/* * GameSettings.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "GameSettings.h" #include "JsonNode.h" VCMI_LIB_NAMESPACE_BEGIN bool IGameSettings::getBoolean(EGameSettings option) const { return getValue(option).Bool(); } int64_t IGameSettings::getInteger(EGameSettings option) const { return getValue(option).Integer(); } double IGameSettings::getDouble(EGameSettings option) const { return getValue(option).Float(); } std::vector IGameSettings::getVector(EGameSettings option) const { return getValue(option).convertTo>(); } GameSettings::GameSettings() : gameSettings(static_cast(EGameSettings::OPTIONS_COUNT)) { } void GameSettings::load(const JsonNode & input) { struct SettingOption { EGameSettings setting; std::string group; std::string key; }; static const std::vector optionPath = { {EGameSettings::BONUSES_GLOBAL, "bonuses", "global" }, {EGameSettings::BONUSES_PER_HERO, "bonuses", "perHero" }, {EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR, "combat", "attackPointDamageFactor" }, {EGameSettings::COMBAT_ATTACK_POINT_DAMAGE_FACTOR_CAP, "combat", "attackPointDamageFactorCap" }, {EGameSettings::COMBAT_BAD_LUCK_DICE, "combat", "badLuckDice" }, {EGameSettings::COMBAT_BAD_MORALE_DICE, "combat", "badMoraleDice" }, {EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR, "combat", "defensePointDamageFactor" }, {EGameSettings::COMBAT_DEFENSE_POINT_DAMAGE_FACTOR_CAP, "combat", "defensePointDamageFactorCap"}, {EGameSettings::COMBAT_GOOD_LUCK_DICE, "combat", "goodLuckDice" }, {EGameSettings::COMBAT_GOOD_MORALE_DICE, "combat", "goodMoraleDice" }, {EGameSettings::COMBAT_ONE_HEX_TRIGGERS_OBSTACLES, "combat", "oneHexTriggersObstacles" }, {EGameSettings::CREATURES_ALLOW_ALL_FOR_DOUBLE_MONTH, "creatures", "allowAllForDoubleMonth" }, {EGameSettings::CREATURES_ALLOW_RANDOM_SPECIAL_WEEKS, "creatures", "allowRandomSpecialWeeks" }, {EGameSettings::CREATURES_DAILY_STACK_EXPERIENCE, "creatures", "dailyStackExperience" }, {EGameSettings::CREATURES_WEEKLY_GROWTH_CAP, "creatures", "weeklyGrowthCap" }, {EGameSettings::CREATURES_WEEKLY_GROWTH_PERCENT, "creatures", "weeklyGrowthPercent" }, {EGameSettings::DWELLINGS_ACCUMULATE_WHEN_NEUTRAL, "dwellings", "accumulateWhenNeutral" }, {EGameSettings::DWELLINGS_ACCUMULATE_WHEN_OWNED, "dwellings", "accumulateWhenOwned" }, {EGameSettings::HEROES_PER_PLAYER_ON_MAP_CAP, "heroes", "perPlayerOnMapCap" }, {EGameSettings::HEROES_PER_PLAYER_TOTAL_CAP, "heroes", "perPlayerTotalCap" }, {EGameSettings::HEROES_RETREAT_ON_WIN_WITHOUT_TROOPS, "heroes", "retreatOnWinWithoutTroops" }, {EGameSettings::HEROES_STARTING_STACKS_CHANCES, "heroes", "startingStackChances" }, {EGameSettings::HEROES_BACKPACK_CAP, "heroes", "backpackSize" }, {EGameSettings::MARKETS_BLACK_MARKET_RESTOCK_PERIOD, "markets", "blackMarketRestockPeriod" }, {EGameSettings::MODULE_COMMANDERS, "modules", "commanders" }, {EGameSettings::MODULE_STACK_ARTIFACT, "modules", "stackArtifact" }, {EGameSettings::MODULE_STACK_EXPERIENCE, "modules", "stackExperience" }, {EGameSettings::TEXTS_ARTIFACT, "textData", "artifact" }, {EGameSettings::TEXTS_CREATURE, "textData", "creature" }, {EGameSettings::TEXTS_FACTION, "textData", "faction" }, {EGameSettings::TEXTS_HERO, "textData", "hero" }, {EGameSettings::TEXTS_HERO_CLASS, "textData", "heroClass" }, {EGameSettings::TEXTS_MAP_VERSION, "textData", "mapVersion" }, {EGameSettings::TEXTS_OBJECT, "textData", "object" }, {EGameSettings::TEXTS_RIVER, "textData", "river" }, {EGameSettings::TEXTS_ROAD, "textData", "road" }, {EGameSettings::TEXTS_SPELL, "textData", "spell" }, {EGameSettings::TEXTS_TERRAIN, "textData", "terrain" }, {EGameSettings::TOWNS_BUILDINGS_PER_TURN_CAP, "towns", "buildingsPerTurnCap" }, {EGameSettings::TOWNS_STARTING_DWELLING_CHANCES, "towns", "startingDwellingChances" }, }; for(const auto & option : optionPath) { const JsonNode & optionValue = input[option.group][option.key]; size_t index = static_cast(option.setting); if(optionValue.isNull()) continue; JsonUtils::mergeCopy(gameSettings[index], optionValue); } } const JsonNode & GameSettings::getValue(EGameSettings option) const { assert(option < EGameSettings::OPTIONS_COUNT); auto index = static_cast(option); assert(!gameSettings[index].isNull()); return gameSettings[index]; } VCMI_LIB_NAMESPACE_END