/* * ExploreNeighbourTile.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "ExploreNeighbourTile.h" #include "../AIGateway.h" #include "../AIUtility.h" #include "../Helpers/ExplorationHelper.h" namespace NKAI { using namespace Goals; bool ExploreNeighbourTile::operator==(const ExploreNeighbourTile & other) const { return false; } void ExploreNeighbourTile::accept(AIGateway * ai) { ExplorationHelper h(hero, ai->nullkiller.get()); for(int i = 0; i < tilesToExplore && hero->movementPointsRemaining() > 0; i++) { int3 pos = hero->visitablePos(); float value = 0; int3 target = int3(-1); foreach_neighbour(pos, [&](int3 tile) { auto pathInfo = ai->myCb->getPathsInfo(hero)->getPathInfo(tile); if(pathInfo->turns > 0) return; if(pathInfo->accessible == EPathAccessibility::ACCESSIBLE) { float newValue = h.howManyTilesWillBeDiscovered(tile); newValue /= std::min(0.1f, pathInfo->getCost()); if(newValue > value) { value = newValue; target = tile; } } }); if(!target.valid() || !ai->moveHeroToTile(target, hero)) { return; } } } std::string ExploreNeighbourTile::toString() const { return "Explore neighbour tiles by " + hero->getNameTranslated(); } }