#include "StdInc.h" #include "../../lib/AI_Base.h" #include "StupidAI.h" #ifdef __GNUC__ #define strcpy_s(a, b, c) strncpy(a, c, b) #endif const char *g_cszAiName = "Stupid AI 0.1"; extern "C" DLL_EXPORT int GetGlobalAiVersion() { return AI_INTERFACE_VER; } extern "C" DLL_EXPORT void GetAiName(char* name) { strcpy_s(name, strlen(g_cszAiName) + 1, g_cszAiName); } extern "C" DLL_EXPORT char* GetAiNameS() { // need to be defined return NULL; } extern "C" DLL_EXPORT CBattleGameInterface* GetNewBattleAI() { return new CStupidAI(); } extern "C" DLL_EXPORT void ReleaseBattleAI(CBattleGameInterface* i) { delete (CStupidAI*)i; }