/* * Registry.h, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #pragma once #include "Effect.h" #define VCMI_REGISTER_SPELL_EFFECT(Type, Name) \ namespace\ {\ RegisterEffect register ## Type(Name);\ }\ \ namespace spells { namespace effects { class DLL_LINKAGE IEffectFactory { public: IEffectFactory() = default; virtual ~IEffectFactory() = default; virtual Effect * create() const = 0; }; class DLL_LINKAGE Registry { public: using FactoryPtr = std::shared_ptr; Registry(); virtual ~Registry(); virtual const IEffectFactory * find(const std::string & name) const = 0; virtual void add(const std::string & name, FactoryPtr item) = 0; }; class DLL_LINKAGE GlobalRegistry { GlobalRegistry() = default; public: static Registry * get(); }; template class EffectFactory : public IEffectFactory { public: EffectFactory() = default; virtual ~EffectFactory() = default; Effect * create() const override { return new E(); } }; template class RegisterEffect { public: RegisterEffect(const std::string & name) { auto f = std::make_shared>(); GlobalRegistry::get()->add(name, f); } }; } }