/* * rewardswidget.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ #include "StdInc.h" #include "rewardswidget.h" #include "ui_rewardswidget.h" #include "../lib/VCMI_Lib.h" #include "../lib/CSkillHandler.h" #include "../lib/spells/CSpellHandler.h" #include "../lib/CArtHandler.h" #include "../lib/CCreatureHandler.h" #include "../lib/StringConstants.h" RewardsWidget::RewardsWidget(const CMap & m, CGPandoraBox & p, QWidget *parent) : QDialog(parent), map(m), pandora(&p), seerhut(nullptr), ui(new Ui::RewardsWidget) { ui->setupUi(this); for(auto & type : rewardTypes) ui->rewardType->addItem(QString::fromStdString(type)); } RewardsWidget::RewardsWidget(const CMap & m, CGSeerHut & p, QWidget *parent) : QDialog(parent), map(m), pandora(nullptr), seerhut(&p), ui(new Ui::RewardsWidget) { ui->setupUi(this); for(auto & type : rewardTypes) ui->rewardType->addItem(QString::fromStdString(type)); } RewardsWidget::~RewardsWidget() { delete ui; } QList RewardsWidget::getListForType(RewardType typeId) { assert(typeId < rewardTypes.size()); QList result; switch (typeId) { case RewardType::RESOURCE: //to convert string to index WOOD = 0, MERCURY, ORE, SULFUR, CRYSTAL, GEMS, GOLD, MITHRIL, result.append("Wood"); result.append("Mercury"); result.append("Ore"); result.append("Sulfur"); result.append("Crystals"); result.append("Gems"); result.append("Gold"); break; case RewardType::PRIMARY_SKILL: for(auto s : PrimarySkill::names) result.append(QString::fromStdString(s)); break; case RewardType::SECONDARY_SKILL: for(int i = 0; i < map.allowedAbilities.size(); ++i) { if(map.allowedAbilities[i]) result.append(QString::fromStdString(VLC->skillh->objects.at(i)->getName())); } break; case RewardType::ARTIFACT: for(int i = 0; i < map.allowedArtifact.size(); ++i) { if(map.allowedArtifact[i]) result.append(QString::fromStdString(VLC->arth->objects.at(i)->getName())); } break; case RewardType::SPELL: for(int i = 0; i < map.allowedSpell.size(); ++i) { if(map.allowedSpell[i]) result.append(QString::fromStdString(VLC->spellh->objects.at(i)->getName())); } break; case RewardType::CREATURE: for(auto creature : VLC->creh->objects) { result.append(QString::fromStdString(creature->getName())); } break; } return result; } void RewardsWidget::on_rewardType_activated(int index) { ui->rewardList->clear(); ui->rewardList->setEnabled(true); assert(index < rewardTypes.size()); auto l = getListForType(RewardType(index)); if(l.empty()) ui->rewardList->setEnabled(false); for(auto & s : l) ui->rewardList->addItem(s); } void RewardsWidget::obtainData() { if(pandora) { if(pandora->gainedExp > 0) addReward(RewardType::EXPERIENCE, 0, pandora->gainedExp); if(pandora->manaDiff) addReward(RewardType::MANA, 0, pandora->manaDiff); if(pandora->moraleDiff) addReward(RewardType::MORALE, 0, pandora->moraleDiff); if(pandora->luckDiff) addReward(RewardType::LUCK, 0, pandora->luckDiff); if(pandora->resources.nonZero()) { for(Res::ResourceSet::nziterator resiter(pandora->resources); resiter.valid(); ++resiter) addReward(RewardType::RESOURCE, resiter->resType, resiter->resVal); } for(int idx = 0; idx < pandora->primskills.size(); ++idx) { if(pandora->primskills[idx]) addReward(RewardType::PRIMARY_SKILL, idx, pandora->primskills[idx]); } assert(pandora->abilities.size() == pandora->abilityLevels.size()); for(int idx = 0; idx < pandora->abilities.size(); ++idx) { addReward(RewardType::SECONDARY_SKILL, pandora->abilities[idx].getNum(), pandora->abilityLevels[idx]); } for(auto art : pandora->artifacts) { addReward(RewardType::ARTIFACT, art.getNum(), 1); } for(auto spell : pandora->spells) { addReward(RewardType::SPELL, spell.getNum(), 1); } for(int i = 0; i < pandora->creatures.Slots().size(); ++i) { if(auto c = pandora->creatures.getCreature(SlotID(i))) addReward(RewardType::CREATURE, c->getId(), pandora->creatures.getStackCount(SlotID(i))); } } if(seerhut) { switch(seerhut->rewardType) { case CGSeerHut::ERewardType::EXPERIENCE: addReward(RewardType::EXPERIENCE, 0, seerhut->rVal); break; case CGSeerHut::ERewardType::MANA_POINTS: addReward(RewardType::MANA, 0, seerhut->rVal); break; case CGSeerHut::ERewardType::MORALE_BONUS: addReward(RewardType::MORALE, 0, seerhut->rVal); break; case CGSeerHut::ERewardType::LUCK_BONUS: addReward(RewardType::LUCK, 0, seerhut->rVal); break; case CGSeerHut::ERewardType::RESOURCES: addReward(RewardType::RESOURCE, seerhut->rID, seerhut->rVal); break; case CGSeerHut::ERewardType::PRIMARY_SKILL: addReward(RewardType::PRIMARY_SKILL, seerhut->rID, seerhut->rVal); break; case CGSeerHut::ERewardType::SECONDARY_SKILL: addReward(RewardType::SECONDARY_SKILL, seerhut->rID, seerhut->rVal); break; case CGSeerHut::ERewardType::ARTIFACT: addReward(RewardType::ARTIFACT, seerhut->rID, seerhut->rVal); break; case CGSeerHut::ERewardType::SPELL: addReward(RewardType::SPELL, seerhut->rID, seerhut->rVal); break; case CGSeerHut::ERewardType::CREATURE: addReward(RewardType::CREATURE, seerhut->rID, seerhut->rVal); break; default: break; } } } bool RewardsWidget::commitChanges() { bool haveRewards = false; if(pandora) { pandora->abilities.clear(); pandora->abilityLevels.clear(); pandora->primskills.resize(GameConstants::PRIMARY_SKILLS, 0); pandora->resources = Res::ResourceSet(); pandora->artifacts.clear(); pandora->spells.clear(); pandora->creatures.clear(); for(int row = 0; row < rewards; ++row) { haveRewards = true; int typeId = ui->rewardsTable->item(row, 0)->data(Qt::UserRole).toInt(); int listId = ui->rewardsTable->item(row, 1) ? ui->rewardsTable->item(row, 1)->data(Qt::UserRole).toInt() : 0; int amount = ui->rewardsTable->item(row, 2)->data(Qt::UserRole).toInt(); switch(typeId) { case RewardType::EXPERIENCE: pandora->gainedExp = amount; break; case RewardType::MANA: pandora->manaDiff = amount; break; case RewardType::MORALE: pandora->moraleDiff = amount; break; case RewardType::LUCK: pandora->luckDiff = amount; break; case RewardType::RESOURCE: pandora->resources.at(listId) = amount; break; case RewardType::PRIMARY_SKILL: pandora->primskills[listId] = amount; break; case RewardType::SECONDARY_SKILL: pandora->abilities.push_back(SecondarySkill(listId)); pandora->abilityLevels.push_back(amount); break; case RewardType::ARTIFACT: pandora->artifacts.push_back(ArtifactID(listId)); break; case RewardType::SPELL: pandora->spells.push_back(SpellID(listId)); break; case RewardType::CREATURE: auto slot = pandora->creatures.getFreeSlot(); if(slot != SlotID() && amount > 0) pandora->creatures.addToSlot(slot, CreatureID(listId), amount); break; } } } if(seerhut) { for(int row = 0; row < rewards; ++row) { haveRewards = true; int typeId = ui->rewardsTable->item(row, 0)->data(Qt::UserRole).toInt(); int listId = ui->rewardsTable->item(row, 1) ? ui->rewardsTable->item(row, 1)->data(Qt::UserRole).toInt() : 0; int amount = ui->rewardsTable->item(row, 2)->data(Qt::UserRole).toInt(); seerhut->rewardType = CGSeerHut::ERewardType(typeId + 1); seerhut->rID = listId; seerhut->rVal = amount; } } return haveRewards; } void RewardsWidget::on_rewardList_activated(int index) { ui->rewardAmount->setText(QStringLiteral("1")); } void RewardsWidget::addReward(RewardsWidget::RewardType typeId, int listId, int amount) { //for seerhut there could be the only one reward if(!pandora && seerhut && rewards) return; ui->rewardsTable->setRowCount(++rewards); auto itemType = new QTableWidgetItem(QString::fromStdString(rewardTypes[typeId])); itemType->setData(Qt::UserRole, typeId); ui->rewardsTable->setItem(rewards - 1, 0, itemType); auto l = getListForType(typeId); if(!l.empty()) { auto itemCurr = new QTableWidgetItem(getListForType(typeId)[listId]); itemCurr->setData(Qt::UserRole, listId); ui->rewardsTable->setItem(rewards - 1, 1, itemCurr); } QString am = QString::number(amount); switch(ui->rewardType->currentIndex()) { case 6: if(amount <= 1) am = "Basic"; if(amount == 2) am = "Advanced"; if(amount >= 3) am = "Expert"; break; case 7: case 8: am = ""; amount = 1; break; } auto itemCount = new QTableWidgetItem(am); itemCount->setData(Qt::UserRole, amount); ui->rewardsTable->setItem(rewards - 1, 2, itemCount); } void RewardsWidget::on_buttonAdd_clicked() { addReward(RewardType(ui->rewardType->currentIndex()), ui->rewardList->currentIndex(), ui->rewardAmount->text().toInt()); } void RewardsWidget::on_buttonRemove_clicked() { auto currentRow = ui->rewardsTable->currentRow(); if(currentRow != -1) { ui->rewardsTable->removeRow(currentRow); --rewards; } } void RewardsWidget::on_buttonClear_clicked() { ui->rewardsTable->clear(); rewards = 0; } void RewardsWidget::on_rewardsTable_itemSelectionChanged() { /*auto type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 0); ui->rewardType->setCurrentIndex(type->data(Qt::UserRole).toInt()); ui->rewardType->activated(ui->rewardType->currentIndex()); type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 1); ui->rewardList->setCurrentIndex(type->data(Qt::UserRole).toInt()); ui->rewardList->activated(ui->rewardList->currentIndex()); type = ui->rewardsTable->item(ui->rewardsTable->currentRow(), 2); ui->rewardAmount->setText(QString::number(type->data(Qt::UserRole).toInt()));*/ } void RewardsDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const { if(auto * ed = qobject_cast(editor)) { ed->obtainData(); } else { QStyledItemDelegate::setEditorData(editor, index); } } void RewardsDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const { if(auto * ed = qobject_cast(editor)) { auto isArmed = ed->commitChanges(); model->setData(index, "dummy"); if(isArmed) model->setData(index, "HAS REWARD"); else model->setData(index, ""); } else { QStyledItemDelegate::setModelData(editor, model, index); } } RewardsPandoraDelegate::RewardsPandoraDelegate(const CMap & m, CGPandoraBox & t): map(m), pandora(t), RewardsDelegate() { } QWidget * RewardsPandoraDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const { return new RewardsWidget(map, pandora, parent); } RewardsSeerhutDelegate::RewardsSeerhutDelegate(const CMap & m, CGSeerHut & t): map(m), seerhut(t), RewardsDelegate() { } QWidget * RewardsSeerhutDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const { return new RewardsWidget(map, seerhut, parent); }