/* * maphandler.cpp, part of VCMI engine * * Authors: listed in file AUTHORS in main folder * * License: GNU General Public License v2.0 or later * Full text of license available in license.txt file, in main folder * */ //code is copied from vcmiclient/mapHandler.cpp with minimal changes #include "StdInc.h" #include "maphandler.h" #include "graphics.h" #include "../lib/RoadHandler.h" #include "../lib/RiverHandler.h" #include "../lib/TerrainHandler.h" #include "../lib/mapping/CMap.h" #include "../lib/mapObjects/CGHeroInstance.h" #include "../lib/mapObjects/ObjectTemplate.h" #include "../lib/mapObjects/MiscObjects.h" #include "../lib/GameConstants.h" const int tileSize = 32; static bool objectBlitOrderSorter(const ObjectRect & a, const ObjectRect & b) { return MapHandler::compareObjectBlitOrder(a.obj, b.obj); } int MapHandler::index(int x, int y, int z) const { return z * (map->width * map->height) + y * map->width + x; } int MapHandler::index(const int3 & p) const { return index(p.x, p.y, p.z); } MapHandler::MapHandler() { initTerrainGraphics(); logGlobal->info("\tPreparing terrain, roads, rivers, borders"); } void MapHandler::reset(const CMap * Map) { map = Map; initObjectRects(); logGlobal->info("\tMaking object rects"); } void MapHandler::initTerrainGraphics() { auto loadFlipped = [](TFlippedAnimations & animation, TFlippedCache & cache, const std::map & files) { for(auto & type : files) { animation[type.first] = std::make_unique(type.second); animation[type.first]->preload(); const size_t views = animation[type.first]->size(0); cache[type.first].resize(views); for(int j = 0; j < views; j++) cache[type.first][j] = animation[type.first]->getImage(j); } }; std::map terrainFiles; std::map roadFiles; std::map riverFiles; for(const auto & terrain : VLC->terrainTypeHandler->objects) { terrainFiles[terrain->getJsonKey()] = terrain->tilesFilename.getName(); } for(const auto & river : VLC->riverTypeHandler->objects) { riverFiles[river->getJsonKey()] = river->tilesFilename.getName(); } for(const auto & road : VLC->roadTypeHandler->objects) { roadFiles[road->getJsonKey()] = road->tilesFilename.getName(); } loadFlipped(terrainAnimations, terrainImages, terrainFiles); loadFlipped(riverAnimations, riverImages, riverFiles); loadFlipped(roadAnimations, roadImages, roadFiles); } void MapHandler::drawTerrainTile(QPainter & painter, int x, int y, int z) { auto & tinfo = map->getTile(int3(x, y, z)); ui8 rotation = tinfo.extTileFlags % 4; auto terrainName = tinfo.getTerrain()->getJsonKey(); if(terrainImages.at(terrainName).size() <= tinfo.terView) return; bool hflip = (rotation == 1 || rotation == 3); bool vflip = (rotation == 2 || rotation == 3); painter.drawImage(x * tileSize, y * tileSize, terrainImages.at(terrainName)[tinfo.terView]->mirrored(hflip, vflip)); } void MapHandler::drawRoad(QPainter & painter, int x, int y, int z) { auto & tinfo = map->getTile(int3(x, y, z)); auto * tinfoUpper = map->isInTheMap(int3(x, y - 1, z)) ? &map->getTile(int3(x, y - 1, z)) : nullptr; if(tinfoUpper && tinfoUpper->roadType) { auto roadName = tinfoUpper->getRoad()->getJsonKey(); QRect source(0, tileSize / 2, tileSize, tileSize / 2); ui8 rotation = (tinfoUpper->extTileFlags >> 4) % 4; bool hflip = (rotation == 1 || rotation == 3); bool vflip = (rotation == 2 || rotation == 3); if(roadImages.at(roadName).size() > tinfoUpper->roadDir) { painter.drawImage(QPoint(x * tileSize, y * tileSize), roadImages.at(roadName)[tinfoUpper->roadDir]->mirrored(hflip, vflip), source); } } if(tinfo.roadType) //print road from this tile { auto roadName = tinfo.getRoad()->getJsonKey(); QRect source(0, 0, tileSize, tileSize / 2); ui8 rotation = (tinfo.extTileFlags >> 4) % 4; bool hflip = (rotation == 1 || rotation == 3); bool vflip = (rotation == 2 || rotation == 3); if(roadImages.at(roadName).size() > tinfo.roadDir) { painter.drawImage(QPoint(x * tileSize, y * tileSize + tileSize / 2), roadImages.at(roadName)[tinfo.roadDir]->mirrored(hflip, vflip), source); } } } void MapHandler::drawRiver(QPainter & painter, int x, int y, int z) { auto & tinfo = map->getTile(int3(x, y, z)); if(!tinfo.hasRiver()) return; //TODO: use ui8 instead of string key auto riverName = tinfo.getRiver()->getJsonKey(); if(riverImages.at(riverName).size() <= tinfo.riverDir) return; ui8 rotation = (tinfo.extTileFlags >> 2) % 4; bool hflip = (rotation == 1 || rotation == 3); bool vflip = (rotation == 2 || rotation == 3); painter.drawImage(x * tileSize, y * tileSize, riverImages.at(riverName)[tinfo.riverDir]->mirrored(hflip, vflip)); } void setPlayerColor(QImage * sur, PlayerColor player) { if(player == PlayerColor::UNFLAGGABLE) return; if(sur->format() == QImage::Format_Indexed8) { QRgb color = graphics->neutralColor; if(player != PlayerColor::NEUTRAL && player < PlayerColor::PLAYER_LIMIT) color = graphics->playerColors.at(player.getNum()); sur->setColor(5, color); } else logGlobal->warn("Warning, setPlayerColor called on not 8bpp surface!"); } std::shared_ptr MapHandler::getObjectImage(const CGObjectInstance * obj) { if( !obj || (obj->ID==Obj::HERO && static_cast(obj)->inTownGarrison) //garrisoned hero || (obj->ID==Obj::BOAT && static_cast(obj)->hero)) //boat with hero (hero graphics is used) { return nullptr; } std::shared_ptr animation = graphics->getAnimation(obj); //no animation at all if(!animation) return nullptr; //empty animation if(animation->size(0) == 0) return nullptr; auto image = animation->getImage(0, obj->ID == Obj::HERO ? 2 : 0); if(!image) { //workaround for prisons image = animation->getImage(0, 0); } return image; } std::set MapHandler::removeObject(const CGObjectInstance *object) { std::set result = tilesCache[object]; for(auto & t : result) { auto & objects = getObjects(t); for(auto iter = objects.begin(); iter != objects.end(); ++iter) { if(iter->obj == object) { objects.erase(iter); break; } } } tilesCache.erase(object); return result; } std::set MapHandler::addObject(const CGObjectInstance * object) { auto image = getObjectImage(object); if(!image) return std::set{}; for(int fx = 0; fx < object->getWidth(); ++fx) { for(int fy = 0; fy < object->getHeight(); ++fy) { int3 currTile(object->pos.x - fx, object->pos.y - fy, object->pos.z); QRect cr(image->width() - fx * tileSize - tileSize, image->height() - fy * tileSize - tileSize, tileSize, tileSize); if( map->isInTheMap(currTile) && // within map cr.x() + cr.width() > 0 && // image has data on this tile cr.y() + cr.height() > 0) { getObjects(currTile).emplace_back(object, cr); tilesCache[object].insert(currTile); } } } return tilesCache[object]; } void MapHandler::initObjectRects() { tileObjects.clear(); tilesCache.clear(); if(!map) return; tileObjects.resize(map->width * map->height * (map->twoLevel ? 2 : 1)); //initializing objects / rects for(const CGObjectInstance * elem : map->objects) { addObject(elem); } for(auto & tt : tileObjects) stable_sort(tt.begin(), tt.end(), objectBlitOrderSorter); } bool MapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b) { if (!a) return true; if (!b) return false; if (a->appearance->printPriority != b->appearance->printPriority) return a->appearance->printPriority > b->appearance->printPriority; if(a->pos.y != b->pos.y) return a->pos.y < b->pos.y; if(b->ID == Obj::HERO && a->ID != Obj::HERO) return true; if(b->ID != Obj::HERO && a->ID == Obj::HERO) return false; if(!a->isVisitable() && b->isVisitable()) return true; if(!b->isVisitable() && a->isVisitable()) return false; if(a->pos.x < b->pos.x) return true; return false; } ObjectRect::ObjectRect(const CGObjectInstance * obj_, QRect rect_) : obj(obj_), rect(rect_) { } ObjectRect::~ObjectRect() { } std::shared_ptr MapHandler::findFlagBitmap(const CGHeroInstance * hero, int anim, const PlayerColor color, int group) const { if(!hero || hero->boat) return std::shared_ptr(); return findFlagBitmapInternal(graphics->heroFlagAnimations.at(color.getNum()), anim, group, hero->moveDir, true); } std::shared_ptr MapHandler::findFlagBitmapInternal(std::shared_ptr animation, int anim, int group, ui8 dir, bool moving) const { size_t groupSize = animation->size(group); if(groupSize == 0) return nullptr; if(moving) return animation->getImage(anim % groupSize, group); else return animation->getImage((anim / 4) % groupSize, group); } MapHandler::BitmapHolder MapHandler::findObjectBitmap(const CGObjectInstance * obj, int anim, int group) const { if(!obj) return MapHandler::BitmapHolder(); // normal object std::shared_ptr animation = graphics->getAnimation(obj); size_t groupSize = animation->size(group); if(groupSize == 0) return MapHandler::BitmapHolder(); animation->playerColored(obj->tempOwner); auto bitmap = animation->getImage(anim % groupSize, group); if(!bitmap) return MapHandler::BitmapHolder(); setPlayerColor(bitmap.get(), obj->tempOwner); return MapHandler::BitmapHolder(bitmap); } std::vector & MapHandler::getObjects(const int3 & tile) { return tileObjects[index(tile)]; } std::vector & MapHandler::getObjects(int x, int y, int z) { return tileObjects[index(x, y, z)]; } void MapHandler::drawObjects(QPainter & painter, int x, int y, int z, const std::set & locked) { painter.setRenderHint(QPainter::Antialiasing, false); painter.setRenderHint(QPainter::SmoothPixmapTransform, false); for(auto & object : getObjects(x, y, z)) { const CGObjectInstance * obj = object.obj; if(!obj) { logGlobal->error("Stray map object that isn't fading"); return; } uint8_t animationFrame = 0; auto objData = findObjectBitmap(obj, animationFrame, obj->ID == Obj::HERO ? 2 : 0); if(obj->ID == Obj::HERO && obj->tempOwner.isValidPlayer()) objData.flagBitmap = findFlagBitmap(dynamic_cast(obj), 0, obj->tempOwner, 4); if(objData.objBitmap) { auto pos = obj->anchorPos(); painter.drawImage(QPoint(x * tileSize, y * tileSize), *objData.objBitmap, object.rect, Qt::AutoColor | Qt::NoOpaqueDetection); if(locked.count(obj)) { painter.setCompositionMode(QPainter::CompositionMode_DestinationIn); painter.fillRect(x * tileSize, y * tileSize, object.rect.width(), object.rect.height(), Qt::Dense4Pattern); painter.setCompositionMode(QPainter::CompositionMode_SourceOver); } if(objData.flagBitmap) { if(x == pos.x && y == pos.y) painter.drawImage(QPoint((x - 2) * tileSize, (y - 1) * tileSize), *objData.flagBitmap); } } } } void MapHandler::drawObjectAt(QPainter & painter, const CGObjectInstance * obj, int x, int y) { if (!obj) { logGlobal->error("Stray map object that isn't fading"); return; } uint8_t animationFrame = 0; auto objData = findObjectBitmap(obj, animationFrame, obj->ID == Obj::HERO ? 2 : 0); if(obj->ID == Obj::HERO && obj->tempOwner.isValidPlayer()) objData.flagBitmap = findFlagBitmap(dynamic_cast(obj), 0, obj->tempOwner, 4); if (objData.objBitmap) { painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width(), (y + 1) * tileSize - objData.objBitmap->height()), *objData.objBitmap); if (objData.flagBitmap) painter.drawImage(QPoint((x + 1) * tileSize - objData.objBitmap->width(), (y + 1) * tileSize - objData.objBitmap->height()), *objData.flagBitmap); } } QRgb MapHandler::getTileColor(int x, int y, int z) { // if object at tile is owned - it will be colored as its owner for(auto & object : getObjects(x, y, z)) { if(!object.obj->getBlockedPos().count(int3(x, y, z))) continue; PlayerColor player = object.obj->getOwner(); if(player == PlayerColor::NEUTRAL) return graphics->neutralColor; else if (player.isValidPlayer()) return graphics->playerColors[player.getNum()]; } // else - use terrain color (blocked version or normal) auto & tile = map->getTile(int3(x, y, z)); auto color = tile.getTerrain()->minimapUnblocked; if (tile.blocked() && (!tile.visitable())) color = tile.getTerrain()->minimapBlocked; return qRgb(color.r, color.g, color.b); } void MapHandler::drawMinimapTile(QPainter & painter, int x, int y, int z) { painter.setPen(getTileColor(x, y, z)); painter.drawPoint(x, y); } std::set MapHandler::invalidate(const CGObjectInstance * obj) { auto t1 = removeObject(obj); auto t2 = addObject(obj); t1.insert(t2.begin(), t2.end()); for(auto & tt : t2) stable_sort(tileObjects[index(tt)].begin(), tileObjects[index(tt)].end(), objectBlitOrderSorter); return t1; } void MapHandler::invalidateObjects() { initObjectRects(); }