hlp, selector); return hlp.totalValue(); } bool CBonusSystemNode::hasBonus(const CSelector &selector) const { return getBonuses(selector).size() > 0; } bool CBonusSystemNode::hasBonusOfType(Bonus::BonusType type, int subtype /*= -1*/) const { CSelector s = Selector::type(type); if(subtype != -1) s = s && Selector::subtype(subtype); return hasBonus(s); } Bonus * CBonusSystemNode::getBonus(const CSelector &selector) { Bonus *ret = bonuses.getFirst(selector); if(ret) return ret; FOREACH_PARENT(pname) { ret = pname->getBonus(selector); if (ret) return ret; } return NULL; } const Bonus * CBonusSystemNode::getBonus( const CSelector &selector ) const { return (const_cast(this))->getBonus(selector); } void CBonusSystemNode::getModifiersWDescr(TModDescr &out, Bonus::BonusType type, int subtype /*= -1 */) const { getModifiersWDescr(out, subtype != -1 ? Selector::typeSybtype(type, subtype) : Selector::type(type)); } void CBonusSystemNode::getModifiersWDescr(TModDescr &out, const CSelector &selector) const { getBonuses(selector).getModifiersWDescr(out); } int CBonusSystemNode::getBonusesCount(int from, int id) const { return getBonusesCount(Selector::source(from, id)); } int CBonusSystemNode::getBonusesCount(const CSelector &selector) const { return getBonuses(selector).size(); } void CBonusSystemNode::getParents(TCNodes &out) const /*retreives list of parent nodes (nodes to inherit bonuses from) */ { BOOST_FOREACH(const CBonusSystemNode *parent, parents) out.insert(parent); } void CBonusSystemNode::getParents(TNodes &out) { BOOST_FOREACH(const CBonusSystemNode *parent, parents) out.insert(const_cast(parent)); } void CBonusSystemNode::getBonuses(BonusList &out, const CSelector &selector, const CBonusSystemNode *root /*= NULL*/) const { getBonuses(out, selector, 0, root); // FOREACH_CONST_PARENT(p) // p->getBonuses(out, selector, root ? root : this); // // bonuses.getBonuses(out, selector); // // if(!root) // out.limit(*this); } BonusList CBonusSystemNode::getBonuses(const CSelector &selector) const { BonusList ret; getBonuses(ret, selector); return ret; } void CBonusSystemNode::getBonuses(BonusList &out, const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/) const { getAllBonuses(out, selector, limit, root); out.eliminateDuplicates(); // // getBonuses(out, selector); //first get all the bonuses // out.remove_if(std::not1(limit)); //now remove the ones we don't like // out.limit(*this); //apply bonuses' limiters } BonusList CBonusSystemNode::getBonuses(const CSelector &selector, const CSelector &limit) const { BonusList ret; getBonuses(ret, selector, limit); return ret; } void CBonusSystemNode::getAllBonuses(BonusList &out, const CSelector &selector, const CSelector &limit, const CBonusSystemNode *root /*= NULL*/) const { FOREACH_CONST_PARENT(p) p->getBonuses(out, selector, limit, root ? root : this); bonuses.getBonuses(out, selector, limit); if(!root) out.limit(*this); } bool CBonusSystemNode::hasBonusFrom(ui8 source, ui32 sourceID) const { return hasBonus(Selector::source(source,sourceID)); } int CBonusSystemNode::MoraleVal() const { if(hasBonusOfType(Bonus::NON_LIVING) || hasBonusOfType(Bonus::UNDEAD) || hasBonusOfType(Bonus::NO_MORALE) || hasBonusOfType(Bonus::SIEGE_WEAPON)) return 0; int ret = valOfBonuses(Selector::type(Bonus::MORALE)); if(hasBonusOfType(Bonus::SELF_MORALE)) //eg. minotaur amax(ret, +1); return abetw(ret, -3, +3); } int CBonusSystemNode::LuckVal() const { if(hasBonusOfType(Bonus::NO_LUCK)) return 0; int ret = valOfBonuses(Selector::type(Bonus::LUCK)); if(hasBonusOfType(Bonus::SELF_LUCK)) //eg. halfling amax(ret, +1); return abetw(ret, -3, +3); } si32 CBonusSystemNode::Attack() const { si32 ret = valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::ATTACK); if(int frenzyPower = valOfBonuses(Bonus::IN_FRENZY)) //frenzy for attacker { ret += frenzyPower * Defense(false); } return ret; } si32 CBonusSystemNode::Defense(bool withFrenzy /*= true*/) const { si32 ret = valOfBonuses(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE); if(withFrenzy && hasBonusOfType(Bonus::IN_FRENZY)) //frenzy for defender { return 0; } return ret; } ui16 CBonusSystemNode::MaxHealth() const { return valOfBonuses(Bonus::STACK_HEALTH); } ui32 CBonusSystemNode::getMinDamage() const { return valOfBonuses(Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 1)); } ui32 CBonusSystemNode::getMaxDamage() const { return valOfBonuses(Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 0) || Selector::typeSybtype(Bonus::CREATURE_DAMAGE, 2)); } CBonusSystemNode::CBonusSystemNode() { nodeType = UNKNOWN; } CBonusSystemNode::~CBonusSystemNode() { detachFromAll(); if(children.size()) { tlog2 << "Warning: an orphaned child!\n"; while(children.size()) children.front()->detachFrom(this); } BOOST_FOREACH(Bonus *b, exportedBonuses) delete b; } void CBonusSystemNode::attachTo(CBonusSystemNode *parent) { assert(!vstd::contains(parents, parent)); parents.push_back(parent); if(parent->actsAsBonusSourceOnly()) parent->newRedDescendant(this); else newRedDescendant(parent); parent->newChildAttached(this); } void CBonusSystemNode::detachFrom(CBonusSystemNode *parent) { assert(vstd::contains(parents, parent)); if(parent->actsAsBonusSourceOnly()) parent->removedRedDescendant(this); else removedRedDescendant(parent); parents -= parent; parent->childDetached(this); } void CBonusSystemNode::popBonuses(const CSelector &s) { BonusList bl; exportedBonuses.getBonuses(bl, s); BOOST_FOREACH(Bonus *b, bl) removeBonus(b); BOOST_FOREACH(CBonusSystemNode *child, children) child->popBonuses(s); } // void CBonusSystemNode::addNewBonus(const Bonus &b) // { // addNewBonus(new Bonus(b)); // } void CBonusSystemNode::addNewBonus(Bonus *b) { assert(!vstd::contains(exportedBonuses,b)); exportedBonuses.push_back(b); exportBonus(b); } void CBonusSystemNode::removeBonus(Bonus *b) { exportedBonuses -= b; if(b->propagator) unpropagateBonus(b); else bonuses -= b; delNull(b); } bool CBonusSystemNode::isLimitedOnUs(Bonus *b) const { return b->limiter && b->limiter->limit(b, *this); } bool CBonusSystemNode::actsAsBonusSourceOnly() const { switch(nodeType) { case CREATURE: case ARTIFACT: case ARTIFACT_INSTANCE: return true; default: return false; } } void CBonusSystemNode::propagateBonus(Bonus * b) { if(b->propagator->shouldBeAttached(this)) { bonuses.push_back(b); BONUS_LOG_LINE("#$# " << b->Description() << " #propagated to# " << nodeName()); } FOREACH_RED_CHILD(child) child->propagateBonus(b); } void CBonusSystemNode::unpropagateBonus(Bonus * b) { if(b->propagator->shouldBeAttached(this)) { bonuses -= b; BONUS_LOG_LINE("#$#" << b->Description() << " #is no longer propagated to# " << nodeName()); } FOREACH_RED_CHILD(child) child->unpropagateBonus(b); } void CBonusSystemNode::newChildAttached(CBonusSystemNode *child) { assert(!vstd::contains(children, child)); children.push_back(child); BONUS_LOG_LINE(child->nodeName() << " #attached to# " << nodeName()); } void CBonusSystemNode::childDetached(CBonusSystemNode *child) { assert(vstd::contains(children, child)); children -= child; BONUS_LOG_LINE(child->nodeName() << " #detached from# " << nodeName()); } void CBonusSystemNode::detachFromAll() { while(parents.size()) detachFrom(parents.front()); } bool CBonusSystemNode::isIndependentNode() const { return parents.empty() && children.empty(); } std::string CBonusSystemNode::nodeName() const { return description.size() ? description : std::string("Bonus system node of type ") + typeid(*this).name(); } void CBonusSystemNode::deserializationFix() { BOOST_FOREACH(Bonus *b, exportedBonuses) exportBonus(b); } void CBonusSystemNode::getRedParents(TNodes &out) { FOREACH_PARENT(pname) { if(pname->actsAsBonusSourceOnly()) { out.insert(pname); } } if(!actsAsBonusSourceOnly()) { BOOST_FOREACH(CBonusSystemNode *child, children) { out.insert(child); } } } void CBonusSystemNode::getRedChildren(TNodes &out) { FOREACH_PARENT(pname) { if(!pname->actsAsBonusSourceOnly()) { out.insert(pname); } } if(actsAsBonusSourceOnly()) { BOOST_FOREACH(CBonusSystemNode *child, children) { out.insert(child); } } } void CBonusSystemNode::newRedDescendant(CBonusSystemNode *descendant) { BOOST_FOREACH(Bonus *b, exportedBonuses) if(b->propagator) descendant->propagateBonus(b); FOREACH_RED_PARENT(parent) parent->newRedDescendant(descendant); } void CBonusSystemNode::removedRedDescendant(CBonusSystemNode *descendant) { BOOST_FOREACH(Bonus *b, exportedBonuses) if(b->propagator) descendant->unpropagateBonus(b); FOREACH_RED_PARENT(parent) parent->removedRedDescendant(descendant); } void CBonusSystemNode::getRedAncestors(TNodes &out) { getRedParents(out); FOREACH_RED_PARENT(p) p->getRedAncestors(out); } void CBonusSystemNode::getRedDescendants(TNodes &out) { getRedChildren(out); FOREACH_RED_CHILD(c) c->getRedChildren(out); } void CBonusSystemNode::battleTurnPassed() { BonusList bonusesCpy = exportedBonuses; //copy, because removing bonuses invalidates iters BOOST_FOREACH(Bonus *b, bonusesCpy) { if(b->duration & Bonus::N_TURNS) { b->turnsRemain--; if(b->turnsRemain <= 0) removeBonus(b); } } } void CBonusSystemNode::exportBonus(Bonus * b) { if(b->propagator) propagateBonus(b); else bonuses.push_back(b); } int NBonus::valOf(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype /*= -1*/) { if(obj) return obj->valOfBonuses(type, subtype); return 0; } bool NBonus::hasOfType(const CBonusSystemNode *obj, Bonus::BonusType type, int subtype /*= -1*/) { if(obj) return obj->hasBonusOfType(type, subtype); return false; } void NBonus::getModifiersWDescr(const CBonusSystemNode *obj, TModDescr &out, Bonus::BonusType type, int subtype /*= -1 */) { if(obj) return obj->getModifiersWDescr(out, type, subtype); } int NBonus::getCount(const CBonusSystemNode *obj, int from, int id) { if(obj) return obj->getBonusesCount(from, id); return 0; } const CSpell * Bonus::sourceSpell() const { if(source == SPELL_EFFECT) return VLC->spellh->spells[sid]; return NULL; } std::string Bonus::Description() const { if(description.size()) return description; std::ostringstream str; str << std::showpos << val << " "; switch(source) { case ARTIFACT: str << VLC->arth->artifacts[sid]->Name(); break;; case SPELL_EFFECT: str << VLC->spellh->spells[sid]->name; break; case CREATURE_ABILITY: str << VLC->creh->creatures[sid]->namePl; break; case SECONDARY_SKILL: str << VLC->generaltexth->skillName[sid]/* << " secondary skill"*/; break; } return str.str(); } Bonus::Bonus(ui16 Dur, ui8 Type, ui8 Src, si32 Val, ui32 ID, std::string Desc, si32 Subtype/*=-1*/) : duration(Dur), type(Type), subtype(Subtype), source(Src), val(Val), sid(ID), description(Desc) { additionalInfo = -1; turnsRemain = 0; valType = ADDITIVE_VALUE; effectRange = NO_LIMIT; boost::algorithm::trim(description); } Bonus::Bonus(ui16 Dur, ui8 Type, ui8 Src, si32 Val, ui32 ID, si32 Subtype/*=-1*/, ui8 ValType /*= ADDITIVE_VALUE*/) : duration(Dur), type(Type), subtype(Subtype), source(Src), val(Val), sid(ID), valType(ValType) { additionalInfo = -1; turnsRemain = 0; effectRange = NO_LIMIT; } Bonus::Bonus() { subtype = -1; additionalInfo = -1; turnsRemain = 0; valType = ADDITIVE_VALUE; effectRange = NO_LIMIT; } Bonus::~Bonus() { } Bonus * Bonus::addLimiter(ILimiter *Limiter) { return addLimiter(boost::shared_ptr(Limiter)); } Bonus * Bonus::addLimiter(boost::shared_ptr Limiter) { limiter = Limiter; return this; } Bonus * Bonus::addPropagator(IPropagator *Propagator) { return addPropagator(boost::shared_ptr(Propagator)); } Bonus * Bonus::addPropagator(boost::shared_ptr Propagator) { propagator = Propagator; return this; } CSelector DLL_EXPORT operator&&(const CSelector &first, const CSelector &second) { return CSelectorsConjunction(first, second); } CSelector DLL_EXPORT operator||(const CSelector &first, const CSelector &second) { return CSelectorsAlternative(first, second); } namespace Selector { DLL_EXPORT CSelectFieldEqual type(&Bonus::type, 0); DLL_EXPORT CSelectFieldEqual subtype(&Bonus::subtype, 0); DLL_EXPORT CSelectFieldEqual info(&Bonus::additionalInfo, 0); DLL_EXPORT CSelectFieldEqual sourceType(&Bonus::source, 0); DLL_EXPORT CSelectFieldEqual effectRange(&Bonus::effectRange, Bonus::NO_LIMIT); DLL_EXPORT CWillLastTurns turns; CSelector DLL_EXPORT typeSybtype(TBonusType Type, TBonusSubtype Subtype) { return type(Type) && subtype(Subtype); } CSelector DLL_EXPORT typeSybtypeInfo(TBonusType type, TBonusSubtype subtype, si32 info) { return CSelectFieldEqual(&Bonus::type, type) && CSelectFieldEqual(&Bonus::subtype, subtype) && CSelectFieldEqual(&Bonus::additionalInfo, info); } CSelector DLL_EXPORT source(ui8 source, ui32 sourceID) { return CSelectFieldEqual(&Bonus::source, source) && CSelectFieldEqual(&Bonus::sid, sourceID); } CSelector DLL_EXPORT sourceTypeSel(ui8 source) { return CSelectFieldEqual(&Bonus::source, source); } bool DLL_EXPORT matchesType(const CSelector &sel, TBonusType type) { Bonus dummy; dummy.type = type; return sel(&dummy); } bool DLL_EXPORT matchesTypeSubtype(const CSelector &sel, TBonusType type, TBonusSubtype subtype) { Bonus dummy; dummy.type = type; dummy.subtype = subtype; return sel(&dummy); } bool DLL_EXPORT positiveSpellEffects(const Bonus *b) { if(b->source == Bonus::SPELL_EFFECT) { CSpell *sp = VLC->spellh->spells[b->sid]; return sp->positiveness == 1; } return false; //not a spell effect } } const CStack * retreiveStackBattle(const CBonusSystemNode *node) { switch(node->nodeType) { case CBonusSystemNode::STACK_BATTLE: return static_cast(node); default: return NULL; } } const CStackInstance * retreiveStackInstance(const CBonusSystemNode *node) { switch(node->nodeType) { case CBonusSystemNode::STACK_INSTANCE: return (static_cast(node)); case CBonusSystemNode::STACK_BATTLE: return (static_cast(node))->base; default: return NULL; } } const CCreature * retrieveCreature(const CBonusSystemNode *node) { switch(node->nodeType) { case CBonusSystemNode::CREATURE: return (static_cast(node)); default: const CStackInstance *csi = retreiveStackInstance(node); if(csi) return csi->type; return NULL; } } DLL_EXPORT std::ostream & operator<<(std::ostream &out, const BonusList &bonusList) { int i = 0; BOOST_FOREACH(const Bonus *b, bonusList) { out << "Bonus " << i++ << "\n" << *b << std::endl; } return out; } DLL_EXPORT std::ostream & operator<<(std::ostream &out, const Bonus &bonus) { for(std::map::const_iterator i = bonusNameMap.begin(); i != bonusNameMap.end(); i++) if(i->second == bonus.type) out << "\tType: " << i->first << " \t"; #define printField(field) out << "\t" #field ": " << (int)bonus.field << "\n" printField(val); printField(subtype); printField(duration); printField(source); printField(sid); printField(additionalInfo); printField(turnsRemain); printField(valType); printField(effectRange); #undef printField return out; } ILimiter::~ILimiter() { } bool ILimiter::limit(const Bonus *b, const CBonusSystemNode &node) const /*return true to drop the bonus */ { return false; } bool CCreatureTypeLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const { const CCreature *c = retrieveCreature(&node); if(!c) return true; return c != creature && (!includeUpgrades || !creature->isMyUpgrade(c)); //drop bonus if it's not our creature and (we dont check upgrades or its not our upgrade) } CCreatureTypeLimiter::CCreatureTypeLimiter(const CCreature &Creature, ui8 IncludeUpgrades /*= true*/) :creature(&Creature), includeUpgrades(IncludeUpgrades) { } CCreatureTypeLimiter::CCreatureTypeLimiter() { creature = NULL; includeUpgrades = false; } HasAnotherBonusLimiter::HasAnotherBonusLimiter( TBonusType bonus ) : type(bonus), subtype(0), isSubtypeRelevant(false) { } HasAnotherBonusLimiter::HasAnotherBonusLimiter( TBonusType bonus, TBonusSubtype _subtype ) : type(bonus), subtype(_subtype), isSubtypeRelevant(true) { } bool HasAnotherBonusLimiter::limit( const Bonus *b, const CBonusSystemNode &node ) const { if(isSubtypeRelevant) { return !node.hasBonusOfType(static_cast(type), subtype); } else { return !node.hasBonusOfType(static_cast(type)); } } IPropagator::~IPropagator() { } // CBonusSystemNode * IPropagator::getDestNode(CBonusSystemNode *source, CBonusSystemNode *redParent, CBonusSystemNode *redChild) // { // tlog1 << "IPropagator::getDestNode called!\n"; // return source; // } bool IPropagator::shouldBeAttached(CBonusSystemNode *dest) { return false; } // CBonusSystemNode * CPropagatorNodeType::getDestNode(CBonusSystemNode *source, CBonusSystemNode *redParent, CBonusSystemNode *redChild) // { // return NULL; // } CPropagatorNodeType::CPropagatorNodeType() { } CPropagatorNodeType::CPropagatorNodeType(ui8 NodeType) : nodeType(NodeType) { } bool CPropagatorNodeType::shouldBeAttached(CBonusSystemNode *dest) { return nodeType == dest->nodeType; } CreatureNativeTerrainLimiter::CreatureNativeTerrainLimiter(int TerrainType) : terrainType(TerrainType) { } CreatureNativeTerrainLimiter::CreatureNativeTerrainLimiter() { } bool CreatureNativeTerrainLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const { const CCreature *c = retrieveCreature(&node); return !c || !iswith(c->faction, 0, 9) || VLC->heroh->nativeTerrains[c->faction] != terrainType; //drop bonus for non-creatures or non-native residents //TODO neutral creatues } CreatureFactionLimiter::CreatureFactionLimiter(int Faction) : faction(Faction) { } CreatureFactionLimiter::CreatureFactionLimiter() { } bool CreatureFactionLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const { const CCreature *c = retrieveCreature(&node); return !c || c->faction != faction; //drop bonus for non-creatures or non-native residents } CreatureAlignmentLimiter::CreatureAlignmentLimiter() { } CreatureAlignmentLimiter::CreatureAlignmentLimiter(si8 Alignment) : alignment(Alignment) { } bool CreatureAlignmentLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const { const CCreature *c = retrieveCreature(&node); if(!c) return true; switch(alignment) { case GOOD: return !c->isGood(); //if not good -> return true (drop bonus) case NEUTRAL: return c->isEvil() || c->isGood(); case EVIL: return !c->isEvil(); default: tlog1 << "Warning: illegal alignment in limiter!\n"; return true; } } RankRangeLimiter::RankRangeLimiter(ui8 Min, ui8 Max) :minRank(Min), maxRank(Max) { } RankRangeLimiter::RankRangeLimiter() { minRank = maxRank = -1; } bool RankRangeLimiter::limit( const Bonus *b, const CBonusSystemNode &node ) const { const CStackInstance *csi = retreiveStackInstance(&node); if(csi) return csi->getExpRank() < minRank || csi->getExpRank() > maxRank; return true; } bool StackOwnerLimiter::limit(const Bonus *b, const CBonusSystemNode &node) const { const CStack *s = retreiveStackBattle(&node); if(s) return s->owner != owner; const CStackInstance *csi = retreiveStackInstance(&node); if(csi && csi->armyObj) return csi->armyObj->tempOwner != owner; return true; } StackOwnerLimiter::StackOwnerLimiter() : owner(-1) { } StackOwnerLimiter::StackOwnerLimiter(ui8 Owner) : owner(Owner) { }