/* * CGResource.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "CArmedInstance.h" VCMI_LIB_NAMESPACE_BEGIN class ResourceInstanceConstructor; class DLL_LINKAGE CGResource : public CArmedInstance { friend class Inspector; friend class CMapLoaderH3M; friend class ResourceInstanceConstructor; MetaString message; static constexpr uint32_t RANDOM_AMOUNT = 0; uint32_t amount = RANDOM_AMOUNT; //0 if random std::shared_ptr getResourceHandler() const; int getAmountMultiplier() const; void collectRes(const PlayerColor & player) const; void serializeJsonOptions(JsonSerializeFormat & handler) override; public: using CArmedInstance::CArmedInstance; void onHeroVisit(const CGHeroInstance * h) const override; void initObj(vstd::RNG & rand) override; void pickRandomObject(vstd::RNG & rand) override; void battleFinished(const CGHeroInstance *hero, const BattleResult &result) const override; void blockingDialogAnswered(const CGHeroInstance *hero, int32_t answer) const override; std::string getHoverText(PlayerColor player) const override; GameResID resourceID() const; uint32_t getAmount() const; template void serialize(Handler &h) { h & static_cast(*this); h & amount; h & message; } }; VCMI_LIB_NAMESPACE_END